Search found 21 matches

by Twisp
Thu Jul 24, 2014 3:31 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 234
Views: 143311

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

I have a request for a tweak, if anyone would like to take a look at it. It has to do with Pirate Coves. While I enjoy how the OXP implements them, I've always had a consistent issue with them appearing far too often and in far too great numbers in high-security, high-tl systems. Ideally, I'd like t...
by Twisp
Wed Jul 09, 2014 2:18 pm
Forum: Expansion Pack
Topic: Replacing New Default Ships with "Full" Griff Assets?
Replies: 14
Views: 5175

Re: Replacing New Default Ships with "Full" Griff Assets?

I didn't even notice that file before! Thanks so much for the help, even if it was just a matter of me being a little dense. Also, thanks for informing me about the continued functionality of the other OXPs. I was just a bit unsure about how compatible old OXPs are with the new version, considering ...
by Twisp
Wed Jul 09, 2014 1:41 pm
Forum: Expansion Pack
Topic: Replacing New Default Ships with "Full" Griff Assets?
Replies: 14
Views: 5175

Replacing New Default Ships with "Full" Griff Assets?

While I miss the old, low-poly models and assets which Oolite had prior to 1.8, I do think the new griff-based assets look very nice. However, I notice that they appear to be "flatter" than the Griff ships I occasionally used before. I may be wrong, but it seems as though this is due to a lack of ce...
by Twisp
Sun May 04, 2014 4:45 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 234
Views: 143311

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Thank you so much Spara! That really helps. I was also looking to organize by government level, would I simply have to turn the "if 'x'" statement into an "if 'x' and 'y'" statement in order to define government levels under which each station appears? Like so? if (system.techLevel < 9 && system.gov...
by Twisp
Sun May 04, 2014 12:52 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 234
Views: 143311

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

This going to seem like a kind of odd request, but does anyone here know how I'd go about making a modification to how stations spawn in Stations for Extra Planets OXP? I'm trying to stick to a more-or-less vanilla artstyle, and need something to make those systems more interesting besides RRS stati...
by Twisp
Sun Apr 28, 2013 1:17 pm
Forum: Expansion Pack
Topic: Help Replacing the New Constores?
Replies: 5
Views: 1141

Re: Help Replacing the New Constores?

So I have run into one issue, and its fairly major. The first time I ran using the setup you provided, I could dock, although I seemed to dock where I would dock if I were flying into one of Griff's constores. I cleared the cache, thus restarting, and tried once again to fly into a constore. I passe...
by Twisp
Sat Apr 27, 2013 8:01 pm
Forum: Expansion Pack
Topic: Help Replacing the New Constores?
Replies: 5
Views: 1141

Re: Help Replacing the New Constores?

Thanks, it works very well.
by Twisp
Sat Apr 27, 2013 4:00 pm
Forum: Expansion Pack
Topic: Help Replacing the New Constores?
Replies: 5
Views: 1141

Help Replacing the New Constores?

I think Griff's tradestations/constores are lovely work, and I really admire the skill it took to create them. However, I've shifted towards a more "Standard" (i.e. in the style of the prepackaged assets) art style, and the high quality models, textures, and shaders are both garish and inconsistent ...
by Twisp
Mon Apr 22, 2013 9:24 pm
Forum: Discussion
Topic: Old Constore Models
Replies: 0
Views: 3676

Old Constore Models

Griff's constore is a bit too detailed for my tastes. Does anyone have a working YAH .oxp which is still using the pi-42/tescoo/etc models from earlier versions?
by Twisp
Mon Apr 01, 2013 9:11 pm
Forum: Discussion
Topic: Is There Any Way at All to Add More Asteroid Fields?
Replies: 7
Views: 1820

Is There Any Way at All to Add More Asteroid Fields?

I really like mining. Its relaxing. There's a pretty cool variety of oxps which allow me to do interesting things with mining. Deepspace pirates are scary. So naturally I like asteroids as well. They're nice. Solid. Floaty. They have nice things in them which people will pay lots of money for. Prett...
by Twisp
Mon Apr 01, 2013 3:31 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 331600

Re: Tales from the spacelanes...

So I've set up shop out in Orrira. Perfect system for a guy like me - no regulation on mining policy, no mandated asteroid cleanup, plenty of stations in the fields. Pretty much ideal for long-term mining ops. Only downside's the pirates, but most of 'em won't pay attention to the real far-out field...
by Twisp
Wed Mar 27, 2013 2:54 am
Forum: Discussion
Topic: Screenshots
Replies: 5528
Views: 977618

Re: Screenshots

You know, even when Im on the run from the law out in some godawful anarchy system, flying around in a stolen, decommissioned viper...star jelly's just make everything seem so peaceful.

Just dont shoot them, yeah?

Image
by Twisp
Tue Mar 26, 2013 12:21 am
Forum: Expansion Pack
Topic: Replacing the Constore Model?
Replies: 9
Views: 3188

Re: Replacing the Constore Model?

So dont ask me how, but I managed to do this and make it work very well. I actually got the opportunity to make the constore a bit more balanced in the process, in terms of commodity prices and values.
by Twisp
Mon Mar 25, 2013 7:20 pm
Forum: Expansion Pack
Topic: Replacing the Constore Model?
Replies: 9
Views: 3188

Replacing the Constore Model?

I really love the idea of constores, and I often think of them as a combination convenience store/rest stop/traffic control for the region around the WS buoy, including the various jump gates and fuel satellites. However, considering I've centered my OXP choices on a certain (not high-end, shader-le...
by Twisp
Sun Mar 24, 2013 5:00 pm
Forum: Expansion Pack
Topic: OXPs Which Add Stations to Near Orbit?
Replies: 3
Views: 1079

OXPs Which Add Stations to Near Orbit?

I like the idea of systems being populated beyond the main station, and have added many OXPs (Wildships, RRS, SIRF, GRS, SuperHub, System Flavour OXPs, Random Hits, etc) in order to make more lively systems, and often systems which can actually be traded within and explored. However, I've found myse...