Search found 5413 matches

by another_commander
Wed Feb 19, 2020 6:11 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 379558

Re: Scripters cove

I think the main issue with enabling TAF unconditionally was that we could not guarantee that AI routines, especially ones like attacking, docking and sun-skimming, would continue to function exactly as expected at high time accelerations. Having said that, I think that most work fine up to a TAF of...
by another_commander
Mon Feb 10, 2020 6:06 am
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1010384

Re: Screenshots

How did you get so many asteroids to spawn so close together, and so close to the planet? I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy. This can be done by script. I use the debug console to execute the command: system.addShips("a...
by another_commander
Sat Feb 08, 2020 5:10 pm
Forum: Discussion
Topic: Coordinates
Replies: 5
Views: 142

Re: Coordinates

You are right. You see only FPS if using the Deployment Release version of the game. You must update it to the Test Release one and then Shift-F will give you FPS + coordinates.
by another_commander
Sat Feb 08, 2020 4:43 pm
Forum: Discussion
Topic: Coordinates
Replies: 5
Views: 142

Re: Coordinates

Yup! It is Shift-F.
by another_commander
Sat Feb 08, 2020 4:38 pm
Forum: Discussion
Topic: Planet land colours.
Replies: 3
Views: 137

Re: Planet land colours.

Looks nice. BTW, have you tried the latest nightly builds? Lave has been retouched to look more like a rainforest kind of planet. See pic for what it looks like now out of the box:

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by another_commander
Mon Feb 03, 2020 8:06 am
Forum: Oolite-Mac
Topic: Audio fails
Replies: 17
Views: 9208

Re: Audio fails

Not a Mac user, but hopefully this can get you started. The source sound files you can take a look at are: OOOpenALController.m OOMusicController.m OOSoundSource.m OOSoundSourcePool.m OOALMusic.m OOALSound.m OOALSoundChannel.m OOALSoundMixer.m OOALSoundDecoder.m OOALBufferedSound.m OOALStreamedSound...
by another_commander
Sat Feb 01, 2020 2:22 pm
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1010384

Re: Screenshots

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by another_commander
Sat Jan 25, 2020 3:25 pm
Forum: Oolite-PC
Topic: Can I invert my mouse controls..?
Replies: 3
Views: 342

Re: Can I invert my mouse controls..?

Not in 1.88, but if you can build the game executable from source, then the post linked below may be of interest:
http://oolite.aegidian.org/bb/viewtopic ... 12#p140812
by another_commander
Fri Jan 24, 2020 6:10 am
Forum: Oolite-Linux
Topic: Help Install on MX Linux, please
Replies: 26
Views: 1307

Re: Help Install on MX Linux, please

Whew, this looks like an "Optimus" dual graphics hardware setup. I recall another_commander did some "coding facilities" to take advantage of the better card sometimes back, but not sure if it's part of 1.88 or not. Taking advantage of the better card is indeed part of 1.88 but it is Windows-only, ...
by another_commander
Fri Jan 10, 2020 10:02 am
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 487404

Re: Progress

Just a quick note to let you know that there has been a visual improvement on the atmosphere shader. Now, when close to the planet, you can see a blue haze at the very edge of the atmosphere. 5000 words equivalent below (planets shown are Lave and Anlama): https://i.postimg.cc/yxFBr3Fx/image.png htt...
by another_commander
Wed Jan 08, 2020 6:43 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 3
Views: 437

Re: [WIP] new GUI for debug console

I was using pyinstaller on Windows as well. When I talked about building the application I meant generating a stand-alone executable. It turns out I had omitted adding the icon in the list of files that pyinstaller packs. Without the icon, it was defaulting to the Tk one. I have now managed to build...
by another_commander
Tue Jan 07, 2020 11:50 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 3
Views: 437

Re: [WIP] new GUI for debug console

Good job, thanks.

As a very minor observation, after building the application, I get the Tk icon on the console window rather than the "correct" one. Any idea why this would be?
by another_commander
Sat Dec 28, 2019 10:56 pm
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 1491

Re: Nav Buoy Replacement in Core

Just got word that Terrastorage is going down - most likely permanently - in the next few days. If you want a nightly build containing the new nav buoy, best get that PR in now.
by another_commander
Mon Dec 09, 2019 10:17 am
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1010384

Re: Screenshots

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by another_commander
Sat Dec 07, 2019 9:40 pm
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1010384

Re: Screenshots

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