Search found 366 matches

by JeffBTX
Thu Dec 23, 2010 5:33 pm
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 339547

Ah.... (don't QUITE understand... 1 alpha channel for each frame?!?? ... anyway)... Unfortunately I have had no luck with that technique. I am presently adding emission, shininess and specular to the DeepSpace ships (10 objects done so far... I have a PM in to DeepSpace about release... he hasn't be...
by JeffBTX
Thu Dec 23, 2010 2:24 pm
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 339547

Daddy Hoggy; Yes - thanks - and what about "glowiness"? In general, how do we "light up" the ad? About neon... lets say a section will ALWAYS be lit up, and then there are animated neon-things? (I.E. isolate areas per-frame that are NOT particularly brightly lit, as opposed to those that ARE lit, as...
by JeffBTX
Thu Dec 23, 2010 2:20 pm
Forum: Expansion Pack
Topic: Which format for shininess / specular color?
Replies: 2
Views: 589

thanks, Ahruman.
by JeffBTX
Thu Dec 23, 2010 2:19 pm
Forum: Discussion
Topic: ECM energy consumption
Replies: 6
Views: 924

I remember my death occurring immediately after I pressed the ECM, so either it has a self-destructive effect when you have no shields, or it simply took my energy down so far that a single shot right after blew me to bits. (For what it's worth) this has never happened to me, in particular. I'm gue...
by JeffBTX
Wed Dec 22, 2010 5:55 pm
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 339547

Is there a good post somewhere that definitively describes how to make these ads? I tried searching... = overwhelmed. I use Paint Shop Pro 5.03 (registered). I have a few ideas... I'd like to contribute as time permits. Or heck, here is the IDEA for one, if someone (good at making the ads) wants to ...
by JeffBTX
Wed Dec 22, 2010 5:38 pm
Forum: Expansion Pack
Topic: Which format for shininess / specular color?
Replies: 2
Views: 589

Which format for shininess / specular color?

Sorry. Noob question. VERY noobish. Noobishisity. which is correct: materials = { "back_metal.png" = { diffuse_map = "Cor_Front.png"; emission_map = "Cor_FrontE.png"; shininess = 10; specular_color = (0.30, 0.30, 0.30, 0.50); }; "bottom_metal.png" = { diffuse_map = "Cor_Side.png"; emission_map = "Co...
by JeffBTX
Wed Dec 22, 2010 5:27 pm
Forum: Expansion Pack
Topic: HUDs, cloaks, and something to do with engines
Replies: 25
Views: 2290

I've now taken it out for a few test flights. With regards to different resolutions: my resolution is 1440x900. When in full screen, the contraster and the critical glow are scaled with no obvious issues. When in windowed mode, however, there is a band on either side of the screen where the critica...
by JeffBTX
Tue Dec 21, 2010 9:45 pm
Forum: Expansion Pack
Topic: HUDs, cloaks, and something to do with engines
Replies: 25
Views: 2290

Achh... ! y_origin! When I got back into Oolite recently, that confused me. Nothing I did when working with HUDs made sense. So I took that key out, and the universe was "right again". Now I understand. Smivs is a pretty good writer (in my opinion). I don't know if he has worked w/ HUDs. I'm "too wo...
by JeffBTX
Tue Dec 21, 2010 9:30 pm
Forum: Expansion Pack
Topic: (DEVs) SpeedBar Green, Yellow, Red equals wot percent?
Replies: 7
Views: 847

My next project involves script controlled engine sounds (when I'm not working on these other projects). I have a great custom afterburner1.ogg (customsounds.plist), and I have prepared sounds for Torus Drive and Engine Idling (Idling < 1% MaxSpeed). Those sounds are somewhat-unique. Now I need to c...
by JeffBTX
Tue Dec 21, 2010 9:13 pm
Forum: Expansion Pack
Topic: HUDs, cloaks, and something to do with engines
Replies: 25
Views: 2290

Ah... Jamaican Blue Mountain Script (.jbms) player.brain.cells = low.caffiene ? SoakCellsInCoffee : SoakCellsInCoffeeAnyway (I prefer Papau New Guinea. Sometimes people refer to it as "PNG" when talking coffee. JBM is kind of overpriced, and the original JBM strain has been ruined from over producti...
by JeffBTX
Tue Dec 21, 2010 8:58 pm
Forum: Expansion Pack
Topic: HUDs, cloaks, and something to do with engines
Replies: 25
Views: 2290

Mauiby de Fug wrote: ... At some point I might do a bit of editing to create my ideal HUD ...
My ideal HUD would fix gourmet coffee for me. But Javascript doesn't seem to be working.
by JeffBTX
Tue Dec 21, 2010 8:48 pm
Forum: Expansion Pack
Topic: HUDs, cloaks, and something to do with engines
Replies: 25
Views: 2290

Deleted the old ZIP, uploaded a new ZIP, with a corrected javascript (header), and a readme. Put "Creative Common License" language in the readme (JBHUD.txt). The readme includes some advice on adjusting to other resolutions, making the "red and blue glows thicker/thinner", Credits etc. I've arbitra...
by JeffBTX
Tue Dec 21, 2010 7:15 pm
Forum: Expansion Pack
Topic: (DEVs) SpeedBar Green, Yellow, Red equals wot percent?
Replies: 7
Views: 847

Thank you, Ahruman!
:)
by JeffBTX
Tue Dec 21, 2010 7:09 pm
Forum: Expansion Pack
Topic: HUDs, cloaks, and something to do with engines
Replies: 25
Views: 2290

Eric; Understood (not working at startup). Official header; understood, but I didn't really intend to "release an OXP"; this all started as a question. :) ... which lead to a solution (Thanks, Kaks!), and I posted the (slightly altered Kaks script) for the benefit of anyone. I will change the script...
by JeffBTX
Tue Dec 21, 2010 11:45 am
Forum: Expansion Pack
Topic: HUDs, cloaks, and something to do with engines
Replies: 25
Views: 2290

EDIT: Uploaded a new ZIP with a readme, header in the script, etc. Updated this link. Okay: http://www.box.net/shared/zq6hgs9ocl Its CHEAP! No readme or nothing at this time. Free to use, modify, abuse, dissect, rant and rave at, kick, gouge, etc etc etc. The main problem (but I guess people are use...