Search found 603 matches

by PhantorGorth
Tue Apr 25, 2017 8:58 pm
Forum: Porting to other platforms
Topic: Excel Spreadsheet
Replies: 8
Views: 6771

Re: Excel Spreadsheet

Link to spreadsheet has been updated.
by PhantorGorth
Tue Apr 25, 2017 8:52 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 13760

Re: Repopulation of the Ooniverse?

Fixed :oops:
by PhantorGorth
Tue Apr 25, 2017 8:33 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 13760

Re: Repopulation of the Ooniverse?

@pleiadian

Have a look at this thread: 6286. It disolves into handbags at dawn towards the end :oops: :lol: but sorts itself out. It includes some interesting ideas (and not just from me).
by PhantorGorth
Mon Apr 24, 2017 8:56 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map
Replies: 86
Views: 46981

Re: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map

Dropbox broke how public links are done so links to all my Oolite stuff are broken. So instead I am moving my files to my personal web site.

New URL is now: http://bit.ly/OoliteInteractiveMap

Please use this link rather than a direct one.
by PhantorGorth
Sat Apr 02, 2016 9:39 pm
Forum: Outworld
Topic: Ordnance Survey map of Mars...
Replies: 11
Views: 5648

Re: Ordnance Survey map of Mars...

Yeah, noticed Quorn. I thought that was a villiage just north of my home city of Leicester and famous for the Quorn hunt. (As well as meat substitute)
by PhantorGorth
Sun Jan 11, 2015 6:47 pm
Forum: Expansion Pack
Topic: BGS and new backgrounds
Replies: 10
Views: 3538

Re: BGS and new backgrounds

This wiki page I wrote may help:

http://wiki.alioth.net/index.php/Handli ... JavaScript

Phantor
by PhantorGorth
Sun Jan 11, 2015 6:08 pm
Forum: Expansion Pack
Topic: A little help with JS and plist
Replies: 4
Views: 2370

Re: A little help with JS and plist

The plists in Oolite are not accessed directly nor can you load an external file of your own. You can access data stored in missiontext.plist or you can put in a objects and arrays in the javascript files of your OXP/Zs The simplist is in the Javascript using Object or arrays: Objects syntax: {<prop...
by PhantorGorth
Tue Dec 30, 2014 3:17 pm
Forum: Suggestion Box
Topic: Different expansions for different saved games.
Replies: 13
Views: 6935

Re: Different expansions for different saved games.

Another method is the one I used use to switch between different testing set-ups and normal playing. As a Linux user I can use symbolic links via the "ln -s <source_folder> <new_folder>" command to link a folder to somewhere else at the same time as its true location. You can use this for the Addons...
by PhantorGorth
Sat Dec 06, 2014 9:44 pm
Forum: Discussion
Topic: 3D F6 chart screen?
Replies: 5
Views: 3399

Re: 3D F6 chart screen?

There's also Jens' 3D prototype . The problem potentially being solved there is that the inter-system distance uses a slightly odd algorithm so that the distance between systems is not what you would expect by using Pythagoras on their positions - so you get oddities like Usinribe-Teusatve being a ...
by PhantorGorth
Mon Nov 03, 2014 2:26 pm
Forum: Discussion
Topic: The Oolite chatroom
Replies: 344
Views: 123918

Re: The Oolite chatroom

I'm fine. Playing catch up on the forums. The game has progressed quite a lot since 1.76. I see Mibbit doesn't work for the chatroom, so I'm going to have to find another program that I like the look of to use. Mibbit have been banned from a lot of IRC networks I believe. Xchat2 was reasonable and ...
by PhantorGorth
Mon Nov 03, 2014 1:23 pm
Forum: Discussion
Topic: The Oolite chatroom
Replies: 344
Views: 123918

Re: The Oolite chatroom

Hello Leafy,

Long time no see!

How are you?

PG
by PhantorGorth
Tue Oct 21, 2014 7:39 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map
Replies: 86
Views: 46981

Re: [WIP - UPDATED (v0.7.3 10-Oct-14)] Oolite Interactive M

Updated Release: Version 0.7.4 http://bit.ly/Oolite2DMap The Galaxy Seed dialog has been modified to allow you to save seeds with names: Default button has been hidden (only appears if your browser does not support HTML5 LocalStorage) and you can use the "Oolite Default" option in a new drop-down i...
by PhantorGorth
Thu Oct 09, 2014 11:28 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map
Replies: 86
Views: 46981

Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Updated Release: Version 0.7.3

http://bit.ly/Oolite2DMap
  • There is a new Galaxy Seed button. Click on this to change or reset the Galaxy seed numbers.
by PhantorGorth
Sat Jan 04, 2014 10:09 am
Forum: Discussion
Topic: Help us make Oolite more immersive!
Replies: 67
Views: 11722

Re: Help us make Oolite more immersive!

- to allow saving at a non-main station, that station has to be in the same place when the game is reloaded. They're positioned relative to the three main objects (witchpoint, planet, sun) so moving those objects breaks that. That doesn't make it impossible but it makes it harder - you can't simply...
by PhantorGorth
Mon Dec 30, 2013 5:33 pm
Forum: Suggestion Box
Topic: OXP idea: Seeking those with radio DJ/Announcer experience
Replies: 52
Views: 15913

Re: OXP idea: Seeking those with radio DJ/Announcer experien

1.79 now at least has a single sound library used on all platforms, which makes it practical to add new features without needing massive coordination between two or three different devs. So if you want any more features, now is a better time to ask than a few months ago was. Access to the ogg file ...