Search found 2590 matches

by spara
Thu Apr 15, 2021 3:21 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 214
Views: 56183

Re: Oolite Wiki

Cody wrote: Thu Apr 15, 2021 3:16 pm Hello spara: talking of tinkering, your Navigation MFD and cim's galactic misjump don't play too well together.
Heh. Been away for a while. I'll have to take a look on that.
by spara
Thu Apr 15, 2021 3:20 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 214
Views: 56183

Re: Oolite Wiki

Yup. Love Griff's creations. This also highlights the difference in our views of the game. I don't see a game that should sell itself to a gamer, I see a cleverly disguised programming tool that sells itself to a tinkerer. Like Minecraft in a way. But that's just my opinion. Lucky world, I'm not ca...
by spara
Thu Apr 15, 2021 2:53 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 214
Views: 56183

Re: Oolite Wiki

For example in _my_opinion_ the inclusion of Griff's beautiful ships to the core was an error, since there goes the motivation to create better looking ships :D. Griff is the best I ever encounter, I will probably never be able to offer the same quality. Was it good for the game ? I think so. I sti...
by spara
Thu Apr 15, 2021 2:34 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 214
Views: 56183

Re: Oolite Wiki

Just to share my totally insignificant view of the game, since there is discussion here about the direction of Oolite. To me Oolite has always been a tinkerer's sandbox. A sandbox game like no other. I have spent oodles of time looking at creations of others, adding them to my game and tweaking them...
by spara
Mon Jan 11, 2021 4:05 pm
Forum: Expansion Pack
Topic: Which tool for tweaking OXZ files for iMac?
Replies: 24
Views: 7239

Re: Which tool for tweaking OXZ files voor iMac?

Please note, the question of essential/recommended packages has been circulating the board for a very long time and the answer is always the same, there are no essential/recommended packages. Hence, green is for essential packages, since the color is not in use.
by spara
Mon Jan 11, 2021 3:56 pm
Forum: Expansion Pack
Topic: Which tool for tweaking OXZ files for iMac?
Replies: 24
Views: 7239

Re: Which tool for tweaking OXZ files voor iMac?

Green is for essential packages :mrgreen:
by spara
Mon Dec 28, 2020 4:15 pm
Forum: Expansion Pack
Topic: Random Station Names OXP (Development Thread)
Replies: 45
Views: 24677

Re: Random Station Names OXP

I'm so out of touch :roll: ship.hasRole === "blackmonk_monastery" is the part that's wrong. It should be something like ship.hasRole("blackmonk_monastery") . Try this: this.shipSpawned = function(ship) { if(ship.hasRole("blackmonk_monastery")) this.ship.displayName = th...
by spara
Mon Dec 28, 2020 2:34 pm
Forum: Expansion Pack
Topic: Random Station Names OXP (Development Thread)
Replies: 45
Views: 24677

Re: Random Station Names OXP

If I understand you correctly, ship.hasRole === "blackmonk_monastery" returns true. To my understanding that means that "ship" handler points to the correct object and when querying that object with "hasRole", it returns the correct string for comparison. Just to make s...
by spara
Mon Dec 28, 2020 1:45 pm
Forum: Expansion Pack
Topic: Random Station Names OXP (Development Thread)
Replies: 45
Views: 24677

Re: Random Station Names OXP

I might be totally off here. but have you tried using ship.displayName instead of this.ship.displayName?
by spara
Mon Dec 21, 2020 11:19 am
Forum: Expansion Pack
Topic: Argh, the joy of testing OXPs
Replies: 14
Views: 4381

Re: Argh, the joy of testing OXPs

It's been a while since TL99 was used, but if my memory serves me correct, it was basically used to hide equipment from the shop. That equipment could then be awarded via other means as a part of a mission or something. To my understanding the current method for managing this kind of stuff is by usi...
by spara
Fri Nov 13, 2020 8:10 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37299

Re: (WIP) Elite Trader

Reval wrote: Fri Nov 13, 2020 6:45 am Yes indeed - there are so, so many contingencies to deal with here
To remain sane and keep the project alive, I strongly suggest dealing with the core game first and then gradually start adding compatibility with the numerous OXPs out there.
by spara
Thu Nov 12, 2020 8:57 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37299

Re: (WIP) Elite Trader

Javisst. You're slowly converging to Market Observer :D. If you need those values, you need to keep track and store them yourself. That data is basically of no value to the core game, so that most likely the reason they are not stored.
by spara
Thu Nov 12, 2020 8:45 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37299

Re: (WIP) Elite Trader

Use playership.manifest.list , that's an array (read-only!) of objects OK. And if we could just confirm once and for all time that there is no way of retrieving the buy-prices of the items stored in this manifest, short of logging them in a saved game? How could there be? Those are the items stored...
by spara
Thu Nov 12, 2020 5:44 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37299

Re: (WIP) Elite Trader

You need to check for the existencen of the assosiated world script. Check the name of the script from the oxp in question. You should find a simple example of such check from for example Wanted Posters oxp (or whatever it was called :D).
by spara
Tue Nov 10, 2020 10:53 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37299

Re: (WIP) Elite Trader

What a_c says :D. Check the change in credits between entering and leaving the market screen. That's a start at least.