Search found 261 matches

by submersible
Tue Oct 20, 2020 10:14 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 211
Views: 100869

Re: [RELEASE] Povray Planets 1.0

That is a literal edge case - there are some comments in the planettool code for Cubes about that. What do you see with cubex in passthru ie: planettool -i cubex input.png -o cubex output.png --size <as-per-input> There is probably a special case for cube to cubex and the reverse transform where rot...
by submersible
Sun Oct 18, 2020 11:04 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 211
Views: 100869

Re: [RELEASE] Povray Planets 1.0

Possibly something to do with texture binding. I'm not sure how planettool treats the individual faces , but assembling the TEXTURE_CUBE in opengl may have some texture wrapping by default. See link regarding skybox (the traditional use of cube map textures) https://gamedev.stackexchange.com/questio...
by submersible
Sun Oct 18, 2020 2:25 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 48
Views: 5684

Re: BPlanets

2. The initial package has only Earth like variants. As mentioned above, I used Povray Planets as a source of inspiration, and tried to cover this initial type of planet. As a reference, I classified the G1 Povray Planets in 5 main types: Terran (119), Barren (115), Water (7), Winter (5), and Gas G...
by submersible
Sun Oct 18, 2020 2:11 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 211
Views: 100869

Re: [RELEASE] Povray Planets 1.0

Further to this - I have managed to get the rendering pipeline built again. Even when rendered with each side at 1024x1024 , I can still see a seam when converting with planettool to mercator or cubex. I had suspected that the povray antialiasing being enabled was part of the problem - sadly no :( -...
by submersible
Sun Oct 18, 2020 10:26 am
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 211
Views: 100869

Re: [RELEASE] Povray Planets 1.0

I overlayed an original povray planet image to compare quality, size. The converted image was shifted 1 pixel horizontal and 1 pixel vertical, image quality showed a little blur. Thanks cbr that illustrates it really well. Is this the entire image being shifted? The blur might be explained by a sub...
by submersible
Wed Oct 14, 2020 11:50 pm
Forum: Expansion Pack
Topic: Povray Planets OXP - Galaxies 4,5 missing
Replies: 6
Views: 377

Re: Povray Planets OXP - Galaxies 4,5 missing

Cody wrote:
Wed Oct 14, 2020 2:28 pm
Cool! Good to see you, sub!
Thanks mate. I miss this community. I also miss having time to spare on hobbies. I've been doing a round of tidy up for old projects and povray planets was in need of some love.
by submersible
Wed Oct 14, 2020 9:25 pm
Forum: Discussion
Topic: Screenshots
Replies: 5692
Views: 1083904

Re: Screenshots

vaxon wrote:
Wed Oct 14, 2020 4:17 pm
Not sure if it's related. I'm seeing this small seam on Lave with Povray Planets 1.1
A-Ha! some of the textures in povray planets 1.1 are actually from Famous Planets and those were not originally cube-maps. I wouldn't be surprised if they have seams.
by submersible
Wed Oct 14, 2020 1:04 pm
Forum: Expansion Pack
Topic: Povray Planets OXP - Galaxies 4,5 missing
Replies: 6
Views: 377

Re: Povray Planets OXP - Galaxies 4,5 missing

FYI The original povray planets release post now updated with links to all galaxies.
by submersible
Wed Oct 14, 2020 12:05 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 211
Views: 100869

Re: [RELEASE] Povray Planets 1.0

vaxon wrote:
Wed Oct 07, 2020 1:14 am
Please, reload the archives to gdrive because galaxies 4,5 are missing.
Better - switched over to cloudflare and a domain for itself. Please see initial post for updated links.
by submersible
Wed Oct 14, 2020 11:18 am
Forum: Discussion
Topic: Screenshots
Replies: 5692
Views: 1083904

Re: Screenshots

And more for scientific purpose... The equirectangular map from an earlier post converted to a cube map [option cube] via the powerfull planettool https://i.postimg.cc/mrxFVDfm/oolite-139s.png It shows a tinier seam than the povray cubemaps which make me think the povray cubemaps were converted a b...
by submersible
Sat Mar 31, 2018 11:38 pm
Forum: Expansion Pack
Topic: [RELEASE] Submersible Nebulae v1.0
Replies: 6
Views: 7582

Re: [RELEASE] Submersible Nebulae v1.0

Fleurghber wrote:
Sun Feb 25, 2018 6:19 pm
The file is no longer at the stated location.
Links fixed. All content previously referred to by domain 'swarm.perlide.org' can be found at 'assets.povray-planets.org'
by submersible
Sun Mar 18, 2018 11:13 am
Forum: Suggestion Box
Topic: About planets
Replies: 161
Views: 58246

Re: About planets

On trunk when. .. this year maybe? Worst developer estimate ever. Looking at github - I don't think shady-planets has moved along since I lost motivation and disappeared for many years. Digging through the changelog for oolite it does not seem like anything similar has landed for planets + atmosphe...
by submersible
Sun Mar 18, 2018 11:03 am
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 211
Views: 100869

Re: [RELEASE] Povray Planets 1.0

I've had success in running the padre scripts for generating my own textures as follows: - Get the povray/perl source from the link mentioned in the post. - get megapov 1.21.1 (http://megapov.inetart.net) - edit share/povray/cm/cm_camera.inc, remove the commenting-out from the *second* /* .. */ blo...
by submersible
Tue Jul 15, 2014 12:43 pm
Forum: Outworld
Topic: Report on the first "whenever" Aussie Oolite get-together
Replies: 14
Views: 5653

Re: Report on the first "whenever" Aussie Oolite get-togethe

spud42 wrote:Sydneys no better paid around $30 for a steak last time i was down there on training..... was a good steak though... lol
Steak and beer not bad here ;
http://rocksbrewing.com/rocksbrewing/Our-Beers

Close to Mascot airport.
by submersible
Thu May 01, 2014 2:47 am
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1009
Views: 315925

Re: Trunk nightly

The glare algorithm really should work by counting the fraction of screen pixels which are displaying the sun, and getting the intensity from that. I have no idea how to even start on that, though. I was wondering something similar about this when tinkering with atmosphere effects - particularly in...