Search found 1478 matches

by Redspear
Thu May 28, 2020 6:45 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

The atmosphere shader values are exempt and can be set to really anything you like, as long as the result is pleasing to the eye, because atmosphere is essentially an effect, not an actual lit object. Does it not follow then that, to enhance the atmosphere effect, there might be a less raw lighting...
by Redspear
Thu May 28, 2020 6:04 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

It is recommended that you use the same radiance and exposure values for both shaders. Presumably this is for a sense of visual consistency rather than to prevent anything from 'breaking'? Values like 3.0 and 2.0 respectively seem to have good initial results, but you are welcome to experiment and ...
by Redspear
Thu May 28, 2020 2:22 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

FWIW, if you want to try lots of different oxps with the rescaling project then the safest way is to deactivate both rescale_plus and recsale_modest. Here's what you'll lose however... If you use rescale_modest instead of rescale_plus then you will lose the bulk of the reduction to masslock duration...
by Redspear
Thu May 28, 2020 1:33 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

Thanks all! Regarding the overall appearance and lighting, I would recommend switching to the latest fragment shaders for 1.89 (revision 104f9c0). There have been some corrections made to lighting, plus you get the chance to ramp up the sun radiance, which makes things look much better in my opinion...
by Redspear
Thu May 28, 2020 9:42 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

Hi Gizmo, thanks for letting me know. Firstly, I'm a bit confused by your message as you mention both github and trunk. Few points here: I haven't put anything on github for a long time, so you might want to check whichever version you're downloading. NSPropertyList.m is not a file that I have chang...
by Redspear
Wed May 27, 2020 7:57 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

I seem to remember a picture somewhere on these boards showing a cobra 3 in oolite being about the size of a football field... Here it is :P So in standard oolite, issues of scale are made all the more apparent by the fact entities that show up on scanner are typically too big (ships at 300%) and e...
by Redspear
Wed May 27, 2020 3:49 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

Congrats on your first release! Thanks :) Now that I have a working Linux build (thanks to Commander_X): I really like the way the game play / immersion changes. Thanks again and thanks for your thoughts! However, I'd rather don't reduce the reported distance from STE as, for me, the distances seem...
by Redspear
Sat May 23, 2020 11:03 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

Quick test build release: Win 64 Test Build There's a few other things in there: 30/20km scanner as seen in some of my pics Target scanner text as suggested by Disembodied Dulled target reticles (I've always found them to be a bit overbearing) Rescale _Plus is enabled by default. If you'd like to tr...
by Redspear
Sat May 23, 2020 8:39 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

Ah yes, that makes perfect sense.
The oxp doesn't define sun radius and so it defaults to the preset values...

Looks like I'll have to include it as a core change.
by Redspear
Sat May 23, 2020 7:21 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

Strange, either "Modest" or "Plus" oxp dropped over a self-build (nightly) show that type of sun. That's the size you get without either of the the oxps being active. Could you please check that whichever one you're using is unzipped and placed in the addons folder with an .oxp extension (obvious I...
by Redspear
Sat May 23, 2020 1:06 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

Commander_X wrote:
Sat May 23, 2020 12:51 am
Quick question -- is the sun expected to have the size like in the another_commander's screenshot below ?
Not in my build.
by Redspear
Fri May 22, 2020 9:17 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

And at the other end of the scale... Ra this time, again with: float cosThreshold = -1.333333e-6 * atmRadius / 10 + 0.17333333; https://i.postimg.cc/QCW14L7S/oolite-1114.png https://i.postimg.cc/q7kck5fM/oolite-1115.png I could spend ages tweaking this but I think that's a pretty good consistency am...
by Redspear
Fri May 22, 2020 12:59 pm
Forum: Discussion
Topic: Progress
Replies: 2024
Views: 499346

Re: Progress

Awesome! I look forward to playing with this 8)
by Redspear
Fri May 22, 2020 12:55 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

I think I got this one that looks good for the three sizes I tried: Ra, Lave and Reorte. You can try giving it a go if you want: float cosThreshold = -1.11055807437937e-7 * atmRadius + 0.1511346252; cosThreshold varies from 0.12 (Ra) to 0.08 (Reorte). Note that we are not dividing radius by 10 with...
by Redspear
Thu May 21, 2020 6:19 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 710
Views: 198809

Re: Split: Re-scaling experiment

I think I got this one that looks good for the three sizes I tried: Ra, Lave and Reorte. You can try giving it a go if you want: Thanks. I'll try it at some other planets, likely Diso, Tionisle, Isionor, Leesti and Ontiat. cosThreshold varies from 0.12 (Ra) to 0.08 (Reorte). Note that we are not di...