Search found 122 matches

by Makara
Thu Feb 16, 2012 2:35 pm
Forum: Expansion Pack
Topic: OXP RPM
Replies: 7
Views: 1617

Re: OXP RPM

if an oxp of mine is not popular(it may be but how would I know :wink: )then I probably will not waste time improving it. http://www.s-and-j.co.uk/smilies/idea.gif Suggestion: don't tinker with the ones being downloaded - they are popular. Fix the ones that aren't! A nice analogy, and a very intere...
by Makara
Sun Feb 05, 2012 5:53 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 87064

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5 (28/01/12

Capt. Murphy wrote:Makara - that's a lovely screenshot, would you mind if I added it to the collection in the first post and on the escort contracts wiki page
Be delighted for you to make use of it.

It's good that even with the graphics turned way down Oolite still produces some photogenic moments :mrgreen:
by Makara
Sat Feb 04, 2012 8:19 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 87064

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5 (28/01/12

The last line currently reads mission.setInstructionsKey(escortrepstring, "Escort_Contracts_Rep"); and it should be mission.setInstructions(escortrepstring, "Escort_Contracts_Rep"); Yep - this turned the trick and my ITHA Rep is now displayed as good. Despite the very next contract waltzing straigh...
by Makara
Fri Feb 03, 2012 5:36 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 87064

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5 (28/01/12

Very fond of this OXP - it's a useful income source for my zero-tonnage variant and provides a different style of combat (no more idly heading away & sniping, you have to stay close to the mother). Also gives lots of shouting at the screen moments -"Oh no - pirate cove", "Stop attacking them!", "Gah...
by Makara
Sun Jan 29, 2012 12:26 pm
Forum: Discussion
Topic: Confessions of a cheater - WARNING: contains spoilers
Replies: 15
Views: 3723

Re: Confessions of a cheater - WARNING: contains spoilers

4. The Kill the Dead Tharglets Cheat This feels like a cheat to me. When the parent Thargoid has died and the baby Tharglets go off-line, you can scoop them for credits or shoot them for kills. Shooting a dead droid Tharglet is hardly the toughest assignment in town, but after a major Thargoid inva...
by Makara
Fri Jan 27, 2012 1:34 pm
Forum: Discussion
Topic: HUD elements: which are essential, delightful, superfluous?
Replies: 14
Views: 2273

Re: HUD elements: which are essential, delightful, superfluo

I don' know, it's not immediately obvious which info is which. What are the two red bars in the screen centre, I assume one is laser temperature? Yep - Speed on the left, Laser temp on the right. Personally I prefer a gentler approach to labelling - with most gauges you get used to what they repres...
by Makara
Fri Jan 27, 2012 6:45 am
Forum: Discussion
Topic: HUD elements: which are essential, delightful, superfluous?
Replies: 14
Views: 2273

Re: HUD elements: which are essential, delightful, superfluo

Agreed on the pitch/roll indicators - they can very much be tucked off to one side. Although I am used to the binary on/off nature of keyboard maneuvering... While I do find it interesting to see some of the things being done with HUDs recently (and I may chase up that script of Thargoid's that Capt...
by Makara
Fri Jan 27, 2012 3:22 am
Forum: Discussion
Topic: Damaged Systems
Replies: 19
Views: 4088

Re: Damaged Systems

... Still wish the controls were less twitchy, though. Well, one option would be to reduce the handling of your vessel (by setting up overrides for the pitch & yaw), although that would also make it more sluggish in general flight. As it sounds like your issue is more with precision aiming in comba...
by Makara
Thu Jan 26, 2012 7:46 pm
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 364404

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

The PWEI (Post Witchspace Exit Inhibitor) - sustains the respulitron particles gathered during Witch-tunnel transit and traps them temporarily within the shield matrix. As far as the pilot is concerned the PWEI gives the ship apparently infinite amounts of energy and is therefore temporarily indest...
by Makara
Thu Jan 26, 2012 11:10 am
Forum: Expansion Pack
Topic: NPC-shields v 1.1 now available
Replies: 48
Views: 5724

Re: NPC-shields v 1.1 now available

Both versions should satisfy your need for non-fragile derelicts, Snork. The modification in v 1.1 is just that a ship abandoned while you are in-system (as opposed to one spawned as a derelict) won't recharge their shields now (ones spawned as derelict never had shields). Their energy should replen...
by Makara
Thu Jan 26, 2012 5:46 am
Forum: Expansion Pack
Topic: NPC-shields v 1.1 now available
Replies: 48
Views: 5724

Re: NPC-shields v 1.1 now available

As I wrote (and you deduced from the script) the change is for derelict ships, which is the same as "after ejection". Perhaps I wasn't consistent enough with the reasoning. My point is that I feel the shield recharging should stop after the ship is "dead". At this point the ship's systems should be...
by Makara
Wed Jan 25, 2012 6:56 pm
Forum: Expansion Pack
Topic: NPC-shields v 1.1 now available
Replies: 48
Views: 5724

Re: NPC-shields v 1.1 now available

Surprised that this OXP isn't proving popular - it is definitely one of my essentials, even though I miss out on the whizzy graphical effect. It adds an interesting "do I finish off this guy to stop him recovering, or take out his friends before they hurt me badly" dynamic to firefights. It also mak...
by Makara
Tue Jan 24, 2012 10:34 pm
Forum: Discussion
Topic: Shooting down missiles.
Replies: 50
Views: 9029

Re: Shooting down missiles.

Hmmm - this thread got me to pondering recent missile experiences of mine. Never managed to shoot one down, but even in a "clean" ship (in this case Asp II - only equips being the humble Pulse Laser) a missile launch doesn't have to translate into "Press Space, Commander". My basic technique has bee...
by Makara
Tue Jan 24, 2012 3:51 pm
Forum: Expansion Pack
Topic: Fuel Station OXP
Replies: 168
Views: 52510

Re: Fuel Station OXP

However I've noticed that the ASC icon seems to be broken again (it's reverted from the petrol pump one to the "F"). I need to look at that one later, but for the moment the new version will fix the death errors issue. Just had a look at this following confusion in a Dictatorship, and it seems to b...