Search found 49 matches

by Capt. Reynolds
Wed Dec 25, 2013 3:02 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 716
Views: 199320

Re: Split: Re-scaling experiment

Wow, you know what? As a ship builder, it does affect me, and others... I can't see how. As long as you know that in order to match up with the pre-existing scales, a ship needs to be in a putative range of x to y metres, what does it matter if that range is 5-20 or 50-200? Or even 500-2000? As lon...
by Capt. Reynolds
Wed Dec 25, 2013 1:33 am
Forum: Discussion
Topic: Where do I go from here?
Replies: 23
Views: 4503

Re: Where do I go from here?

This link from a thread in Outworld has a pretty good rundown on what's hot or not in recent cards. It's American, but a quick search on ebay for the card type wherever you may be should give you some good ideas of price.
by Capt. Reynolds
Wed Dec 25, 2013 1:29 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 716
Views: 199320

Re: Split: Re-scaling experiment

Wow. You know what? I play Oolite. It works. I don't care if thing X is eleventy-three times bigger/smaller/more purple than it "should" be or not. I don't care if things from fictional universe A don't match up with things in fictional universe B without having to adjust their scale or specificatio...
by Capt. Reynolds
Sun Dec 22, 2013 3:28 pm
Forum: Discussion
Topic: Split: Difficulty for new players
Replies: 306
Views: 40261

Re: Split: Difficulty for new players

The main problem is the torus drive, it's an uber device that gives the player a serious advantage over the npcs. Even when used in the lane. I'd have to disagree with this too. The only advantage I can see is when you use it to chase down a target who's running away on injectors, and you can only ...
by Capt. Reynolds
Sun Dec 22, 2013 4:09 am
Forum: Discussion
Topic: Split: Difficulty for new players
Replies: 306
Views: 40261

Re: Split: Difficulty for new players

So far, I think the best solution to the off-lane issue is to leave the mechanics as they are, and make going off-lane unpredictably dangerous via occasional pirate nets and Thargoid patrols. As for the "boring" bits, I think Capt. Reynolds is right: this is a game which requires patience and perse...
by Capt. Reynolds
Sat Dec 21, 2013 11:31 am
Forum: Discussion
Topic: Split: Difficulty for new players
Replies: 306
Views: 40261

Re: Split: Difficulty for new players

Am I the only person here who thinks this is a non-problem? Nope. As far as I can tell, buried under the last umpteen pages is the problem of making the "boring" mass-locked inbound bits less boring for the new player. If they get put off by that, chances are they'd never stick with the game to the...
by Capt. Reynolds
Fri Dec 20, 2013 1:52 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 358226

Re: Tales from the spacelanes...

Oh god, if they can't tell the difference between a cargo container and a unpowered ship or similar...

I now have a mental image of a Scavenger turning up for a maintenance overhaul with a derelict Anaconda jammed in its fuel scoop, the pilot saying "dunno what's wrong but the handing's gone to pot".
by Capt. Reynolds
Fri Dec 20, 2013 1:46 pm
Forum: Outworld
Topic: To Those I know Or Not
Replies: 39
Views: 12827

Re: To Those I know Or Not

Good luck, and never stop fighting.
by Capt. Reynolds
Tue Dec 17, 2013 3:08 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 444093

Re: David Braben's Elite: Dangerous

Wolfwood wrote:Here's a handy hierarchy chart for graphics cards:
http://www.tomshardware.com/reviews/gam ... 107-7.html
Thanks for this, it's brilliant!

I can feel a much-needed shift from Tier 21 to Tier 9 coming on after the seasonal chaos subsides...
by Capt. Reynolds
Tue Dec 17, 2013 1:31 pm
Forum: Oolite-PC
Topic: Saitek Cyborg X
Replies: 7
Views: 5723

Re: Saitek Cyborg X

Solution: bought Thrustmaster T16000M Looks like a good piece of kit - shame about the Cyborg X but I don't think Saitek exactly did themselves any favours with that one, judging by what I've seen online. I've just switched to a Saitek X52 setup and have to say they're not half bad, even if the ide...
by Capt. Reynolds
Tue Dec 17, 2013 1:06 pm
Forum: Expansion Pack
Topic: Useful MFDs [mini-OXP]
Replies: 21
Views: 13706

Re: Real Life Dates [mini-OXP]

Cody wrote:You had a basement? Luxury! When I were a lad...
You were a lad? Luxury!

When I were a tadpole...
by Capt. Reynolds
Mon Dec 16, 2013 7:06 pm
Forum: Suggestion Box
Topic: Witchdrive Injector Regulators
Replies: 7
Views: 2820

Re: Witchdrive Injector Regulators

Apart from cost, how would this vary from Military Fuel Injectors?
by Capt. Reynolds
Fri Dec 13, 2013 4:18 pm
Forum: Suggestion Box
Topic: Split: Engine trails
Replies: 16
Views: 6580

Re: Split: Engine trails

Zireael wrote:I think we're all influenced by the amazing eye-candy E:D is :)
To be fair, I've not even looked at it.
by Capt. Reynolds
Fri Dec 13, 2013 3:59 pm
Forum: Suggestion Box
Topic: Split: Engine trails
Replies: 16
Views: 6580

Re: Split: Engine trails

It's weird that this thread should materialize just when I'm thinking something vaguely similar... I was thinking how cool it would be to have missile con-trails, generated in the same way as the aforementioned fuel leak but less diffuse, maybe fading out after 15-30 seconds. Locking up several targ...
by Capt. Reynolds
Thu Dec 05, 2013 1:32 pm
Forum: Discussion
Topic: Targeting?
Replies: 4
Views: 1471

Re: Targeting?

I do believe you might be needing the Scanner Targeting Enhancement - only 450Cr from your nearest Tech Level 12 system!