Search found 2542 matches

by Norby
Thu Apr 11, 2019 5:01 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 145
Views: 74234

Re: [Release] EscortDeck v1.11 and EscortPack v1.2

18:41:19.513 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (escortdeck 1.11): TypeError: w.$EscortDeckHWS._shipsStored is undefined Thank you for the report. You can get this message when you installed Hyperspace Hangar OXP but you have not stored anything into HH yet. I ...
by Norby
Sun Dec 09, 2018 7:43 pm
Forum: Oolite-Linux
Topic: [Solved] Problem with the Saitek X52 joystick under Gentoo linux.
Replies: 20
Views: 3352

Re: Problem with the Saitek X52 joystick under Gentoo linux.

Amon2501 wrote:
Sun Dec 09, 2018 3:08 pm
which one of the available picture hostings should i use here for uploading the screenshots?
https://postimages.org/ works fine.
by Norby
Sun Dec 02, 2018 2:45 pm
Forum: Oolite-Linux
Topic: request linux logfiles [solved]
Replies: 2
Views: 922

Re: request linux logfiles

How about

Code: Select all

ln -s ~/.Oolite/Logs  ~/oolite-saves/Logs
?
by Norby
Mon Nov 19, 2018 5:30 pm
Forum: Suggestion Box
Topic: Viewing ships models in the Expansion pack manager
Replies: 3
Views: 827

Re: Viewing ships models in the Expansion pack manager

The 3D model need to download the whole package first which is not so practical imho. I think a static image would be enough, for example as an url in the manifest file. Moreover if it is missing then the wiki page of ships contain somewhat standardized pictures what the game could download and show...
by Norby
Sat Nov 17, 2018 6:11 pm
Forum: Testing and Bug reports
Topic: Infinite money bug with Multiple lasers OXP
Replies: 8
Views: 1300

Re: Infinite money bug with Multiple lasers OXP

Well, Multiple Lasers OXP is just a .plist config file with laser definitions, the hard part is done by the core game so nothing to be fixed at my side.
by Norby
Sat Nov 17, 2018 5:47 pm
Forum: Suggestion Box
Topic: Pirate Path or Occupation within Oolite
Replies: 18
Views: 2525

Re: Pirate Path or Occupation within Oolite

- "Target facility become Friendly treated as home system with bonuses to markets and services there." Would be a good activity-category pack if not only one home system would be possible but your mission would be to make a base to ally with your gang (and give bonuses, probably after fulfill a loc...
by Norby
Tue Nov 13, 2018 9:14 am
Forum: Expansion Pack
Topic: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)
Replies: 49
Views: 22275

Re: [WIP] FarPlanets OXP v0.4 (Oolite 1.79 recommended)

After a quick look to the code I can not see where is witchpoint distance included into the formula, I see only the nearest mass. Maybe it is not in at all, just the description what you quoted is outdated. I do not know, it was too long time ago to remember, please test it.
by Norby
Mon Nov 12, 2018 6:42 pm
Forum: Discussion
Topic: Easy fix to FPS lag and frame rate issues
Replies: 5
Views: 1195

Re: Easy fix to FPS lag and frame rate issues

About CustomShields.oxz there is a line in Scripts/customshields.js where you can turn off the effects and keep the functionality:

Code: Select all

this.customshieldsdamageeffects = "sparks";     //choices: "damage" , "blownpanels" , "sparks" , "off"
by Norby
Mon Nov 12, 2018 6:36 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 145
Views: 74234

Re: [Release] EscortDeck v1.11 and EscortPack v1.2

No sell option implemented because you always able to remove the package which will remove the equipment as well. But you can fix your rear view by increasing the second number of view position (height) in your shipdata.plist, for example: <key>view_position_aft</key> <string>0.0 10.1 -3.0</string>
by Norby
Tue Nov 06, 2018 9:22 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 303767

Re: Tales from the spacelanes...

The situation is imaginable: you simply was unlucky enough that your cat got injured when slept on the shield, so bots must heal it first to get access to the shield. ;)
by Norby
Tue Nov 06, 2018 9:15 pm
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 2806

Re: Falcon Turrets

DavidG wrote:
Tue Nov 06, 2018 11:35 am
What do I replace it with?
Another way if you remove the player_ part from the turret key within Falcon-S-player:

Code: Select all

<string>bweed-falcon-turret 0.0 6.5 -9.5 0.25 0.75 0.0 0</string>
<string>bweed-falcon-turret 0.0 -6 -9.5 0.25 -0.75 0.0 0</string>
by Norby
Tue Nov 06, 2018 5:18 pm
Forum: Discussion
Topic: Falcon Turrets
Replies: 14
Views: 2806

Re: Falcon Turrets

DavidG wrote:
Tue Nov 06, 2018 7:03 am
where would I check for damaged subentities?
Check after destroyed ones in external view, while caps lock is on you can rotate the camera around.
If you change your target lock to a new target then you should be see them turning to the new direction.
by Norby
Mon Nov 05, 2018 8:37 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 77142

Re: [Release] Spicy Hermits

spara wrote:But how much?
I think up to 10k and a higher energy recharge. NPC Shields also a good idea when available.
by Norby
Sat Oct 20, 2018 9:11 am
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 346
Views: 148201

Re: The Shipyard at the End of the Ooniverse. Modeller's bit.

to skin and code it Nice ship! Maybe a simple skin is enough in the first version, like the full metal ones in the recent screenshots topic. In this way you can save the hard work of proper texture making. Another simple way is what I used on Granite Ships , without hand-drawn unfolded textures I j...
by Norby
Sat Oct 20, 2018 8:06 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1451
Views: 338364

Re: Scripters cove

Nite Owl wrote:
Sat Oct 20, 2018 8:02 am
The gauge is now installed on my Coluber HUD and updating properly.
Nice work, congrats! :)