Search found 383 matches

by cbr
Fri May 29, 2020 10:08 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5368
Views: 677912

Re: Science Fiction Trivia

The Vulcans.
by cbr
Thu May 28, 2020 4:31 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5368
Views: 677912

Re: Science Fiction Trivia

Star Trek's spin off "Ferengi"
Big LOL
by cbr
Thu May 21, 2020 11:04 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5368
Views: 677912

Re: Science Fiction Trivia

Well I am curious what it is because I really can't remember/visualising it... B5 how long ago?

Can remember something between the Narn and the Centauri ;)

Image
by cbr
Mon May 18, 2020 12:07 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1043505

Re: Screenshots

Earth, the green planet with fiery winds/clouds...

Image
Image
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Btw, happy rings-day to everyone! :)
by cbr
Thu May 14, 2020 4:22 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 959

Re: [Split] Planet City Lights

Again for studying texture/lighting here I took a povray planet texture G1. Added een mask in de alpha channel of the diffusemap. Created a normalmap and in it's alpha channel added a 'citylights' map/channel As the citylights information is stored a an alpha channel it means the whole planet uses t...
by cbr
Thu May 14, 2020 4:14 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1043505

Re: Screenshots

The Lave system always surprises me ;)

Image

Random povray planet getting a little treatment

Image
by cbr
Mon May 11, 2020 6:43 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 157
Views: 93249

Re: Commies.oxp (v2.07)

for me it's clunkyness is part of it's charm :)
by cbr
Mon May 11, 2020 5:11 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 157
Views: 93249

Re: Commies.oxp (v2.07)

Quite Glossy for commies ;)

Image

gloss = 0.6;
shininess = 30;

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Bit of paint

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Overall a very nice commuter :)
by cbr
Mon May 11, 2020 5:05 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5368
Views: 677912

Re: Science Fiction Trivia

For the best meal I propose slig meat, sweet tender...

Feed your enemies, allies, leftovers ( dead or alive, I wonder ) anything, 100% biological recycling...

Slig meat comes from Sligs ( Dune )
by cbr
Sat May 09, 2020 9:47 pm
Forum: Testing and Bug reports
Topic: shader on amd radeon linux oolite trunk
Replies: 14
Views: 161

Re: shader on amd radeon linux oolite trunk

This also works...

Code: Select all

    totalColor.a = 1.0;
	if (uGammaCorrect)
	{
		
        vec3 x = max(vec3(0.0), totalColor.rgb - 0.004);
		totalColor.rgb = (x * (6.2 * x + 0.5)) / (x * (6.2 * x + 1.7) + 0.06);
	}
by cbr
Sat May 09, 2020 9:19 pm
Forum: Testing and Bug reports
Topic: shader on amd radeon linux oolite trunk
Replies: 14
Views: 161

Re: shader on amd radeon linux oolite trunk

With

Code: Select all

vec4 x = max(vec4(0.0), totalColor - 0.004);
	totalColor = (x * (6.2 * x + 0.5)) / (x * (6.2 * x + 1.7) + 0.06);
The ships are still ok!
by cbr
Sat May 09, 2020 8:46 pm
Forum: Testing and Bug reports
Topic: shader on amd radeon linux oolite trunk
Replies: 14
Views: 161

Re: shader on amd radeon linux oolite trunk

Yes! no more green ships! with current updated oolite-trunk and installed oxp/oxzs :)
by cbr
Sat May 09, 2020 7:33 pm
Forum: Testing and Bug reports
Topic: shader on amd radeon linux oolite trunk
Replies: 14
Views: 161

Re: shader on amd radeon linux oolite trunk

The earliest available installer is 1.89.0.200411 which gives the same greenish effect. So my trunk must've been from before that date.

I also installed a stable version and updated it, 1.88 this looks normal with extra details
by cbr
Sat May 09, 2020 6:52 pm
Forum: Testing and Bug reports
Topic: shader on amd radeon linux oolite trunk
Replies: 14
Views: 161

Re: shader on amd radeon linux oolite trunk

To be honest I do not know how to go back, I use the oolite-trunk-update to go forward :)