Search found 2365 matches

by Svengali
Fri Dec 21, 2018 6:33 pm
Forum: Discussion
Topic: sound disables in game
Replies: 21
Views: 4584

Re: sound disables in game

And take a look at the logged times. Looks strange as well :!:
21:39:02.175 [startup.complete]: ========== Loading complete in 1.94 seconds. ==========
17:13:00.999 [sound.load.error]: Could not create OpenAL buffer
by Svengali
Fri Dec 21, 2018 10:28 am
Forum: Expansion Pack
Topic: Library
Replies: 75
Views: 38387

Re: Library

Lib_MatFinder1.1 is online. Changes: - Added note by a_c about gloss+specular - Choices left aligned - Handling for disallowed models via conditions - Added Mode: Positions. Handling and logging for aft_eject_position, exhaust, missile_launch_position, scoop_position, view_position_aft, view_positi...
by Svengali
Thu Dec 20, 2018 9:59 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 190
Views: 85026

Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

MarchHare wrote:
Sat Dec 08, 2018 8:02 am
So this is a really stupid question, and maybe off topic. How do I actually get docking clearance approved? Whenever I request it, I always get a denied response.
Are you fugitive?
by Svengali
Thu Dec 20, 2018 9:57 pm
Forum: Expansion Pack
Topic: Library
Replies: 75
Views: 38387

Re: Library

I probably missed something but I am having some slight problems with the navigation, for example a search function so I don't need to scroll 190+ pages to find a specific ship model and a zoom / move feature so small ships could be centered and not disappear under the text anymore. Search function...
by Svengali
Fri Dec 07, 2018 12:33 pm
Forum: Expansion Pack
Topic: 8-Bit Apocalypse Updates
Replies: 23
Views: 13814

Re: 8-Bit Apocalypse Updates

@Redspear: No need to hurry :D And the model already looks good!

I've done a quick mockup for the RoC, but I guess I need to change a bit more to get closer to the previous version. Probably changing the normal map will give a better result.
Image
by Svengali
Wed Dec 05, 2018 3:43 pm
Forum: Expansion Pack
Topic: 8-Bit Apocalypse Updates
Replies: 23
Views: 13814

Re: 8-Bit Apocalypse Updates

Rxke wrote:good stuff!
:D
Off now for the Remorse of Conscience...

Will be interesting what Redspear does with the Grass Snake 8)
by Svengali
Wed Dec 05, 2018 3:40 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 190
Views: 85026

Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

The easist fix would be to scale down the model for the dock along the z-axis (e.g. to a length of 100 instead of 2000).
by Svengali
Tue Dec 04, 2018 3:39 pm
Forum: Expansion Pack
Topic: 8-Bit Apocalypse Updates
Replies: 23
Views: 13814

Re: 8-Bit Apocalypse Updates

[EliteWiki] FarstarMurderer v1.2 is online and in the manager as well.

Changes:
- v1.2 requires Oolite v1.88
- Materials entry updated
- Added missing positions (scoop_position, etc.)
by Svengali
Tue Dec 04, 2018 10:16 am
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 965778

Re: Screenshots

I replaced this in the superhub.fragment It goes into the shipdata.plist not in the fragment shader. shaders = { "pagroove_superhub_diffuse.png" = { vertex_shader = "superhub_ahruman-generic.vertex"; fragment_shader = "pagroove_superhub.fragment"; textures = ("pagroove_superhub_diffuse.png"); unifo...
by Svengali
Mon Dec 03, 2018 10:15 pm
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 965778

Re: Screenshots

cbr wrote:
Sun Dec 02, 2018 8:53 pm
a non standard (modded) superhub showing unexpected (red) color in 1.89
I guess tex0 = {type = texture; value = 0;}; would solve it.
by Svengali
Thu Nov 29, 2018 9:33 pm
Forum: Testing and Bug reports
Topic: Space Oddity
Replies: 5
Views: 1834

Re: Space Oddity

by Svengali
Tue Nov 27, 2018 9:03 pm
Forum: Expansion Pack
Topic: Library
Replies: 75
Views: 38387

Re: Library

montana05 wrote:
Tue Nov 27, 2018 2:19 pm
Amazing, will it work for multiple weapons and external dependencies (turrets for example) as well ?
Multiple weapons is already supported, positions and orientations of subentities is on my list.
by Svengali
Tue Nov 27, 2018 11:57 am
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 965778

Re: Screenshots

Someone wants to steal the cookies, eh? :D
by Svengali
Tue Nov 27, 2018 11:54 am
Forum: Expansion Pack
Topic: Library
Replies: 75
Views: 38387

Re: Library

Lib_MatFinder will get a feature to visualize exhaust and weapon positions. Unlike the old CCL_Matfinder no changes to scripts or shipdata declarations are necessary. http://daftworks.co.uk/oomages/Lib_MatFinder_Pos01.png The positions can be altered easily and can be written to Latest.log. User can...
by Svengali
Mon Nov 26, 2018 11:53 pm
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 965778

Re: Screenshots

Waves from the distance :D