Search found 14891 matches

by Cody
Thu Nov 25, 2021 10:33 pm
Forum: Discussion
Topic: Stranger things in Oolite... Or "too difficult at start"
Replies: 23
Views: 512

Re: Stranger things in Oolite... Or "too difficult at start"

albanlusitanae wrote: Thu Nov 25, 2021 10:17 pm Can't we stop, drop the cargo, wait for them to turn yellow, repick the cargo and run?
You can try!
by Cody
Thu Nov 25, 2021 9:55 pm
Forum: Discussion
Topic: Galaxy seeds and system properties
Replies: 168
Views: 45813

Re: Galaxy seeds and system properties

Way beyond my ken, is this - but might the Scenarios thingy help?
by Cody
Thu Nov 25, 2021 6:45 pm
Forum: Discussion
Topic: Stranger things in Oolite... Or "too difficult at start"
Replies: 23
Views: 512

Re: Stranger things in Oolite... Or "too difficult at start"

arquebus wrote: Thu Nov 25, 2021 5:51 pmAha! I will give that a shot.
When feeding pirates, slow right down or stop, then pedal to the metal when they turn yellow.
by Cody
Thu Nov 25, 2021 4:46 pm
Forum: Discussion
Topic: Stranger things in Oolite... Or "too difficult at start"
Replies: 23
Views: 512

Re: Stranger things in Oolite... Or "too difficult at start"

arquebus wrote: Thu Nov 25, 2021 3:54 pmI can't outrun them, I can't fight them, so I just die.
You can dump cargo, which is what they're after. Drop enough, and they'll stop attacking you and turn yellow.
by Cody
Thu Nov 25, 2021 12:01 pm
Forum: Expansion Pack
Topic: Naval Grid OXP
Replies: 39
Views: 31991

Re: Naval Grid OXP

Cholmondely wrote: Thu Nov 25, 2021 9:41 am Disembodied... supreme master of handwavium.
<chortles> Ain't that the truth!
by Cody
Thu Nov 25, 2021 12:17 am
Forum: Discussion
Topic: Stranger things in Oolite... Or "too difficult at start"
Replies: 23
Views: 512

Re: Stranger things in Oolite... Or "too difficult at start"

Well then... rip out all those expansions and start a proper game!
by Cody
Wed Nov 24, 2021 11:53 pm
Forum: Discussion
Topic: Stranger things in Oolite... Or "too difficult at start"
Replies: 23
Views: 512

Re: Stranger things in Oolite... Or "too difficult at start"

Have you taken on any parcel delivery contracts? That bandit is "Clean", which usually means it's an assassin.
If not, something else is going on, as clean ships shouldn't be attacking you, especially in formation.
by Cody
Wed Nov 24, 2021 10:46 pm
Forum: Discussion
Topic: Stranger things in Oolite... Or "too difficult at start"
Replies: 23
Views: 512

Re: Stranger things in Oolite... Or "too difficult at start"

The AI is smarter, which means you will have to proceed with caution - pick your destinations carefully.
The "Easy" start option may be a good choice if you are struggling.

I don't recall classic Elite having different levels of difficulty (I played BBC Elite).
by Cody
Tue Nov 23, 2021 6:49 pm
Forum: Suggestion Box
Topic: Ship condition
Replies: 3
Views: 5871

Re: Ship condition

<grins> One careful owner?
by Cody
Mon Nov 22, 2021 1:05 pm
Forum: Discussion
Topic: HUD elements: which are essential, delightful, superfluous?
Replies: 18
Views: 3746

Re: HUD elements: which are essential, delightful, superfluous?

Cholmondely wrote: Sun Nov 21, 2021 11:50 pm Any chance that you could write a short piece extolling the virtues as regards HUDs?
<chuckles> I could ramble on about screen-clutter, information-overload, distractions, etc - but I'll see what I can do.
by Cody
Tue Nov 16, 2021 11:49 pm
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 813
Views: 197780

Re: Her Imperial Majesty's Space Navy

You get a JavaScript exception and no navy base? I get a functioning navy base and this: 23:37:33.081 [WARNING]: Warning! Global namespace polluted by: 23:37:33.088 [WARNING]: ["navyStation"] <scratches head> Something wrong in the HIMSN script? And unforgiving Jobsian kit up to its usual ...
by Cody
Tue Nov 16, 2021 3:46 pm
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 813
Views: 197780

Re: Her Imperial Majesty's Space Navy

... are you suggesting that the IS bases should be in the livery of the top ship, while the sunwards bases should be in the livery of the bottom ship? If the bases are going to be "liveried", then they should all be like the bottom ship - the darker, the better! As for the logo: as Big D ...
by Cody
Mon Nov 15, 2021 2:44 pm
Forum: Discussion
Topic: Fuel leak
Replies: 16
Views: 3370

Re: Fuel leak

Cholmondely wrote: Mon Nov 15, 2021 2:28 pm... I presume is a "Vanilla game code" event.
You only get that particular leak in the fourth octant.
by Cody
Sun Nov 14, 2021 12:31 pm
Forum: Discussion
Topic: Oolite Wiki: Oolite scripting/javascript reference pages
Replies: 2
Views: 214

Re: Oolite Wiki: Oolite scripting/javascript reference pages

In the case of Cheyd's nav buoy, the oxp is preferable, as it looks better (shaders?) and moves better.