Search found 1474 matches

by Frame
Tue Oct 10, 2017 2:28 pm
Forum: Testing and Bug reports
Topic: How is subentity scripts supposed to work ?
Replies: 4
Views: 2429

Re: How is subentity scripts supposed to work ?

I used aiStarted instead. just for the record.
by Frame
Tue Oct 10, 2017 8:11 am
Forum: Testing and Bug reports
Topic: How is subentity scripts supposed to work ?
Replies: 4
Views: 2429

Re: How is subentity scripts supposed to work ?

Not sure about the spawning one, but instead of shipDied , have you tried entityDestroyed or shipRemoved ? Thanks. entityDestroyed works. I just discovered this on the wiki in regard to shipSpawned "Note that this is not called for subentities - if subentities need specific set up running, this mus...
by Frame
Mon Oct 09, 2017 11:28 pm
Forum: Testing and Bug reports
Topic: How is subentity scripts supposed to work ?
Replies: 4
Views: 2429

How is subentity scripts supposed to work ?

sub-entity scripts: I cant get them work in 1.84.

they dont respond to

Code: Select all

this.shipDied = function() 

Code: Select all

this.shipSpawned = function()
by Frame
Thu Mar 16, 2017 4:34 pm
Forum: Discussion
Topic: Screenshots
Replies: 5524
Views: 948041

Re: Screenshots

Arriving... So pretty. Work In Progress.

Image

HD

Image
by Frame
Wed Mar 01, 2017 4:30 pm
Forum: Testing and Bug reports
Topic: Converter tools. Unnormalized normal errors in current git download
Replies: 7
Views: 4006

Re: Converter tools. Unnormalized normal errors in current git download

To expand on this. I found out that the "warning: read unnormalized normal -1.28564 -4.18861 0.82095" only happens when i got smooth groups on the model. Look here for explanation. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-124416...
by Frame
Sun Feb 12, 2017 8:23 pm
Forum: Discussion
Topic: Screenshots
Replies: 5524
Views: 948041

Re: Screenshots

Looks very nice! Are you making a total conversion to the B5? Universe? Thanks... well to start with it will be a mix as a total conversion is a very big task. also, i dont want to show everything off before it is done, but here is another video. This time of the Hyperion Class Heavy Cruiser. https...
by Frame
Wed Feb 08, 2017 4:34 pm
Forum: Discussion
Topic: Screenshots
Replies: 5524
Views: 948041

Re: Screenshots

Nice! How's the Omega-class destroyer? I had some fun with that (as did Leafy). Sitting in dry dock while the targeting system is being updated, so that the turrets can target individual threats. But there has since then been other additions, all from babylon 5. ---------------- Zephyre, player shi...
by Frame
Tue Feb 07, 2017 11:43 pm
Forum: Discussion
Topic: Screenshots
Replies: 5524
Views: 948041

Re: Screenshots

i posted this in the bug section so i might as well show it here. A vid of an STG 19 crewshuttle /babylon 5 among other things skipping across the solar system. The model has errors, why it was used in the bug thread. Also it shows the "Frame" or "Flicker" drive in action. now adjusted towards every...
by Frame
Tue Feb 07, 2017 6:51 pm
Forum: Testing and Bug reports
Topic: Converter tools. Unnormalized normal errors in current git download
Replies: 7
Views: 4006

Re: Converter tools. Unnormalized normal errors in current git download

668 warnings?!? I suspect something's gone awry with the normal generation when exporting the model. Well it is a 16K poly model :). but i narrowed it down to, that it only happens when i have smooth groups on the model, and it happens each time. I did however create a sphere to counter-test and th...
by Frame
Mon Feb 06, 2017 9:35 pm
Forum: Testing and Bug reports
Topic: Converter tools. Unnormalized normal errors in current git download
Replies: 7
Views: 4006

Re: Converter tools. Unnormalized normal errors in current git download

You've got a zero length normal in your data somewhere, which isn't normal (sorry.) I've just pushed a version of Obj2DatTexNorm.py which should cope with this - it's on the zero-normals branch on the github repo and should work if you use the --accept-zero-normals flag. Let me know if it works so ...
by Frame
Sun Feb 05, 2017 11:56 pm
Forum: Testing and Bug reports
Topic: Converter tools. Unnormalized normal errors in current git download
Replies: 7
Views: 4006

Converter tools. Unnormalized normal errors in current git download

Unnormalized normal errors Making a model and just exporting it in 3dmax 9 as an obj file gives me those errors... I have ticked normals in the export and it did'nt used to be a problem with the more older tools that did however generate erros. Im using the Obj2DatTexNorm.py found here https://githu...
by Frame
Fri Jan 20, 2017 4:41 pm
Forum: Suggestion Box
Topic: DrawDistance for effects And planets
Replies: 18
Views: 6906

Re: DrawDistance for effects And planets

cim wrote:
Tue Jan 17, 2017 9:40 pm
2^32 isn't particularly relevant
But it is at that exact distance the planet Completely vanishes, so it is relevant as a hint.

I tested so many things so i cant remember how this applies to the github source with pull request 153 applied.
by Frame
Mon Jan 16, 2017 3:35 pm
Forum: Suggestion Box
Topic: DrawDistance for effects And planets
Replies: 18
Views: 6906

Re: DrawDistance for effects And planets

Check cim's last response on PR#153 on github, it could contain info related to the reason for your problem and also gives a possible workaround method (could be tricky to implement without core changes but you never know till you give it a try): https://github.com/OoliteProject/oolite/pull/153 Tha...
by Frame
Sun Jan 15, 2017 12:42 am
Forum: Suggestion Box
Topic: DrawDistance for effects And planets
Replies: 18
Views: 6906

Re: DrawDistance for effects And planets

But, wouldn't discard Tell it to render nothing ? as in being totally transparent thus behaving like expected. https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/discard.php Yup, that was the intention. As opposed to the git committed version of the shader, which is "rendering" totally trans...