Search found 33 matches

by Ross154
Sun Oct 09, 2016 5:22 pm
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 127
Views: 66059

Re: Xenon HUD

In my game I had made a small edit to make the crosshair green when not masslocked, playing with variable masslock the lack of an indicator is not the best http://imgur.com/XblG9dw http://imgur.com/kbCcwPh { // custom crosshairs surround image = "xenon_surround_green.png"; equipment_required = "EQ_X...
by Ross154
Fri Sep 09, 2016 1:25 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 25200

Re: [Release] Multiple Lasers v1.7

Norby wrote:This is possible and added in the new Separated Lasers v1.2, please update it. Thank you for the idea!
Thanks a lot for the update :)
by Ross154
Thu Sep 08, 2016 11:34 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 25200

Re: [Release] Multiple Lasers v1.7

I mean the single one is never hidden. I try to hide the triple if it is not supported but maybe a bug is in your way. Which is your ship? It's the standard Cobra MK.III. Not really asking for personal favors, do it only if it makes sense to you. To me, it makes more sense if wide mounts aren't sho...
by Ross154
Thu Sep 08, 2016 10:57 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 25200

Re: [Release] Multiple Lasers v1.7

Ok thanks for the answers and sorry if my suggestions were over-stretched, I see it's a lot of work for little gain. There are technical hitches why I can not achieve to list only the best item, sorry. Then it's not possible to hide those "triple lasers" in the shipyard if your ship doesn't support ...
by Ross154
Thu Sep 08, 2016 8:18 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 25200

Re: [Release] Multiple Lasers v1.7

Thanks for the explanation. Some limitations I see for now are: - all ships have multiple lasers (more variation would be nice) - multiple non-wide lasers mean more heat, but since it's possible to miss the target with side lasers, they are less energy efficient - you can sell the pulse laser for 3x...
by Ross154
Thu Sep 08, 2016 1:12 pm
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 82
Views: 34447

Re: [WIP] Bounty system OXP

Criminals can hunt down other criminals for a number of less than legal reasons... True - but the result is fewer criminals. A pragmatic attitude would be to encourage crooks to fight each other, rather than prey on honest citizens. Consider also that an offender/fugitive doesn't want to give away ...
by Ross154
Thu Sep 08, 2016 12:28 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 25200

Re: [Release] Multiple Lasers v1.7

I tried this oxp together with separated lasers OXP but I had a problem, in the shipyard there were 'pulse laser', 'triple pulse laser', 'beam laser', 'triple beam laser', etc, that is for each weapon there was a triple version, that costed only a little more. But when I mounted the normal versions,...
by Ross154
Wed Sep 07, 2016 9:09 pm
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 82
Views: 34447

Re: [WIP] Bounty system OXP

Destroying a non-clean ship decreases your own bounty Good idea, just award small amount, like -1 for offenders and -2 for fugitives. If the reward is large or too easy to get (like after a single hit) then reduce the worth of clean status. But an additional way to clean yourself would be good, eve...
by Ross154
Fri Sep 02, 2016 5:46 pm
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 75468

Re: (BETA) Smugglers - The Galactic Underworld

From the core game's perspective, in both cases Slaves are only illegal to export. The "illegal to import" function is controlled through the OXP's. This is because, if slaves were made illegal to import at the core-game level, you'd be dinged every time you picked up an escape pod. Hopefully all t...
by Ross154
Thu Sep 01, 2016 3:43 pm
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 75468

Re: (BETA) Smugglers - The Galactic Underworld

With Illegal Goods Tweak it happens that the F7 screen shows slaves as illegal to import, but they are labeled as illegal to export in the F8 market screen. If I buy them and I leave the station I'm immediately labeled as offender. I can release them when docking, but I'm still an offender and I hav...
by Ross154
Wed Aug 31, 2016 11:23 am
Forum: Expansion Pack
Topic: [Wip] Market Cooldown
Replies: 15
Views: 12062

Re: [Wip] Market Cooldown

I don't know how the economy system works right now, but were it possible to tie prices to available quantities?... Everything is basically possible, Oolite is very flexible. The bigger problem is creating a working and balanced system that cannot be easily exploited. The main challenge with alteri...
by Ross154
Tue Aug 30, 2016 7:40 pm
Forum: Expansion Pack
Topic: [Wip] Market Cooldown
Replies: 15
Views: 12062

Re: [Wip] Market Cooldown

From my part there's definite interest, it would make economy much more interesting already. Unfortunately for that reason alone I had to remove it from my list. I don't know how the economy system works right now, but were it possible to tie prices to available quantities? Eg, an agricultural world...
by Ross154
Tue Aug 30, 2016 5:50 pm
Forum: Expansion Pack
Topic: [Wip] Market Cooldown
Replies: 15
Views: 12062

Re: [Wip] Market Cooldown

I like a lot the idea but it seems it's incompatible with Smugglers - The Galactic Underworld, if I start a new game with both OXPs (and nothing else) Smugglers won't work correctly.
by Ross154
Mon Aug 29, 2016 5:12 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 231
Views: 108288

Re: (BETA) Ship Configuration

Downloading through the manager doesn't work

"Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it." in Latest.log

This maybe in manifest.plist?

identifier = "oolite.oxp.phkb.ShipConfiguation";
by Ross154
Sat Aug 27, 2016 9:43 am
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 173
Views: 86677

Re: Xenon UI OXP

If you create your 9 base images, then yes, my program can do the rest. Edit: Oops. I should probably think about things a bit longer before posting a reply... Yes, if you provide 9 background images, my program can use them to create all the different versions it needs for the OXP. However, I don'...