Search found 5835 matches

by another_commander
Mon Feb 22, 2021 9:04 pm
Forum: Discussion
Topic: Screenshots
Replies: 5737
Views: 1207408

Re: Screenshots

Image
by another_commander
Sat Feb 20, 2021 8:29 am
Forum: Porting to other platforms
Topic: Porting to C++ Request (Please read)
Replies: 9
Views: 234

Re: Porting to C++ Request (Please read)

I managed to get me a few moments to set this up, so here is the download link for the Widows port source code documentation: http://wiki.alioth.net/img_auth.php/8/8c/Doxygen_OoliteSource.oxz Once you download it, just change the file extension from .oxz to .zip, then unzip the contents in any folde...
by another_commander
Fri Feb 19, 2021 3:48 pm
Forum: Porting to other platforms
Topic: Porting to C++ Request (Please read)
Replies: 9
Views: 234

Re: Porting to C++ Request (Please read)

@CMDR_JohnJameson: If you are interested in the source code's documentation, you can obtain it using the Doxygen program. It reads through the source and generates a very detailed description for it, including flow diagrams showing how every function and class is related to everything else. The gene...
by another_commander
Fri Feb 19, 2021 3:30 pm
Forum: Oolite-Linux
Topic: Changing Compter Spoken Words
Replies: 3
Views: 99

Re: Changing Compter Spoken Words

Hi, welcome to the forum. You can find all the texts that are used in the game inside oolite.app/Resources/Config/descriptions.plist.
by another_commander
Tue Feb 09, 2021 8:19 pm
Forum: Discussion
Topic: History of the game of Oolite
Replies: 10
Views: 2205

Re: History of the game of Oolite

Am I missing anything important? He refactored nearly all of Oolite's code inherited from aegidian and effectively redesigned the game's entire architecture, making it 21st century ready and causing massive improvements in pretty much everything from performance to graphics to gameplay and so on. H...
by another_commander
Tue Feb 09, 2021 4:43 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 360
Views: 218983

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

[commodity-name gold] is a string that gets expanded to "Gold". All expansions can be found in descriptions.plist. If you use "gold" in your code, then there are two issues with it: a) there is a difference between "gold" and "Gold", which could lead to the commodity name not being recognized and b)...
by another_commander
Mon Feb 08, 2021 8:16 pm
Forum: Testing and Bug reports
Topic: DebugConsole questions
Replies: 1
Views: 418

Re: DebugConsole questions

Is there documentation on what I can access via the DebugConsole? The best documentation on what can be accessed via the Debug Console is the source code itself. You want to look into src/Core/Scripting. Every JS class' methods and properties are listed there, with comments explaining their type, w...
by another_commander
Mon Feb 08, 2021 4:23 pm
Forum: Discussion
Topic: Any luck with multiple(viewport) monitors
Replies: 21
Views: 5662

Re: Any luck with multiple(viewport) monitors

Very cool! Looking forward to seeing how it develops.
by another_commander
Sun Feb 07, 2021 10:21 am
Forum: Testing and Bug reports
Topic: Oolite crashes with many "script.javaScript.error.outOfMemory" error messages
Replies: 4
Views: 477

Re: Oolite crashes with many "script.javaScript.error.outOfMemory" error messages

Some observations after looking at the log: 1. There are messages from very early on about semicolons missing in plist dictionaries like this: 00:08:57.809 [gnustep]: 2021-02-07 00:08:57.809 oolite[17238:17238] File NSPropertyList.m: 1011. In parsePlItem Missing semicolon in dictionary at line 17 ch...
by another_commander
Mon Feb 01, 2021 6:10 am
Forum: Expansion Pack
Topic: Orbital Stations
Replies: 23
Views: 10552

Re: Orbital Stations

Let me guess - SLD 2 is not backwards compatible with SDL 1.2. Well, no more than French is backwards compatible with Latin. The guess is correct. It's not that no attempts were made to transition to 2.0, though. Unfortunately the results were less than satisfying. If you have time in your hands an...
by another_commander
Sun Jan 31, 2021 8:58 pm
Forum: Expansion Pack
Topic: Orbital Stations
Replies: 23
Views: 10552

Re: Orbital Stations

I have a vague memory that there is an "SDL" limitation that it can only display one window, but I'm not sure if that is a secure memory. Come to think if of, the DosBox emulator produces a status window and a DosBox window, and I think that's bolted on top of SDL too. SDL 1.2, which is what we use...
by another_commander
Sun Jan 31, 2021 6:53 pm
Forum: Discussion
Topic: Transfering asaved commander
Replies: 14
Views: 2135

Re: Transfering asaved commander

There must be something, but I don't know where. I was thinking more along the lines of "OK, which system are we in, which galaxy, how many credits we have etc". Essentially taking an Oolite savefile, going line by line and changing whatever is needed to reconstruct the older status,
by another_commander
Sun Jan 31, 2021 9:29 am
Forum: Expansion Pack
Topic: File location of default ship textures?
Replies: 5
Views: 1120

Re: File location of default ship textures?

The way I switch off alpha in Gimp is shown below. Note the area circled in red. https://i.postimg.cc/rzXzzQJv/image.png That's where I click and get the texture with the alpha off. The channel is of course still there, but I can now work on the diffuse if I want to. Using the new Cobra by Griff as ...
by another_commander
Sat Jan 30, 2021 11:14 pm
Forum: Expansion Pack
Topic: File location of default ship textures?
Replies: 5
Views: 1120

Re: File location of default ship textures?

The default textures are the mostly transparent ones. Oolite uses their alpha channel as the emission map, which is why they are mostly transparent, except for the parts that are supposed to emit light. To display them, just load them up in Gimp and switch off their alpha channel. Using the alpha ch...
by another_commander
Sat Jan 30, 2021 9:27 pm
Forum: Oolite-Mac
Topic: Problem with external debug console on Mac
Replies: 12
Views: 1991

Re: Problem with external debug console on Mac

maik wrote:
Sat Jan 30, 2021 9:21 pm
Just to double-check: pySimpleConsole.py (text based), or DebugConsole.py (graphical UI)?
Oh sorry, I was talking about DebugConsole.py, the graphical UI one and I just realized you were talking about the other one above.