Search found 836 matches

by Simon B
Sun Sep 09, 2018 7:36 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

Well on and off ... I have real world projects occupying modelling skills. Architecture CAD and reno.
I've downloaded the latest version and looking to see if I can update skins to fit better with Griffs ships.
by Simon B
Sat Jan 20, 2018 2:00 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

It was not possible to determine the dimensions of the image. Please verify that the URL you entered is correct.

It worked on the first image...
by Simon B
Thu Jan 18, 2018 2:45 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

Are there special favorites from my old sets that people would especially like to see more in tune with the new oolite universe? Not an old set of yours but 1 set that pops up in my mind is Military Fiasco (no offense meant). I personally like the mission and the ships there but if you compare them...
by Simon B
Thu Jan 18, 2018 2:35 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

I think your earlier posts just predate my appearance on these boards but as an admirer of your work: thanks. No worries :) Personally, I thought your models were getting better and better with some of the later Cobra variants especially appealing. Love your 'Re2dux period'. If you'd like a more sp...
by Simon B
Wed Jan 17, 2018 7:13 pm
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

Figured it out ... found an outlier window. It's a different layout but it let me internalise the texture and export it successfully to a new program.
For some reason I can no longer display pics ... I need coffee.
by Simon B
Wed Jan 17, 2018 4:59 pm
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

Trying to figure out how to use the "snap" approach in wings to produce a useable texture.
So far is I export the model I don't get the texture, and only materials that I explicitly specify in the materials dialog get exported.
I used to use an outliner window to make the texture internal.
by Simon B
Tue Jan 16, 2018 11:20 pm
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

I've been getting notices of downloads from box still, curious that people still like them with the griff ships not the standard. I like to think I had something to do with Griff finally finishing his replacements... motivation etc. Of course, now, it will be much harder to modify them. Are there sp...
by Simon B
Tue Jan 16, 2018 8:04 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

Lets see if this works...
Image
... yay!
by Simon B
Tue Jan 16, 2018 7:56 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

Just been reviewing old posts to see how I left things. I think last notice was I was moving house, and getting divorced. I'm remarried ... same woman. Moving again soon ... with a maybe upgrade to the computer. Just looking through the changes to see how I'd have to up my game if I'm going to take ...
by Simon B
Tue Jan 16, 2018 5:23 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Re: Zzzz... fzt.. whu ... oh hey...

Working through trying to learn wings3D all over agin... new features like snap to image. I don't know how useful they are.
Heres an early experiment.

https://plus.google.com/+SimonBridge/posts/Tr3Q81Tq8P7
by Simon B
Tue Jan 16, 2018 5:16 am
Forum: Discussion
Topic: Zzzz... fzt.. whu ... oh hey...
Replies: 19
Views: 5260

Zzzz... fzt.. whu ... oh hey...

Thought I'd pop back and see what's happening.
by Simon B
Mon Jul 29, 2013 5:36 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1207
Views: 171567

Re: RFC: Fancy classics

Thanks for that - I encourage people to improve and even modify my OXPs. It seems there is to be a change to the way the plists work or something which may break things. My attitude is to let it break unless someone wants to work through the plists to make it work. I'm just very busy. I'll happily i...
by Simon B
Sat Jul 27, 2013 11:58 am
Forum: Expansion Pack
Topic: New Taniwha?
Replies: 18
Views: 5016

Re: New Taniwha?

Thanks for the feedback :) I'm returning to this in the next week (I've been occupied). I'm especially interested in anyone who wants to do a custom script or AI to contribute. Paintjobs are things you can do if you want to experiment - you can add a layer to the diffuse map (don't let the alpha cha...
by Simon B
Mon Jun 03, 2013 7:11 am
Forum: Expansion Pack
Topic: New Taniwha?
Replies: 18
Views: 5016

Re: New Taniwha?

Right - peeps have had a chance to have a good look at it ... feedback more substantial than "good" etc is welcome. Then I can work it into the next release. Right now I have in mind adding flashers inside those big intake-looking things, with maybe a glowing spinning ball or more complicated shape ...
by Simon B
Sun May 19, 2013 3:03 pm
Forum: Expansion Pack
Topic: The curse of the shiny blue ships strikes again!
Replies: 26
Views: 11006

Re: The curse of the shiny blue ships strikes again!

The coriolis texture was converted from a jpeg using an old version of libpng that idd not check ICCP.
It may be enough to load the texture into a photo-editing suite and then save it unchanged.
I'll extract the coriolis and test it on my system when I get a moment.