Search found 6050 matches
- Tue May 17, 2022 5:25 am
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
The loss of star color is expected, because exposure is basically a color multiplier. If you are multiplying each color component by 2.3, then a color triplet of e.g. (0..45, 0.45, 1.0) which is a somewhat mid-range blue becomes (1.035, 1.035, 2.3), which is then tone mapped to something that fits i...
- Mon May 16, 2022 6:39 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
Where is the Exposure setting found? Checked out the commit and it is not there. The only similar thing to be found was in the oolite-default-planet.fragment shader. #define NULTIPLIER_EXPOSURE 1.0 // Misspelling of NULTIPLIER ?? Should it be MULTIPLIER ?? In any case the exact location of the Expo...
- Mon May 16, 2022 9:48 am
- Forum: Discussion
- Topic: Oolite essay: game lore, features and mechanics
- Replies: 113
- Views: 9894
Re: Oolite essay: game lore, features and mechanics
Have you tried playing with accuracy values for ships? Current Oolite uses AI accuracy at the low end of the scale, thus generating opponents with skill levels comparable to Poor at best. Try fighting ships with accuracy of 9 or 10 and I am pretty sure you will notice a stark increase in difficulty....
- Mon May 16, 2022 6:44 am
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
For fun: Fooling around with exposure for stars and nebulae:
Exposure 0.6:

Exposure 1.0 (default):

Exposure 1.38:

Exposure 2.38:

Exposure 0.6:

Exposure 1.0 (default):

Exposure 1.38:

Exposure 2.38:

- Sun May 15, 2022 5:14 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
The feature has hit the master branch on github but is currently dormant. Please refer to the comments of commit 64960c5 for information on how to enable it. Note that the .GNUstepDefaults key controlling the type of color correction to be applied has now been changed to "sky-color-correction&q...
- Sat May 14, 2022 6:34 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
Since running these executable tests the following keeps popping up in my .GNUstepDefaults. "debug-settings-override" = { }; My guess is that it has something to do with the developer version of the executable but no documentation on what it does or what parameters might be associated wit...
- Sat May 14, 2022 4:14 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
@Cody: I wouldn't think so, at least not to the extent that it would be immediately noticeable. If anything, it should probably make star colors slightly more vibrant, like everything else
- Sat May 14, 2022 1:37 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
So, I played a bit more with the sky colors and I present you with a brand new test executable which not only gamma corrects, but it also performs filming tonemapping on the sky colors. Filmic tonemapping is what we use for ships and planets in 1.90 and generates vivid colors, at the same time provi...
- Fri May 13, 2022 1:18 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6202
- Views: 1648762
- Thu May 12, 2022 6:12 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6202
- Views: 1648762
Re: Screenshots
One more from the Sky Gamma Correction front.


- Thu May 12, 2022 5:49 am
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
For the Linux and Mac users who do not have access to a test binary, here is the source code patch used for the Windows test executable. You can try building from source if you want to give this a go. The patch refers to github revision ca776c1. diff --git a/src/Core/OOSkyDrawable.m b/src/Core/OOSky...
- Wed May 11, 2022 7:38 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
@Cody: For Keeper Sky, try these values for sky_color_1 and sky_color_2:
I cannot test, but theoretically these should completely revert the effect of the gamma correction on stars. Give it a try and see if this helps.
Code: Select all
sky_color_1 = (0.33,0.45,1.0);
sky_color_2 = (1.0,0.61,0.13);
- Wed May 11, 2022 7:23 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
O-kay... so would the gamma correction (if added to core) be adjustable/tweakable? Yes, I believe initially it would (or should) be tweakable as in yes-I-want-it / no-forget-it kind of choice. But what you could try to do is, find which OXP is this that generates these star colors and maybe try to ...
- Wed May 11, 2022 7:11 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
@another_commander: the lack of star colours has me scratching my head - any ideas? Yes. The star colors are still there, but with the gamma correction they now become brighter and start getting closer to white. You can check that the colors are still present if you take a screenshot and lower its ...
- Wed May 11, 2022 6:52 pm
- Forum: Discussion
- Topic: Sky Colors Gamma Correction
- Replies: 39
- Views: 1693
Re: Sky Colors Gamma Correction
The nebula and stars with the patch are quite dynamic. My only question is how to suppress the OXP Verifier messages that are popping up in Mr. Latest Log with the patch in use. My guess would be that the patch's .exe is forked off the latest developer version and not the latest release version. Ye...