Search found 6480 matches
- Wed Nov 29, 2023 1:15 pm
- Forum: Discussion
- Topic: Oolite Website Domain & Fixing the Expansions Manager
- Replies: 301
- Views: 29166
Re: Oolite Website Domain & Fixing the Expansions Manager
Slight issue in the website: The news item from April 10 on the right hand side of the page which announces the new nightly builds points to https://github.com/OoliteProject/oolite/releases/tag/latest. This link is now void, as it has not been updated since October 15th. I think the news item should...
- Tue Nov 28, 2023 1:15 pm
- Forum: Discussion
- Topic: Dev version 1.91 upper right corner data splat
- Replies: 4
- Views: 132
Re: Dev version 1.91 upper right corner data splat
There are three nightly versions listed. A Development version (-dev), a Test version (-test), and another with neither of these appendages to its name. What does this third one do? My guess is that it does not have any of the Development tools (Console, etc.) included and does not have the waterma...
- Mon Nov 27, 2023 7:39 pm
- Forum: Discussion
- Topic: Dev version 1.91 upper right corner data splat
- Replies: 4
- Views: 132
Re: Dev version 1.91 upper right corner data splat
Yes, download the file OoliteInstall-1.91.0.7563-231127-1893367-win-test.exe and install that instead of the equivalent file ending with -win-dev.exe.
The two versions are exactly the same, their only difference being the watermark in the -dev.exe version.
The two versions are exactly the same, their only difference being the watermark in the -dev.exe version.
- Mon Nov 27, 2023 7:12 am
- Forum: Discussion
- Topic: Struggling with keys to access all the stuff I need to use
- Replies: 32
- Views: 871
- Sun Nov 26, 2023 11:03 am
- Forum: Discussion
- Topic: Struggling with keys to access all the stuff I need to use
- Replies: 32
- Views: 871
Re: Struggling with keys to access all the stuff I need to use
HDR output mode is enabled only when explicitly requested at launch via the command line. Launching the game normally creates standard 8 bpc backbuffer as it always has been the case. IMO the issue is that the gfx card is just too old to support the requirements of the new renderer. My initial sugge...
- Sat Nov 25, 2023 9:25 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6721
- Views: 1963010
- Fri Nov 24, 2023 7:39 am
- Forum: Testing and Bug reports
- Topic: Screenshot not allowed on Long Range Chart?!
- Replies: 5
- Views: 393
Re: Screenshot not allowed on Long Range Chart?!
Fix deployed to master and the build will be available for download in a few minutes.
Edit: Done. Build is 3c060f1.
Edit: Done. Build is 3c060f1.
- Fri Nov 24, 2023 6:54 am
- Forum: Testing and Bug reports
- Topic: Screenshot not allowed on Long Range Chart?!
- Replies: 5
- Views: 393
Re: Screenshot not allowed on Long Range Chart?!
phkb's fix works fine, but since this is an issue that could potentially reoccur in the future if we ever add more alphanumeric text entry screens, I think a better fix would be - ![gameView allowingStringInput] && // not while entering text on the keyboard config screens <--------- buggy + ...
- Sat Nov 18, 2023 8:21 pm
- Forum: Discussion
- Topic: Chart Screens
- Replies: 17
- Views: 649
Re: Chart Screens
What am i doing wrong - i've jumped, docked, gone to the chart then searched on a planet name. got the full galaxy map up but from that point i can't get back to the local chart, pressing the key just toggles the "search for planet" on and off. TIA What has happened is that while working ...
- Thu Nov 16, 2023 9:26 am
- Forum: Discussion
- Topic: Accessibility
- Replies: 1
- Views: 2200
Re: Accessibility
A new accessibility feature to further assist people with colorblindness is scheduled to be pushed to master soon. This will change the shape of hostile ships' scanner blips from a square to an X when playing in any of the three colorblind modes. This way it will be even easier to pick enemies on th...
- Tue Nov 14, 2023 11:52 am
- Forum: Expansion Pack
- Topic: (Demo) Black Holes
- Replies: 9
- Views: 382
Re: (Demo) Black Holes
It's not actually hard to exclude the hud from the effect, but I realized that there is another problem: any ship or station positioned in front of the black hole while the effect is active, will be distorted. I don't think that should be the case; only the starfield background should be (I think). ...
- Tue Nov 14, 2023 6:44 am
- Forum: Expansion Pack
- Topic: (Demo) Black Holes
- Replies: 9
- Views: 382
Re: (Demo) Black Holes
As an extra FYI, the current oolite-final fragment shader contains some test code for generating a gravitational lens effect, which would fit nicely with black holes. It is not readily accessible because it also affects the hud, but it's there if you want to have a play with it. You can activate it ...
- Sun Nov 12, 2023 10:24 am
- Forum: Oolite-PC
- Topic: Building with MSYS2 and Mingw64 (almost!)
- Replies: 11
- Views: 1136
Re: Building with MSYS2 and Mingw64 (almost!)
@Mauiby: Now that I got some time to sit down and think a bit, here are some comments and advice on your endeavor. First of all, thanks for doing this. Knowing what a colossal amount of work it is, I was never going to feel ready to take on the task myself for one more time. What you are doing now i...
- Fri Nov 10, 2023 5:47 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6721
- Views: 1963010
Re: Screenshots
Hmmm. Would it not be nice if you could pause the game and still switch views to find the best screenshot? Or does that feature exist but I do not know about it? It exists. Go to any external view, press Caps Lock and use roll/pitch/yaw to rotate the camera. PgUp/PgDown zooms in and out And, just t...
- Fri Nov 10, 2023 2:00 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6721
- Views: 1963010
Re: Screenshots
A minor upgrade to the Tianve pulsar fx. It is now brighter and a blue color emitter.


And here is the updated Tianve v2.2 effectdata.plist that makes this possible.


And here is the updated Tianve v2.2 effectdata.plist that makes this possible.