Search found 5406 matches

by another_commander
Sat Jan 25, 2020 3:25 pm
Forum: Oolite-PC
Topic: Can I invert my mouse controls..?
Replies: 2
Views: 31

Re: Can I invert my mouse controls..?

Not in 1.88, but if you can build the game executable from source, then the post linked below may be of interest:
http://oolite.aegidian.org/bb/viewtopic ... 12#p140812
by another_commander
Fri Jan 24, 2020 6:10 am
Forum: Oolite-Linux
Topic: Help Install on MX Linux, please
Replies: 12
Views: 201

Re: Help Install on MX Linux, please

Whew, this looks like an "Optimus" dual graphics hardware setup. I recall another_commander did some "coding facilities" to take advantage of the better card sometimes back, but not sure if it's part of 1.88 or not. Taking advantage of the better card is indeed part of 1.88 but it is Windows-only, ...
by another_commander
Fri Jan 10, 2020 10:02 am
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 483932

Re: Progress

Just a quick note to let you know that there has been a visual improvement on the atmosphere shader. Now, when close to the planet, you can see a blue haze at the very edge of the atmosphere. 5000 words equivalent below (planets shown are Lave and Anlama): https://i.postimg.cc/yxFBr3Fx/image.png htt...
by another_commander
Wed Jan 08, 2020 6:43 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 3
Views: 192

Re: [WIP] new GUI for debug console

I was using pyinstaller on Windows as well. When I talked about building the application I meant generating a stand-alone executable. It turns out I had omitted adding the icon in the list of files that pyinstaller packs. Without the icon, it was defaulting to the Tk one. I have now managed to build...
by another_commander
Tue Jan 07, 2020 11:50 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 3
Views: 192

Re: [WIP] new GUI for debug console

Good job, thanks.

As a very minor observation, after building the application, I get the Tk icon on the console window rather than the "correct" one. Any idea why this would be?
by another_commander
Sat Dec 28, 2019 10:56 pm
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 870

Re: Nav Buoy Replacement in Core

Just got word that Terrastorage is going down - most likely permanently - in the next few days. If you want a nightly build containing the new nav buoy, best get that PR in now.
by another_commander
Mon Dec 09, 2019 10:17 am
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1002775

Re: Screenshots

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by another_commander
Sat Dec 07, 2019 9:40 pm
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1002775

Re: Screenshots

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by another_commander
Fri Dec 06, 2019 6:25 am
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 870

Re: Nav Buoy Replacement in Core

I am by no means knowledgeable enough on the subject of licensing, but if the OXP scripts are to be uploaded with changes in the copyright string to make them CC BY-NC-SA 3.0, maybe it would be best if Cmd. Cheyd uploaded the entire OXP with the license change also in its readme file. That would lea...
by another_commander
Mon Aug 26, 2019 8:00 pm
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1002775

Re: Screenshots

Image
by another_commander
Mon Jul 29, 2019 12:08 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 147
Views: 84055

Re: Commies.oxp (v2.07)

Thank you for the advice! I am rather script-illiterate, though. If it isn't too inconvenient, would you mind demonstrating what that inversion would look like? Here's the shipdata.plist entry: "workcom" = { aft_eject_position = "0.0 -15.0 -190.0"; ai_type = "route1traderAI.plist"; bounty = 0; carg...
by another_commander
Wed Jul 24, 2019 4:45 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 147
Views: 84055

Re: Commies.oxp (v2.07)

First, how would one invert the input of specular_map? Right now, I'm using low alpha to designate specular and high alpha to designate flat, but when I put it in the game it reads it low alpha as flat and vice versa. I should have thought of that before, but I'm wondering if there is an easy way t...
by another_commander
Wed May 15, 2019 10:40 am
Forum: Discussion
Topic: help with keyboard
Replies: 14
Views: 6536

Re: help with keyboard

this code tweak doesn't work. I checked it earlier and it it does work. Make sure there were no other accidental edits in .GNUstepDefaults. That particular file is quite sensitive to editing and if a syntax error gets in it, then Oolite will delete it and create it afresh upon launch. In such case,...
by another_commander
Sun Apr 28, 2019 10:04 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 3232

Re: Test Win64 executable - New Intro Menu

The feature has been merged and will be in tomorrow's nightly.
by another_commander
Sun Apr 28, 2019 7:43 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 3232

Re: Test Win64 executable - New Intro Menu

My tests have been good too. One thing (which I think is a long-standing issue) is that, immediately after mapping a joystick button, it seems to take two key presses to do anything else (eg, you have to press space twice to close the page, or page up/down to change page, or arrow up/down to select...