Search found 66 matches

by Knotty
Thu Jun 07, 2018 8:09 am
Forum: Expansion Pack
Topic: WIP: Ship: Gigantophis v0.1
Replies: 0
Views: 4211

WIP: Ship: Gigantophis v0.1

Hi, Been back on Oolite recently after some time on KSP Will get back to the skydiver astronaught (the memories of watching Jedediah Kerman falling from orbit are still too fresh), but wanted to play around with a Playable heavy cargo vessel Needs proper texturing, but would like feedback to see if ...
by Knotty
Fri Apr 24, 2015 10:11 am
Forum: Expansion Pack
Topic: [Release] Grand Tourer MvM Velove e appuntita
Replies: 28
Views: 13728

Re: [Release] Grand Tourer MvM Velove e appuntita

Thanks!
See, it's just like the real world GTs, which is why I keep having to borrow my girlfriends Clio to shift a few boxes around :-)
Think I'll leave the pricing bug, i like to think of it as more of a "hidden feature"..
by Knotty
Fri Dec 05, 2014 10:27 am
Forum: Expansion Pack
Topic: Realistic Stars
Replies: 29
Views: 15660

Re: Realistic Stars

Brilliant!!! (quite literally) :-)
by Knotty
Tue Dec 02, 2014 7:29 pm
Forum: Expansion Pack
Topic: Realistic Stars
Replies: 29
Views: 15660

Re: Realistic Stars

I do specify some of the changes in the oxz list, with more detail on the wiki page, although not every setting I'm not in a position at the moment to make any changes as I'm not at home, and I'm supposed to set a good example and not install games on the work computer... :-) The oxp has the same fi...
by Knotty
Sat Sep 20, 2014 9:11 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 73
Views: 40348

Re: [Release] Coluber HUD No. 1

PPP, like!
by Knotty
Thu Sep 18, 2014 12:16 pm
Forum: Expansion Pack
Topic: Cargo Teleporter: trading goods without docking
Replies: 15
Views: 8191

Re: Idea: trading goods by teleportation without docking

Like the Idea of the Jettison/scoop trading, seems like something that would exist if this world was real, plus will also give a physical mechanism Think a probability factor of being ripped off is also in order :-) So 2 mechanisms (suggest simplifying)?: Small Ship to Small Ship (i.e. one ship in t...
by Knotty
Fri Aug 08, 2014 11:05 am
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 83800

Re: Additional Planets SR.oxp

Hi, Tried downloading Additional Planets SR: Earthlike oxz, but think there's a typo in the manifest.plist: 11:03:46.968 [plist.parse.failed]: Failed to parse /Users/Library/Caches/org.aegidian.oolite/Oolite-download.oxz/manifest.plist as a property list. Unexpected character { at line 1 11:03:46.96...
by Knotty
Thu Jul 31, 2014 9:16 am
Forum: Expansion Pack
Topic: [Release] Grand Tourer MvM Velove e appuntita
Replies: 28
Views: 13728

Re: [Release] Grand Tourer MvM Velove e appuntita

The OXZ is a repacking of the OXP for the new format, the actual model and plist etc are unchanged (possibly i should have run though for typos again :-) ) Although I think I've worked out how to improve the textures, and want to see if I can get normalised maps working (she's supposed to be sleek, ...
by Knotty
Thu Jul 31, 2014 8:36 am
Forum: Expansion Pack
Topic: Realistic stars, the return...
Replies: 42
Views: 9059

Re: Realistic stars, the return...

I was trying to avoid maintaing 2 OXZ, one that clashed with sensible suns and one that was compatible. JS detection of Sensible suns on startup, and setting my value if not detected was the plan. The secondary objective was to set the sky_n_stars dynamically based on graphic settings and attributes...
by Knotty
Wed Jul 30, 2014 3:23 pm
Forum: Expansion Pack
Topic: Realistic stars, the return...
Replies: 42
Views: 9059

Re: Realistic stars, the return...

Update:
Sensible Sun Compatible version Posted to Expansion packs. http://wiki.alioth.net/img_auth.php/0/0 ... rs_ssc.oxz
by Knotty
Mon Jul 28, 2014 5:39 am
Forum: Expansion Pack
Topic: Realistic stars, the return...
Replies: 42
Views: 9059

Re: Realistic stars, the return...

Hmmm,
So I'm stuck, the events all fire too late in the system generation process for me to take into account Oolite configuration and sensible sun.
Oh well, thanks anyway
by Knotty
Sun Jul 27, 2014 7:47 pm
Forum: Expansion Pack
Topic: Realistic stars, the return...
Replies: 42
Views: 9059

Re: Realistic stars, the return...

hmmm test script is getting errors, and only just started: this.startUp = function() { log(this.name, "Initialising OXP " + this.name); system.info.sky_n_stars=1; system.info.sun_distance_modifier=100; } 20:35:07.009 [Realistic-Stars]: Initialising OXP Realistic-Stars 20:35:07.009 [script.warning]: ...
by Knotty
Fri Jul 25, 2014 2:18 pm
Forum: Expansion Pack
Topic: Realistic stars, the return...
Replies: 42
Views: 9059

Re: Realistic stars, the return...

Thanks for the help
I'll see if I can get the script detection of sensible suns working, then I won't have to worry about manifest dependencies.
Maybe I should test for Torus to sun, then make the sun even further away :-)
by Knotty
Thu Jul 24, 2014 9:47 am
Forum: Expansion Pack
Topic: [RELEASE] Torus To Sun OXP v1.7
Replies: 87
Views: 42657

Re: [RELEASE] Torus To Sun OXP v1.0

Can I edit where it displays "Torus" to say "Warp factor" ? :-)
by Knotty
Thu Jul 24, 2014 9:23 am
Forum: Expansion Pack
Topic: [RELEASE] Torus To Sun OXP v1.7
Replies: 87
Views: 42657

Re: [RELEASE] Torus To Sun OXP v1.0

Cool!