Search found 173 matches

by DGill
Thu Mar 22, 2018 7:54 pm
Forum: Expansion Pack
Topic: Docked status screen
Replies: 4
Views: 1978

Re: Docked status screen

Ok, will do
by DGill
Thu Mar 22, 2018 6:41 pm
Forum: Expansion Pack
Topic: Docked status screen
Replies: 4
Views: 1978

Re: Docked status screen

I seem to be earning a lot of credits so wanted some way of addressing the balance so thought I would have station charge docking fees. The script I use informs me of the docking charge when I leave the station which is not very satisfactory. I thought I saw a method where additional information cou...
by DGill
Wed Mar 21, 2018 5:12 pm
Forum: Expansion Pack
Topic: Docked status screen
Replies: 4
Views: 1978

Docked status screen

Sometime ago I saw some instructions on how to add text/info to the docked status screen. Could someone point me to where the instruction were posted - can't find them now.
Thanks
by DGill
Sun Jan 29, 2017 3:56 pm
Forum: Suggestion Box
Topic: Oolite 2.0 or II
Replies: 265
Views: 74961

Re: Oolite 2.0 or II

I suppose I sit in the middle ground of the discussion. I think the improved planet atmosphere graphics in v1.85 is great and hope the developers will continue to push the game experience forward. On the other hand, although I have very limited programming experience (20+ year BBC Basic) it's great ...
by DGill
Wed Dec 28, 2016 7:34 pm
Forum: Expansion Pack
Topic: AI help
Replies: 2
Views: 1897

Re: AI help

Thanks for the advice - I'll give it a try.
by DGill
Wed Dec 28, 2016 4:16 pm
Forum: Expansion Pack
Topic: AI help
Replies: 2
Views: 1897

AI help

I have a stranded liner - I set fuel = 0 I have NPC deliver fuel (see photo) using AI: GLOBAL = { ENTER = ("setStateTo: WAIT_FOR_PLAYER"); EXIT = (); UPDATE = (); }; "WAIT_FOR_PLAYER" = { ENTER = ("setStateTo: FIND_STATION"); NOTHING_FOUND = ("setStateTo: HUNT_FOR_STATION"); EXIT = (); UPDATE = ("sc...
by DGill
Sun Dec 04, 2016 11:54 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 6
Views: 3455

Re: Feudal Systems

Need to first land on a Feudal State planet (e.g. Digebiti) and sign up.
by DGill
Thu Jul 21, 2016 9:50 am
Forum: Discussion
Topic: v1.84 release
Replies: 31
Views: 12558

Re: v1.84 release

Excellent! Thanks for all your hard work guys, very much appreciated.
by DGill
Sat May 21, 2016 11:24 am
Forum: Discussion
Topic: Screenshots
Replies: 5613
Views: 1043142

Re: Screenshots

Popping into the distillery for a wee dram... or two... http://i552.photobucket.com/albums/jj335/DGill/distillery.png Wow, what HUD & what OXP for the station? see: http://wiki.alioth.net/index.php/Darkside_Moonshine_Distillery the hud is customised for my own use and not very practicable for gener...
by DGill
Sat May 21, 2016 9:39 am
Forum: Discussion
Topic: Screenshots
Replies: 5613
Views: 1043142

Re: Screenshots

Popping into the distillery for a wee dram... or two...

Image
by DGill
Mon Sep 28, 2015 11:10 am
Forum: Discussion
Topic: Development version lasers
Replies: 0
Views: 10102

Development version lasers

Love the new multiple laser - very difficult to hit anything though!

Image
by DGill
Sun Sep 07, 2014 11:21 am
Forum: Expansion Pack
Topic: More/ larger galaxies
Replies: 152
Views: 53675

Re: More/ larger galaxies

Looks awesome - would be nice to have a mission to Thargoid home world system!
by DGill
Fri Sep 05, 2014 12:07 pm
Forum: Expansion Pack
Topic: Griff_Boa_Mk2_v1.04.2 log error
Replies: 1
Views: 1795

Griff_Boa_Mk2_v1.04.2 log error

cryptic log error noted: 12:54:40.853 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Griff_Boa_Mk2_v1.04.2.oxp/Textures/griff_boa-mk2_normal.png: incorrect data check. 12:55:48.312 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Griff_Boa_Mk2_v1...
by DGill
Thu Aug 21, 2014 3:37 pm
Forum: Expansion Pack
Topic: Help - how to specify escort ships in shipdata.plist
Replies: 2
Views: 2084

Re: Help - how to specify escort ships in shipdata.plist

Thanks cim, that works fine
by DGill
Thu Aug 21, 2014 2:25 pm
Forum: Expansion Pack
Topic: Help - how to specify escort ships in shipdata.plist
Replies: 2
Views: 2084

Help - how to specify escort ships in shipdata.plist

I'm trying to spawn an anaconda with my specified escorts. I'm using Oolite v 1.80 If I use in shipdata (below) a like_ship as a constrictor, for example, I correctly spawn a constrictor with 2 kraits. however if I change the like_ship to anaconda - instead of 2 kraits I get varying numbers of other...