Search found 10 matches

by zdoofop
Fri Apr 07, 2017 4:32 am
Forum: Expansion Pack
Topic: Galactic Navy Strikes Back
Replies: 264
Views: 63040

Re: Galactic Navy Strikes Back

any word on the next release of this?
by zdoofop
Thu Jul 30, 2015 3:01 pm
Forum: Expansion Pack
Topic: Carriers OXP v0.9
Replies: 51
Views: 33456

Re: [WIP] Carriers OXP v0.9

can you make an op one with ball turrets for pussies like me?
by zdoofop
Tue May 05, 2015 11:16 pm
Forum: Expansion Pack
Topic: Player Only ships
Replies: 1
Views: 2002

Player Only ships

I'm trying to make a ship that will only be available to the player, and not spawn in the Ooniverse. How do I ensure that won't happen?
by zdoofop
Mon Oct 20, 2014 5:24 pm
Forum: Suggestion Box
Topic: Bounty status
Replies: 27
Views: 16308

Re: Bounty status

Thargoid wrote:Fine with me.

In the meantime I should OXZ that tweak. You had the embarrassment of forgetting you had it installed - it was only your post above that reminded me that it was one of my OXPs :oops:

It doesn't work for me.
by zdoofop
Sun Feb 03, 2013 9:51 pm
Forum: Expansion Pack
Topic: Vampire MkIV : Diamondback
Replies: 27
Views: 4348

Re: Vampire MkIV : Diamondback

I want to fly all the ships!!! How cool would it be to have 5x forward militry lasers! Is it feasible at this time?
by zdoofop
Thu Dec 27, 2012 3:32 pm
Forum: Expansion Pack
Topic: Moar trunk stuffffff (or drunk?)
Replies: 43
Views: 7666

Re: Moar trunk stuffffff (or drunk?)

Ah, ok. Then let's dive in .-) BGS checks the customsounds.plist keys '[galactic-hyperspace-countdown-begun]' and '[hyperspace-countdown-begun]'. If they are set to any other value than 'bgs-m_silence.ogg' .bgsDisableJump becomes true. The available patches for Captain Berf Pilot, Customsounds, Hal...
by zdoofop
Thu Dec 27, 2012 1:01 am
Forum: Expansion Pack
Topic: Moar trunk stuffffff (or drunk?)
Replies: 43
Views: 7666

Re: Moar trunk stuffffff (or drunk?)

Thanks zdoofop. This is expected and mentioned in the initial post about the trunk version. I've truncated some compatibility code in v1.6 as it was not used in any other OXP. The new patches are ready, but I wanted to test them a bit more before uploading (except the patch for Captain Berf Pilot a...
by zdoofop
Wed Dec 26, 2012 9:40 pm
Forum: Expansion Pack
Topic: Moar trunk stuffffff (or drunk?)
Replies: 43
Views: 7666

Re: Moar trunk stuffffff (or drunk?)

I know i posted this already in the bgs official thread, but just to be sure this gets noticed, I'll post it here again. Having a bit of trouble with the oxp. After installing several alternative voices, I found that they somehow broke compatibility with your tunnel shader effect . After days of sco...
by zdoofop
Wed Dec 26, 2012 9:33 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 237705

Re: BGS - The BackgroundSet

Having a bit of trouble with the oxp. After installing several alternative voices, I found that they somehow broke compatibility with your tunnel shader effect . After days of scouring through code and documentation, I think I found the problem-the provided vochal countdown is somehow tightly linked...
by zdoofop
Tue Dec 25, 2012 7:05 pm
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 59394

Re: hyperradio

I've got all the soundpacks. Some are 36 and 38 MB and too big for me to host on the free box, max 25MB file size. I'll look at that after I release my event driven music oxp, if no one else hosts those ambient music packs first that is. :lol: How's this going, CSOTB? My Box account can handle the ...