Search found 586 matches

by Astrobe
Mon May 20, 2019 6:27 pm
Forum: Suggestion Box
Topic: On Orbits & Sun Distance
Replies: 21
Views: 404

Re: On Orbits & Sun Distance

No problem, my English may be lacking too. The computation for the position of the sun looks complicated in the source. There's at least two or three configuration keys involved ( http://wiki.alioth.net/index.php/Planetinfo.plist ), but it seems to me that the computations work in our favor: the sun...
by Astrobe
Mon May 20, 2019 4:42 pm
Forum: Discussion
Topic: Some questions
Replies: 3
Views: 70

Re: Some questions

2. I've downloaded a few OXPs but is it possible to reduce the number of CPU ships with witch space fuel injectors. I find over 80% of them have them and run. I'd like to locate the piece of code that sets up ship layouts and modify it myself but don't know where to look. Am playing on the Mac. You...
by Astrobe
Sun May 19, 2019 9:45 am
Forum: Suggestion Box
Topic: On Orbits & Sun Distance
Replies: 21
Views: 404

Re: On Orbits & Sun Distance

If the issue is to vary the system's configuration so that it doesn't always look the same, "all you have to do" is to rotate the planet around the Witchpoint. As i understand it, when the system is generated, everything is set up in relation to the witchpoint. So in order to 'move' the witchpoint ...
by Astrobe
Sat May 18, 2019 4:22 pm
Forum: Outworld
Topic: What are the 'old' commanders doing nowadays ?
Replies: 27
Views: 4801

Re: What are the 'old' commanders doing nowadays ?

Judging from the dates on my save files I was away from Oolite for over a year. I switch to Minetest, a FOSS game engine for Minecraft-style games. I wanted to resurrect somehow a game that went under, Firefall. I got caught again in game design issues, only even harder than in Oolite because of the...
by Astrobe
Sat May 18, 2019 10:36 am
Forum: Suggestion Box
Topic: On Orbits & Sun Distance
Replies: 21
Views: 404

Re: On Orbits & Sun Distance

To me, the fact that the bodies are not moving while in the system is not a problem. Players are usually in a system an hour or two maximum, so I think the system's bodies don't have the time to move in a noticeable way. IMO one should refrain from thinking in terms of distances and more in terms of...
by Astrobe
Thu May 16, 2019 9:34 pm
Forum: Suggestion Box
Topic: On Orbits & Sun Distance
Replies: 21
Views: 404

Re: On Orbits & Sun Distance

On the viability of sun-skimming, one could make repairs and refueling at a station cost much more time (on the in-game clock). Players doing contracts could then use sun skimming as a joker when late, or as a way to run more contracts simultaneously. I think it should be relatively fair in the base...
by Astrobe
Tue Jul 17, 2018 5:06 pm
Forum: Suggestion Box
Topic: OXPs by popularity
Replies: 6
Views: 1628

Re: OXPs by popularity

You don't want to download the most popular OXZs; you want to download a set of OXZs that work well together. Minetest - the game I'm currently playing with - has the concept of "subgames". Minetest has tons of mods like Oolite and you can download'em'all if you want. But what you'd rather do is to ...
by Astrobe
Mon Apr 09, 2018 6:51 pm
Forum: Suggestion Box
Topic: Defensive Turrets for ships
Replies: 17
Views: 3504

Re: Defensive Turrets for ships

Some time ago someone asked a question about newtonian physics and I made prototype for it (basically you remember the velocity vector and force it to stay the same). At the same time there is this problem that big trader ships are a bit boring because they "have to" be slow and not maneuverable, ot...
by Astrobe
Tue Mar 06, 2018 11:24 pm
Forum: Discussion
Topic: Any Twitch streamer here?
Replies: 9
Views: 2099

Re: Any Twitch streamer here?

I have streamed Oolite about twenty hours total on SmashTV (formerly HitboxTV) at the end of last year. Hitbox has far less viewers than Twitch, but I never got Twitch to make my stream appear in the live streams list - I suspect probably due to the low quality of my stream because I have very littl...
by Astrobe
Tue Jan 09, 2018 8:20 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 186
Views: 52077

Re: [WIP] GalCop Missions

That's a good suggestion. Perhaps a way to combine a and c would be to give the equipment a maximum lifespan; while it is active the player can see the beacon. When the player "consumes" all of the lifespan the equipment, it breaks and has to be repaired (however it would mean that a way to proactiv...
by Astrobe
Tue Jan 09, 2018 5:33 pm
Forum: Suggestion Box
Topic: Enhance my savegame
Replies: 6
Views: 2411

Re: Enhance my savegame

spud42 wrote:
Tue Jan 09, 2018 3:27 pm
might be a bit complicated, the next person would have to have the exact same OXZ's installed as well.
There's A_C's OOlite-in-a-VM thingy. It's a bit heavy though (178Mo IIRC) and it requires Windows.
by Astrobe
Mon Jan 08, 2018 5:49 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 186
Views: 52077

Re: [WIP] GalCop Missions

Maybe the space compass reference could be very inaccurate at first and then become more and more accurate as the player gets closer?
by Astrobe
Sat Jan 06, 2018 5:58 pm
Forum: Expansion Pack
Topic: Ideally Imperfect OOniverse: Calibrated Hyperspace jumps.
Replies: 14
Views: 1860

Re: Ideally Imperfect OOniverse: Calibrated Hyperspace jumps.

Hmmm... What if we make it so that the player lands at the same coordinates in the new system? Given that the WP is always (0,0,0), it's the only safe place to jump from. Otherwise one might end up in the sun, a ship, an asteroid, a planet or a station (one should make an exception for wormholes spa...
by Astrobe
Thu Jan 04, 2018 5:40 pm
Forum: Outworld
Topic: Design flaw in intel processors...
Replies: 9
Views: 2405

Re: Design flaw in intel processors...

yeah read that last night on another forum.... oops!! but not really... it affects intel processors from the last 10 years! so flaw has been around for a while . allowing speculative reads into protected kernal space without checking permissions? big oops... Nope. Specter and/or Meltdown also affec...
by Astrobe
Mon Jan 01, 2018 4:17 pm
Forum: Outworld
Topic: Happy ***
Replies: 16
Views: 3286

Re: Happy ***

Happy new year with many good news to everyone.