Search found 2043 matches

by Killer Wolf
Tue Jan 24, 2012 7:15 am
Forum: Outworld
Topic: On and off the topic of topics
Replies: 20
Views: 2964

Re: Killer Wolf’s mammary glands

if that's the way you wanna play itm, that's fine by me. cya.
by Killer Wolf
Mon Jan 23, 2012 6:02 pm
Forum: Outworld
Topic: On and off the topic of topics
Replies: 20
Views: 2964

Re: Sol Exodus

well it gets on my fkn t*ts. it's not the first time i've started a topic about something and people start blathering on about something else. you wanna talk about another game, go start your own thread, then people will know where to find it.
by Killer Wolf
Mon Jan 23, 2012 2:39 pm
Forum: Outworld
Topic: On and off the topic of topics
Replies: 20
Views: 2964

On and off the topic of topics

maybe talk of this other game should go on its own thread, instead of hijacking this one....
by Killer Wolf
Mon Jan 23, 2012 2:34 pm
Forum: Outworld
Topic: More Elite 4 stuff
Replies: 17
Views: 2689

Re: More Elite 4 stuff

i think the Ewok movies had more integrity than the first three eps.
by Killer Wolf
Sat Jan 21, 2012 3:42 pm
Forum: Expansion Pack
Topic: Carrier Docks
Replies: 30
Views: 3121

Re: Carrier Docks

i can't understand the Blender axis being wrong, i've used a load of modellers and never come across anything like that. i have no idea what the "vibrating" could be either, i've never come across anything like that.
could you post a few screen grabs or something?
by Killer Wolf
Sat Jan 21, 2012 8:04 am
Forum: Expansion Pack
Topic: Carrier Docks
Replies: 30
Views: 3121

Re: Carrier Docks

not sure what you mean by it "jumping positions" - i'm assuming it's just a view thing, and not that it's actually moving. as for placement, i have this issue myself as position coordinates in my modellers don't match Oolite's measurment unit; i find placement of exhausts especially time-consuming. ...
by Killer Wolf
Thu Jan 19, 2012 10:09 am
Forum: Testing and Bug reports
Topic: Ghost python..... looks like cargo on radar.. dosent move...
Replies: 9
Views: 2556

Re: Ghost python..... looks like cargo on radar.. dosent mov

i thought the ghost bug was nailed several releases ago?
by Killer Wolf
Thu Jan 19, 2012 10:05 am
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 7893

Re: Oolite felines...

on the feline subject, i always fancined doing some of the Kilrathi ships for Oolite, there were some stonking asymmetrical designs over the various episodes.
by Killer Wolf
Thu Jan 19, 2012 7:47 am
Forum: Discussion
Topic: What Ship are you currently piloting?
Replies: 15
Views: 3061

Re: What Ship are you currently piloting?

i would love to do missions, i have a load of ideas, but i don't know JS. what we need is someone to create a Mission Editor where you can assemble items and it'll compile it into JS for you.
by Killer Wolf
Thu Jan 19, 2012 7:45 am
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 7893

Re: Oolite felines...

JazHaz wrote:Surely all those drawings of scantily clad female felines are missing about four mammary glands, each?
nope, they're cat girls, not cats.
by Killer Wolf
Wed Jan 18, 2012 1:48 pm
Forum: Outworld
Topic: More Elite 4 stuff
Replies: 17
Views: 2689

More Elite 4 stuff

not sure if this has been posted, it's dated July '11 and the Wiki "rumour mill" only lists a Feb article

http://www.eurogamer.net/articles/2011- ... ery-slowly
some of the comments were amusing though.
by Killer Wolf
Wed Jan 18, 2012 12:47 pm
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 7893

Re: Oolite felines...

huh? trauma? to the wrist ligaments i assume? :-D
by Killer Wolf
Wed Jan 18, 2012 7:30 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 757
Views: 145221

Re: Show and Tell (new ships/ ships in progress)

"Shaders are over-rated."

matter of opinion. my ships like sht w/out them.
by Killer Wolf
Tue Jan 17, 2012 6:06 pm
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 7893

Re: Oolite felines...

Image
about the only feline types i wouldn't obliterate.