Search found 2558 matches

by Norby
Mon Mar 23, 2020 8:54 am
Forum: Expansion Pack
Topic: Escape Pod as Standard OXZ
Replies: 9
Views: 478

Re: Escape Pod as Standard OXZ

the pirates could do the same. If they don't have a tugship then all they'd need is one of then to have fuel scoops, refuel the player ship, ransom, eject or enslave the pilot. Even if they couldn't do that, they could fully destroy the ship and scoop the alloys. There is a big risk to attempt thes...
by Norby
Sat Mar 21, 2020 4:31 pm
Forum: Expansion Pack
Topic: Escape Pod as Standard OXZ
Replies: 9
Views: 478

Re: Escape Pod as Standard OXZ

Alternatively use the ship as a big escape capsule: an emergency shutdown procedure ejects the instable fuel to prevent explosion, leaving the ship without energy but technically immune to further hits. When attackers see that the ship is disabled then just steal cargo and left it alone. Later a tug...
by Norby
Sun Mar 15, 2020 11:18 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3274

Re: Why was the difficulty of pirates set so high?

An energy-consuming speed boost of ships which missing Injectors is a good idea imho. To make it unusable in attack (so only for run) it can consume frontal shields too and lock steering. I can imagine auto turn on in the red speed area (top 20%). This way new Commanders can survive pirate attacks (...
by Norby
Sun Mar 15, 2020 3:43 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 3274

Re: Why was the difficulty of pirates set so high?

Welcome Rekrul in the Ooniverse! I think you should check these: HUDSelector You can test and change your HUD during flight between all installed and compatible ones. In addition this OXP allow you to change the non linear and ultra zoom state of your scanner by pressing mode key (b) when HUD Select...
by Norby
Mon Mar 09, 2020 9:34 pm
Forum: Expansion Pack
Topic: Normal, Specular and Gloss Maps Pack for 1.88+
Replies: 18
Views: 3347

Re: Normal, Specular and Gloss Maps Pack for 1.88+

Astonishing difference! Thank you very much! Must be in the manager. ;)
by Norby
Thu Mar 05, 2020 8:25 pm
Forum: Expansion Pack
Topic: Hard Way
Replies: 11
Views: 7125

Re: Hard Way

How about adding auto eject when run out of fuel, instead of just explode? Like this: if( player.ship.abandonShip() ) { player.consoleMessage("Out of fuel, auto eject!", 10); } else { player.consoleMessage("Out of fuel, bye bye...", 10); player.ship.explode(); } Some more message would be good also,...
by Norby
Mon Mar 02, 2020 8:37 pm
Forum: Discussion
Topic: Piloting the Interceptor
Replies: 48
Views: 5049

Re: Piloting the Interceptor

My guess is this file . After unzip you can edit the shipdata.plist which is a text file. Below the "griff_normalmapped_viper-interceptor-player" label set max_cargo, max_flight_speed as you wish. All entries are described here . Note this is not working alone, you must install "Griff's Normalmapped...
by Norby
Mon Mar 02, 2020 8:08 pm
Forum: Expansion Pack
Topic: HyperCargo OXP
Replies: 52
Views: 25225

Re: HyperCargo OXP

dybal wrote:
Mon Mar 02, 2020 6:04 pm
how to get edit perms to the OXP page in the wiki, how to update the OXP Manager
Ask maik in private message for wiki login and read through the first post in The All-in-One Guide to OXZ Packaging and Distribution.

Good luck & be persistent! ;)
by Norby
Mon Mar 02, 2020 7:49 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.101
Replies: 133
Views: 81372

Re: [RELEASE] Towbar OXP v0.101

Cmd Northgate wrote:
Fri Feb 28, 2020 4:10 pm
should this be version 1.01?
No, it's intentional. 8)
by Norby
Sun Feb 23, 2020 1:22 pm
Forum: Discussion
Topic: OMG what did I accidently turn on..!?
Replies: 3
Views: 767

Re: OMG what did I accidently turn on..!?

unaffected by any laser I have (yes, even RimmerAce one) The only laser which is effective against these ships: OMGLaser My leaser hists does not affects some enemies. I saw this as a side effect of HardShips OXP. If you use it then try uninstall this package and see if it still happen or not. Yes,...
by Norby
Sun Feb 23, 2020 10:09 am
Forum: Oolite-PC
Topic: Can I invert my mouse controls..?
Replies: 3
Views: 1655

Re: Can I invert my mouse controls..?

There is a Reverse Y Control OXP which maybe good for you, try it. Note you need the variant with "Y" in the name, the normal Reverse Control OXP doesn't reverse the vertical axis.
by Norby
Sun Feb 23, 2020 8:56 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.101
Replies: 133
Views: 81372

Re: [RELEASE] Towbar OXP v0.101

Towbar v0.101 is online, thanks to phkb for these:

-Fixed two invalid reference errors in the towbar mission script.
-Some minor spelling/grammar corrections.
by Norby
Tue Feb 18, 2020 11:02 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.101
Replies: 133
Views: 81372

Re: [RELEASE] Towbar OXP v0.99

Thanks phkb, I simply didn't remebered to this feature, even I made it 6.5 years before. :)

The wiki description: Towbar Compatible Injectors
by Norby
Sun Feb 09, 2020 2:29 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.101
Replies: 133
Views: 81372

Re: [RELEASE] Towbar OXP v0.99

Thank you for the feedbacks! Now I assume there is no serious problem with the new version so I uploaded it into the OXP manager. Enjoy! :)
by Norby
Sun Dec 29, 2019 4:24 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.101
Replies: 133
Views: 81372

Re: [RELEASE] Towbar OXP v0.98

you cannot activate the laser reductor without the towbar being installed. The reductor is turned on by default, so it should work if equipped and not damaged. Just without towbar you can not deactivate it. About a new version, well... I made many fixes long time ago but left unreleased in my disk ...