Search found 5860 matches
- Wed Apr 14, 2021 6:01 am
- Forum: Discussion
- Topic: Oolite Wiki
- Replies: 184
- Views: 54479
Re: Oolite Wiki
For future reference, my todo list would be this: Environment mapping. We already have a class in the source related to this (OOEnvironmentCubeMap.h/m) but it is not currently used and I am not entirely sure what more is needed to make it work. It would enable various degrees of reflections of the e...
- Wed Apr 14, 2021 5:40 am
- Forum: Expansion Pack
- Topic: Oolite interaction with Expansion Packs
- Replies: 1
- Views: 33
Re: Oolite interaction with Expansion Packs
You are asking for an explanation of how everything works basically. That's a bit of a tall order, but there are a few pointers: Check in the source for Core/MiniZip. That's what is used for decompression of the oxzs and it is a bare bones (de)packager based on the standard zlib. Check out Core/Reso...
- Tue Apr 13, 2021 3:35 pm
- Forum: Discussion
- Topic: A question of lore
- Replies: 54
- Views: 17503
Re: A question of lore
Moved to discussion because it has everything to do with Oolite and nothing to do with Outworld.
- Tue Apr 13, 2021 5:42 am
- Forum: Discussion
- Topic: Oolite Wiki
- Replies: 184
- Views: 54479
Re: Oolite Wiki
When the main part of today's core was created there were project leads involved, of course. It's more or less as Cody said. The only detail I believe was slightly different is that I do not recall an official handover between Jens and cim. cim happened to be the guy with the right skills, ideas and...
- Sun Apr 11, 2021 1:21 pm
- Forum: Discussion
- Topic: Oolite Wiki
- Replies: 184
- Views: 54479
Re: Oolite Wiki
Guys, the wiki content has never been controlled in any way by the developers (excluding minor changes here and there when inaccuracies or factual errors are noted). Feel free to do what needs to be done to improve it.
- Sun Apr 11, 2021 8:26 am
- Forum: Discussion
- Topic: Oolite Wiki
- Replies: 184
- Views: 54479
Re: Oolite Wiki
On the other hand I am tearing my hair on the manifest.plist data format. See http://wiki.alioth.net/index.php/Manifest.plist#Custom_Format - inside a dictionary, do we have quoted or unquoted values? - inside a dictionary, do we have quoted or unquoted keys? - do we allow/need colons or/and equals...
- Thu Apr 08, 2021 6:09 am
- Forum: Testing and Bug reports
- Topic: I crashed the ooniverse
- Replies: 18
- Views: 993
Re: I crashed the ooniverse
Oh, wow. Thank you for digging that far. So what I did is definitely within the specs. :oops: Can I also ask why the destroyer offers me to fly (without torus) with 300, sometimes even 600 [units?] when it is documented to fly .2 LMs? Is this changed by addons I may have, or by experience or...? Th...
- Wed Apr 07, 2021 8:16 pm
- Forum: Testing and Bug reports
- Topic: I crashed the ooniverse
- Replies: 18
- Views: 993
Re: I crashed the ooniverse
So what is speed? I'd assume this refers to the .2 LM the Imperial Star Destroyer can run. That would explain that I can accelerate up to 200 [units?] in normal mode. Multiply by 32 and I get 6400 [units?]. But I was able to accelerate 110690 and counting. Let's see what Mr. Code has to say about t...
- Tue Apr 06, 2021 6:47 pm
- Forum: Testing and Bug reports
- Topic: I crashed the ooniverse
- Replies: 18
- Views: 993
Re: I crashed the ooniverse
Torus drive is programmed to exceed 32x speed when there are no stellar bodies or obstacles within a certain ditance of the player. You can accelerate to crazy speeds if you let it go for a good while.
- Sat Apr 03, 2021 10:15 am
- Forum: Testing and Bug reports
- Topic: I crashed the ooniverse
- Replies: 18
- Views: 993
Re: I crashed the ooniverse
You can record video of the game with the Windows Gamebar shortcut keys. <Windows>+<Alt>+R starts the recording, the same combination stops it. The video gets saved in C:\Users\<YourUserName>\Videos\Captures, with a filename like 'Oolite v1.89 - Jul 23 2020 2020-07-29 19-35-26.mp4'. What I imageine ...
- Thu Apr 01, 2021 6:12 am
- Forum: Testing and Bug reports
- Topic: I crashed the ooniverse
- Replies: 18
- Views: 993
Re: I crashed the ooniverse
This happened: 22:52:04.609 [exception]: ***** Exception during [update:entity] in [Universe update:] : NSInternalInconsistencyException : NSIncrementExtraRefCount() asked to increment too far ***** Something triggered a GNUstep exception. This is almost certainly an indication of a game code bug, b...
- Wed Mar 31, 2021 3:10 pm
- Forum: Discussion
- Topic: Handling the Imperial Star Destroyer
- Replies: 51
- Views: 4627
Re: Handling the Imperial Star Destroyer
Hiran's first question (how to dock his ISD) leads on to one of mine: All the dockables I've so far seen feature interior docking - one presumes that this was another nifty wheeze by B&B to save memory: exterior docking (where one docks a la Cherryh novels to the outside of the space station) m...
- Mon Mar 29, 2021 5:24 am
- Forum: Discussion
- Topic: Handling the Imperial Star Destroyer
- Replies: 51
- Views: 4627
Re: Handling the Imperial Star Destroyer
But what is ISD? And how do I identify them? Sorry I went a bit wild with the acronyms there. It just means Imperial Star Destroyer, the name of the OXP and you don't need to identify it. ;-) Glad you got it working. Now you can start putting OXZs one by one back into the ManagedAddOns folder until...
- Sun Mar 28, 2021 12:50 pm
- Forum: Discussion
- Topic: Handling the Imperial Star Destroyer
- Replies: 51
- Views: 4627
Re: Handling the Imperial Star Destroyer
Things we can do to troubleshoot: 1. Check your Latest.log file for any unusual messages or errors originating from the ISD scripts. 2. Empty your OXP folder and have only ISD installed. Is the issue still there? 3. Which version of the OXP are you actually using? I did all the above with version 1....
- Sat Mar 27, 2021 8:40 am
- Forum: Discussion
- Topic: Handling the Imperial Star Destroyer
- Replies: 51
- Views: 4627
Re: Handling the Imperial Star Destroyer
I just tried targeting the station ('r') while piloting a Star Destroyer and saw a shuttle launching from my Destroyer. I waited a bit and observed it docking with the station, at which point the game presented me with the docking tunnel sequence and I was in and able to use all station menus normal...