Search found 5641 matches

by another_commander
Tue Sep 29, 2020 7:04 am
Forum: Expansion Pack
Topic: Lave is Earth OXP (8k Textures)
Replies: 20
Views: 2420

Re: Lave is Earth OXP (8k Textures)

And can I control size of polar region (polar_land_color, polar_sea_color, polar_cloud_color) or it is hardcoded ratio? I will have to check and get back to you on that. OK, I did a few tests and it seems that the key polar_fraction , which could in theory be doing what you want, does not. At least...
by another_commander
Sun Sep 27, 2020 8:02 am
Forum: Expansion Pack
Topic: Animated Skies
Replies: 6
Views: 633

Re: Animated Skies

APNG is not supported with the current libpng we use in Oolite. Sorry.
by another_commander
Sat Sep 26, 2020 5:04 pm
Forum: Discussion
Topic: Screenshots
Replies: 5679
Views: 1074615

Re: Screenshots

Image
by another_commander
Fri Sep 25, 2020 6:50 am
Forum: Expansion Pack
Topic: Lave is Earth OXP (8k Textures)
Replies: 20
Views: 2420

Re: Lave is Earth OXP (8k Textures)

There is texture 8k_earth_diffuse2.png in pack. Just as alternative variant of 8k_earth_diffuse.png or it has some function? Just an alternative variant, an easter egg, if you wish. That texture is from Solar System Scope. There is parameter land_fraction in game planetinfo.plist. I can’t find it o...
by another_commander
Thu Sep 24, 2020 4:29 pm
Forum: Testing and Bug reports
Topic: Missing text and textures after upgrade.
Replies: 2
Views: 75

Re: Missing text and textures after upgrade.

Hi and welcome. Can you try running the Linux binary provided by oolite.org? I'm suspecting some system library conflict.
by another_commander
Thu Sep 24, 2020 1:20 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

Oops, sort of a small error is expected with the previous shader I posted. Reposting the (hopefully correct one) now: // Information from Oolite. uniform sampler2D uColorMap; // Main texture uniform sampler2D uEmissionMap; // Engine glow, speedFactor dependent uniform sampler2D uIlluminationMap; // ...
by another_commander
Thu Sep 24, 2020 1:13 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

Re Arachnid, please try this fragment shader. If you get errors, please post them here and we'll try to work it out. // Information from Oolite. uniform sampler2D uColorMap; // Main texture uniform sampler2D uEmissionMap; // Engine glow, speedFactor dependent uniform sampler2D uIlluminationMap; // L...
by another_commander
Thu Sep 24, 2020 11:35 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

Ideas for better lightning (gloss, shininess and specular_color) are welcome as well. :) Some lighting and material tips here: 1. Decide what your ship should look like early on. Decide on the type of materials you need for each single part of it. Don't just go with it thinking that you just need t...
by another_commander
Wed Sep 23, 2020 7:29 pm
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 28
Views: 471

Re: Fireball-1.01.oxp

cbr wrote:
Wed Sep 23, 2020 6:52 pm
[...]
specular_map = "fireball_xl5_s.jpg";
[...]
shininess = 55;
This specular map won't work; jpg image format is not recognized by the engine. The shininess is also not in use by the engine, unless you manually edit the default shaders and enable the Blinn-Phong specular model.
by another_commander
Wed Sep 23, 2020 4:01 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

I do have a problem with Arachnid Mark 1 and Serpent Class Cruiser, since I got no experience with shaders at all I got no idea how to add a normal map there, any expert could help with some advice ? :) Do you need help with creating the normal maps themselves or you have them ready and need help t...
by another_commander
Mon Sep 21, 2020 3:32 pm
Forum: Discussion
Topic: Screenshots
Replies: 5679
Views: 1074615

Re: Screenshots

http://wiki.alioth.net/img_auth.php/4/4c/Oolite-726.png http://wiki.alioth.net/img_auth.php/0/08/Oolite-728.png http://wiki.alioth.net/img_auth.php/f/f6/Oolite-729.png http://wiki.alioth.net/img_auth.php/4/47/Oolite-732.png http://wiki.alioth.net/img_auth.php/a/ac/Oolite-735.png http://wiki.alioth....
by another_commander
Fri Sep 18, 2020 12:58 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1321
Views: 405041

Re: Tales from the spacelanes...

LittleBear wrote:
Fri Sep 18, 2020 12:54 pm
I had to bug out on injectors and lose the hostile police ship before my plasma turrets knocked me all the way up to fugitive.
Could have simply switched weapons off?
by another_commander
Thu Sep 17, 2020 9:20 pm
Forum: Discussion
Topic: Screenshots
Replies: 5679
Views: 1074615

Re: Screenshots

Image

Image

Image

Image
by another_commander
Thu Sep 17, 2020 7:46 am
Forum: Expansion Pack
Topic: Leesti is Moon 8k
Replies: 12
Views: 495

Re: Leesti is Moon 8k

stranger wrote:
Thu Sep 17, 2020 4:21 am
@another_commander
Is it possible to declare normal maps of planets and moons in script? Trying to do it. Diffuse map was OK, normal map was failed to load.
No, it is not. Quite unfortunate, because I just realized myself that the diffuse map can be changed by script.
by another_commander
Mon Sep 14, 2020 7:08 am
Forum: Expansion Pack
Topic: Leesti is Moon 8k
Replies: 12
Views: 495

Re: Leesti is Moon 8k

@another_commander Has you plans in future Oolite releases to implement numeric value of atmosphere density instead Boollean has_atmosphere = YES || NO? It may be set to 1.0 by default. Seems it will be nice feature to adjust atmosphere visual effects and air friction. Not an immediate plan, but I ...