Search found 225 matches

by KZ9999
Sun Sep 27, 2009 12:18 am
Forum: Discussion
Topic: OoliteRS and the quest for document standards
Replies: 18
Views: 3540

Hi Commanders, I have a wee problem with the manual, it doesn't show any of the images. {image.} Empty pylon Is what it shows. I have WIE 8, firefox latest. and adobe reader 9. Anyone know why they don't show? It clear that you are referring to my alpha draft version of the Game Manual. To quote se...
by KZ9999
Sat Sep 26, 2009 11:38 pm
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 37147

Once again KZ drifts through the bb and drops off another doodle after the request for a realistic bird. http://i989.photobucket.com/albums/af19/KZ9999/g8963.png I though I might try taking the logo away from the classic design and this is what I cam up with. The discs at the top are meant to be a ...
by KZ9999
Fri Sep 18, 2009 12:25 pm
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 37147

Turns out that RL (TM) was kind to me this week. :D* Given the ++good feedback to the Ahruman response I whipped up on the Oolite Icon Comp' thread, I present to you the iStarbird in all it's many forms. http://i989.photobucket.com/albums/af19/KZ9999/WhatAhrumanWantedMk2.png One thing i've noticed, ...
by KZ9999
Fri Sep 18, 2009 12:07 pm
Forum: Discussion
Topic: OoliteRS and the quest for document standards
Replies: 18
Views: 3540

OoliteRS and the quest for document standards

Turns out that RL was kind to me this week :D, so here’s the new draft Oolite Reference Sheet . Taking information from both the Ahruman’s PDF Readme and some of the ideas I’ve worked out for the game manual. Now expanded to eight pages it includes: * All table headers now surrounded by a 1pt thick ...
by KZ9999
Tue Sep 15, 2009 12:48 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 104805

Closet Kiwi Spotting
by KZ9999
Tue Sep 15, 2009 12:35 pm
Forum: Discussion
Topic: Tell me about your shader settings
Replies: 28
Views: 8158

[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2") Vendor: NVIDIA Corporation Renderer: GeForce Go 6150/PCI/SSE2/3DNOW! [rendering.opengl.extensions]: OpenGL extensions (125): GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragmen...
by KZ9999
Tue Sep 15, 2009 12:14 pm
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 37147

Hi, I'm just having a quicky squiz at what's happening on BB. Which is a bunch, apparently. Any-ho, did a quick logo mock-up since Ahruman finally let slip on a few details on what he actually wanted, so pay that thread a visit. I want you folks to have a real think about how you use the electronic ...
by KZ9999
Tue Sep 15, 2009 11:46 am
Forum: Discussion
Topic: Oolite Icon Competition
Replies: 160
Views: 79336

KZ strolls past and sees Ahruman's last post. Shakes head and mutters 'Now he tells us!' Shuffles off. Returns a bit later and drops off... http://i989.photobucket.com/albums/af19/KZ9999/WhatAhrumanWantedMaybe.png Mutters with a rye grin 'You can tell he's a Mac user, the logo he wants looks like i...
by KZ9999
Wed Sep 09, 2009 10:16 am
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 37147

Hi-de-hi! <he says ignoring his previous post.*> Back to the rank badges, in correct scale for the bb... http://i989.photobucket.com/albums/af19/KZ9999/BB_Badges_Final.png In order: Harmless, Mostly Harmless, Poor, Average, Above Average, Competent, Dangerous, Deadly Elite, Clock Tower killer, Spam ...
by KZ9999
Fri Sep 04, 2009 4:46 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 104805

Magical waterlogged infants? or Instant babes, Choice!
by KZ9999
Fri Sep 04, 2009 4:29 am
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 37147

Preamble: the follow is not to be taken as that I am acting sniffy or having a go at others. I’m just spelling out a few facts in the simplest way possible. (I admit that I’m a typical kiwi who will call a spade a spade and not a hand held non-mechanical material moving implement using a scoop funct...
by KZ9999
Fri Sep 04, 2009 4:03 am
Forum: Discussion
Topic: Oolite Icon Competition
Replies: 160
Views: 79336

The final variations

Ok now for the final mucking around with the logo... http://i989.photobucket.com/albums/af19/KZ9999/SubmissionVer0c.png No need to name each version as they all are pretty self explanatory. The only thing I will add is that is that all of the three official sets I've posted can be mixed and match to...
by KZ9999
Fri Sep 04, 2009 3:50 am
Forum: Testing and Bug reports
Topic: Oolite Game Manual - W.I.P
Replies: 2
Views: 2530

Just a quick update on the manual. Thanks to both grayman and (always detailed and informative) Commander_McLane I've received some very important corrections. I'll work my way through them and post version a.oa for second round concept checking ETA of Sunday 20 September . In the mean time post any...
by KZ9999
Tue Sep 01, 2009 6:50 am
Forum: Discussion
Topic: Flaky Forum
Replies: 26
Views: 3295

I think the trumbles have stolen an escape pod and are causing havoc in the greater universe. ;) Out here in the wop-wops of the internet, there are numerous sites northern are showing flaky connections. Especially as I'm on the glory's of dial-up. :x Haven't seen any news of a net attacks though.
by KZ9999
Tue Sep 01, 2009 6:36 am
Forum: Discussion
Topic: Wheel Reinvention - The Oolite Icon
Replies: 214
Views: 37147

There's plenty of room to the right of the screen when you're somewhere short like Lave, but with a lot of the OXP locations (I'm thinking here Random Hits and Planetfall, but there are probably others) some of those descriptions go all the way to the right hand side of the screen. Thanks for point...