Search found 5860 matches

by another_commander
Wed Apr 14, 2021 6:01 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 184
Views: 54479

Re: Oolite Wiki

For future reference, my todo list would be this: Environment mapping. We already have a class in the source related to this (OOEnvironmentCubeMap.h/m) but it is not currently used and I am not entirely sure what more is needed to make it work. It would enable various degrees of reflections of the e...
by another_commander
Wed Apr 14, 2021 5:40 am
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 1
Views: 33

Re: Oolite interaction with Expansion Packs

You are asking for an explanation of how everything works basically. That's a bit of a tall order, but there are a few pointers: Check in the source for Core/MiniZip. That's what is used for decompression of the oxzs and it is a bare bones (de)packager based on the standard zlib. Check out Core/Reso...
by another_commander
Tue Apr 13, 2021 3:35 pm
Forum: Discussion
Topic: A question of lore
Replies: 54
Views: 17503

Re: A question of lore

Moved to discussion because it has everything to do with Oolite and nothing to do with Outworld.
by another_commander
Tue Apr 13, 2021 5:42 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 184
Views: 54479

Re: Oolite Wiki

When the main part of today's core was created there were project leads involved, of course. It's more or less as Cody said. The only detail I believe was slightly different is that I do not recall an official handover between Jens and cim. cim happened to be the guy with the right skills, ideas and...
by another_commander
Sun Apr 11, 2021 1:21 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 184
Views: 54479

Re: Oolite Wiki

montana05 wrote: Sun Apr 11, 2021 12:47 pm It looks good to me, but the final decision will be with a_c and Malik.
Guys, the wiki content has never been controlled in any way by the developers (excluding minor changes here and there when inaccuracies or factual errors are noted). Feel free to do what needs to be done to improve it.
by another_commander
Sun Apr 11, 2021 8:26 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 184
Views: 54479

Re: Oolite Wiki

On the other hand I am tearing my hair on the manifest.plist data format. See http://wiki.alioth.net/index.php/Manifest.plist#Custom_Format - inside a dictionary, do we have quoted or unquoted values? - inside a dictionary, do we have quoted or unquoted keys? - do we allow/need colons or/and equals...
by another_commander
Thu Apr 08, 2021 6:09 am
Forum: Testing and Bug reports
Topic: I crashed the ooniverse
Replies: 18
Views: 993

Re: I crashed the ooniverse

Oh, wow. Thank you for digging that far. So what I did is definitely within the specs. :oops: Can I also ask why the destroyer offers me to fly (without torus) with 300, sometimes even 600 [units?] when it is documented to fly .2 LMs? Is this changed by addons I may have, or by experience or...? Th...
by another_commander
Wed Apr 07, 2021 8:16 pm
Forum: Testing and Bug reports
Topic: I crashed the ooniverse
Replies: 18
Views: 993

Re: I crashed the ooniverse

So what is speed? I'd assume this refers to the .2 LM the Imperial Star Destroyer can run. That would explain that I can accelerate up to 200 [units?] in normal mode. Multiply by 32 and I get 6400 [units?]. But I was able to accelerate 110690 and counting. Let's see what Mr. Code has to say about t...
by another_commander
Tue Apr 06, 2021 6:47 pm
Forum: Testing and Bug reports
Topic: I crashed the ooniverse
Replies: 18
Views: 993

Re: I crashed the ooniverse

Torus drive is programmed to exceed 32x speed when there are no stellar bodies or obstacles within a certain ditance of the player. You can accelerate to crazy speeds if you let it go for a good while.
by another_commander
Sat Apr 03, 2021 10:15 am
Forum: Testing and Bug reports
Topic: I crashed the ooniverse
Replies: 18
Views: 993

Re: I crashed the ooniverse

You can record video of the game with the Windows Gamebar shortcut keys. <Windows>+<Alt>+R starts the recording, the same combination stops it. The video gets saved in C:\Users\<YourUserName>\Videos\Captures, with a filename like 'Oolite v1.89 - Jul 23 2020 2020-07-29 19-35-26.mp4'. What I imageine ...
by another_commander
Thu Apr 01, 2021 6:12 am
Forum: Testing and Bug reports
Topic: I crashed the ooniverse
Replies: 18
Views: 993

Re: I crashed the ooniverse

This happened: 22:52:04.609 [exception]: ***** Exception during [update:entity] in [Universe update:] : NSInternalInconsistencyException : NSIncrementExtraRefCount() asked to increment too far ***** Something triggered a GNUstep exception. This is almost certainly an indication of a game code bug, b...
by another_commander
Wed Mar 31, 2021 3:10 pm
Forum: Discussion
Topic: Handling the Imperial Star Destroyer
Replies: 51
Views: 4627

Re: Handling the Imperial Star Destroyer

Hiran's first question (how to dock his ISD) leads on to one of mine: All the dockables I've so far seen feature interior docking - one presumes that this was another nifty wheeze by B&B to save memory: exterior docking (where one docks a la Cherryh novels to the outside of the space station) m...
by another_commander
Mon Mar 29, 2021 5:24 am
Forum: Discussion
Topic: Handling the Imperial Star Destroyer
Replies: 51
Views: 4627

Re: Handling the Imperial Star Destroyer

But what is ISD? And how do I identify them? Sorry I went a bit wild with the acronyms there. It just means Imperial Star Destroyer, the name of the OXP and you don't need to identify it. ;-) Glad you got it working. Now you can start putting OXZs one by one back into the ManagedAddOns folder until...
by another_commander
Sun Mar 28, 2021 12:50 pm
Forum: Discussion
Topic: Handling the Imperial Star Destroyer
Replies: 51
Views: 4627

Re: Handling the Imperial Star Destroyer

Things we can do to troubleshoot: 1. Check your Latest.log file for any unusual messages or errors originating from the ISD scripts. 2. Empty your OXP folder and have only ISD installed. Is the issue still there? 3. Which version of the OXP are you actually using? I did all the above with version 1....
by another_commander
Sat Mar 27, 2021 8:40 am
Forum: Discussion
Topic: Handling the Imperial Star Destroyer
Replies: 51
Views: 4627

Re: Handling the Imperial Star Destroyer

I just tried targeting the station ('r') while piloting a Star Destroyer and saw a shuttle launching from my Destroyer. I waited a bit and observed it docking with the station, at which point the game presented me with the docking tunnel sequence and I was in and able to use all station menus normal...