Search found 2560 matches

by spara
Thu Sep 24, 2020 3:19 pm
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 233
Views: 77277

Re: [RELEASE] WildShips OXP

Another bugfix (1.11.4). This time spotted by dybal. Now the populator is actually adding proper manufactoring stations to industrial worlds instead of bio stations.
by spara
Wed Sep 23, 2020 8:18 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

Lol, I did look at Griff's shaders hoping to learn something but the solution did not come any closer :p :shock: :shock: :lol: Took me quite a while to alter acdk's shader in the past to include ship name as an image for behemoths :mrgreen: Had to do a lot of reading. There's a sticky thread for th...
by spara
Wed Sep 23, 2020 6:55 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

The picture in my previous post used the materials option. But you lose the custom effect from the included shader, i think :shock: Ye, that's how it works. It's the default shader (materials) or custom shader. If you want to have the special effects from some custom shader, you need to do some sha...
by spara
Wed Sep 23, 2020 6:01 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

cbr wrote:
Wed Sep 23, 2020 4:58 pm
But more in how to add normalmaps to ships with custom shaders ( custom effects )...
Try replacing the custom shader entry with materials entry (in other words the default shader). Otherwise you'll need to add normal map code into the custom shader.
by spara
Sat Sep 19, 2020 4:00 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2463

Re: Recovering "Lost" OXPs

It's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working. Strange... I have a Vector SE (dataKey vector_player) in the collection and have us...
by spara
Sun May 17, 2020 8:13 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 65
Views: 16763

Re: (WIP) Hermitage

Aleusqu take #2 : *argh* Now, I know who/what the Black Monks are. Never tried them before. Savefile deleted too and Black Monks uninstalled. *grumf!* :lol: With the Monks you must take a pilgrimage to purify yourself from taking a loan. Not very suitable for monetizing mining industry. Unless you ...
by spara
Fri May 15, 2020 11:29 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 65
Views: 16763

Re: (WIP) Hermitage

phkb wrote:
Fri May 15, 2020 3:31 am
"Why was it abandoned in the first place?"
Nah. No need to over explain these matters. Leave it to the imagination of the player.
by spara
Fri Sep 13, 2019 6:15 am
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 7
Views: 3214

Re: VimanaHUD OXP

Looks amazing! 8)
by spara
Wed Aug 07, 2019 4:11 pm
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 17906

Re: Known errors: a summary

Ok. Checked my catalog. Gas giants are not there. I only have the base package and demux + redux. That means the gas giant oxps are in Redspear's catalog.
by spara
Tue Jul 30, 2019 8:44 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 17906

Re: Known errors: a summary

Gas giants is very probably in my repertoire. I'll check it when I get back to my computer. Thanks for notifying.
by spara
Fri Mar 29, 2019 5:34 am
Forum: Discussion
Topic: Diplomatic Corps Ships
Replies: 18
Views: 8824

Re: Diplomatic Corps Ships

:mrgreen: Flying veggie?
by spara
Tue Mar 12, 2019 10:27 am
Forum: Expansion Pack
Topic: [Release] Rescue Stations
Replies: 115
Views: 62913

Re: [Release] Rescue Stations

Somebody *please* tell me how to find a Black Box - I've been flying around a system for about 6 hours trying to find one ... I've installed the "hot and cold" OXP, which seems to work, but there's nothing shows up in the scanner. It's driving me mad! :shock: :oops: :? I must confess. Without the C...
by spara
Mon Mar 11, 2019 4:28 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 17969

Re: New Jameson here, some initial feedback

@starting with the Adder I've restarted with the Adder and to be honest I'm not finding it difficult at all. I just corkscrew to avoid pirate fire, make sure I buy things at a good price and sell at a good price. The big problem is its a long haul to be able to afford a new ship and without cargo e...
by spara
Tue Mar 05, 2019 3:02 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 17969

Re: New Jameson here, some initial feedback

One of my favorite topics over the years is brainstorming how the game would need to be changed for the Adder start to be the default start. Try starting the game in Adder. Even with the cargo expansion hack from the Start Choices OXP, you'll notice that it's a huge effort to cumulate enough capital...
by spara
Sat Mar 02, 2019 2:17 pm
Forum: Expansion Pack
Topic: [Release] Start Choices
Replies: 88
Views: 57683

Re: [Release] Start Choices

I (still) firmly believe that modding is the key to keeping this game alive. On top of constantly developing the core game of course. <grins> Don't forget the players! You can mod and dev all you want, but without us dumb pilots... quo vadis? I stand corrected, sir. :D The correct mixture is devvin...