Search found 5452 matches

by another_commander
Thu Mar 26, 2020 11:24 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3275

Re: Why was the difficulty of pirates set so high?

Redspear wrote:
Thu Mar 26, 2020 11:12 am
Must the wormhole be scanned by the player however?
Yes. For anything not scanned, we can handwave it by saying that the ship was going the opposite way from the player - if the wormhole is not scanned for confirmation of destination, who could ever prove otherwise?
by another_commander
Thu Mar 26, 2020 10:54 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3275

Re: Why was the difficulty of pirates set so high?

The wormhole and all who went through it are tracked until it closes. That way, if you jump through then the illusion is maintained. If not, the game can forget them instead of wasting resources on generating the happenings within approx 2,000 other systems. Prepare to have your mind blown: Any sca...
by another_commander
Thu Mar 26, 2020 7:00 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3275

Re: Why was the difficulty of pirates set so high?

I suppose it would have to be player-centric, however it's not as if Oolite models the entire universe independent of the player. I mean, it's not like you can follow a single ship around to multiple planets. Yes you can. Wormholes are tracked while open and if you enter one, the ship that opened i...
by another_commander
Thu Mar 26, 2020 6:18 am
Forum: Discussion
Topic: Is the core game supposed to have different colored stars?
Replies: 6
Views: 248

Re: Is the core game supposed to have different colored stars?

I think I'll stick with 1.88 though, since I don't really see any difference (especially with the gamma increased). No difference? I wasn't expecting that, I thought it was more than evident. Anyway, if you try increasing the ambient light (amibient_level setting in planetinfo.plist) not only will ...
by another_commander
Wed Mar 25, 2020 10:09 pm
Forum: Discussion
Topic: Is the core game supposed to have different colored stars?
Replies: 6
Views: 248

Re: Is the core game supposed to have different colored stars?

Apparently the effect is much more subtle than I thought based on the screenshots in the rings thread. Some of the images in the first post here show very pronounced colors; http://aegidian.org/bb/viewtopic.php?f=4&t=18921&p=257815 But for me, it's a very slight tint, which is most visible around t...
by another_commander
Wed Mar 25, 2020 5:31 pm
Forum: Discussion
Topic: Is the core game supposed to have different colored stars?
Replies: 6
Views: 248

Re: Is the core game supposed to have different colored stars?

Colored stars can be seen in the core game too. Zaonce, for example, has an intense blue color that tints pretty much everything in the system. The F6 map shows the color of each star. Unfortunately, version 1.88 has a bug which results in all planet atmospheres being white. If you load up the lates...
by another_commander
Tue Mar 24, 2020 6:15 pm
Forum: Discussion
Topic: Where can I find the HUD in this video?
Replies: 4
Views: 201

Re: Where can I find the HUD in this video?

Now you made me reinstall Dangerous HUD. Here are the instructions for removing cockpit frames (I used the orange version, but it should be the same for any color): 1. Launch from station. 2. Press Shift-N until "Dangerous HUD Mode Selector" appears. https://i.postimg.cc/4dz28mq2/image.png 3. Press ...
by another_commander
Tue Mar 24, 2020 4:29 pm
Forum: Discussion
Topic: Where can I find the HUD in this video?
Replies: 4
Views: 201

Re: Where can I find the HUD in this video?

It should be the Elite Dangerous HUD. You just need to select a different mode for it, Prime it, then activate it to switch modes. I think it's something along these lines, it's been a while since I had this one installed.
by another_commander
Sat Mar 21, 2020 8:26 pm
Forum: Discussion
Topic: Advanced Navagational Array: Can I plot my own course?
Replies: 4
Views: 152

Re: Advanced Navagational Array: Can I plot my own course?

And, straight from the Master and Commander, the reasoning behind the travel time mechanic: http://www.aegidian.org/bb/viewtopic.php?p=75409#p75409 You cannot plot your own course currently. It's either least number of jumps or least travel time. It should be possible to add more options to the ANA ...
by another_commander
Sat Mar 21, 2020 9:13 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3275

Re: Why was the difficulty of pirates set so high?

BTW, since this thread has turned in my experiences with Oolite, can someone tell me what this little round indicator is? https://i.ibb.co/59rDj1v/HUD-indicator.png It's so unobtrusive that I didn't notice when it first showed up, it's not there all the time and it doesn't seem to change, it just s...
by another_commander
Fri Mar 20, 2020 5:28 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3275

Re: Why was the difficulty of pirates set so high?

Also, the Ensoreus - Isinor route mentioned by Disembodied earlier is easily reachable if you start the game by selecting Easy Start, which will place you in Tionisla with 1000Cr. Buy injectors immediately, then fly to Isinor which is within jump range. There might be occasional pirate activity at E...
by another_commander
Thu Mar 19, 2020 8:43 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3275

Re: Why was the difficulty of pirates set so high?

Do you have Scanner Targeting Enhancement installed? That's a core piece of equipment and should help with not losing your target when things get hot. Not sure about your fighting style, but there is a video here , where I go against 12 pirates in an iron ass. Custom shields OXP is in use in the vid...
by another_commander
Thu Mar 19, 2020 7:52 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3275

Re: Why was the difficulty of pirates set so high?

@Rekrul: You are absolutely correct about the nominal values of the two lasers. In terms of damage value per shot, the beam is weaker than the pulse. However, you seem to be underestimating the difference in their firing rates. I'll just throw in some numbers copied from equipment.plist for the two ...