Search found 18 matches

by ihaveamo
Tue Nov 20, 2018 2:52 am
Forum: Testing and Bug reports
Topic: Infinite money bug with Multiple lasers OXP
Replies: 8
Views: 2480

Re: Infinite money bug with Multiple lasers OXP

Good catch. Should be fixed in 079444e . Edit: Actually, I messed up the commit (and made phkb put in extra work and time into it as a result). Sorry! Correct fix should be now in 5cbf9c8 . Thanks, another_commander .. yes I saw it in the nightly build github before seeing it here... Now that's wha...
by ihaveamo
Mon Nov 19, 2018 10:59 pm
Forum: Expansion Pack
Topic: OXP to get into the espeak-data folder
Replies: 2
Views: 1815

Re: OXP to get into the espeak-data folder

another_commander wrote:
Sun Nov 18, 2018 1:10 pm
Sorry, the eSpeak data is not OXP-able. If you want to change the voices, they will have to be manually edited and imported in the right folder and must have the right filename too (f2 as you have mentioned).

No problems - Thanks for clarifying :)
by ihaveamo
Mon Nov 19, 2018 12:06 pm
Forum: Testing and Bug reports
Topic: Infinite money bug with Multiple lasers OXP
Replies: 8
Views: 2480

Re: Infinite money bug with Multiple lasers OXP

Good catch. Should be fixed in 079444e . Edit: Actually, I messed up the commit (and made phkb put in extra work and time into it as a result). Sorry! Correct fix should be now in 5cbf9c8 . Thanks, another_commander .. yes I saw it in the nightly build github before seeing it here... Now that's wha...
by ihaveamo
Sun Nov 18, 2018 11:46 am
Forum: Expansion Pack
Topic: OXP to get into the espeak-data folder
Replies: 2
Views: 1815

OXP to get into the espeak-data folder

So I wrote a simple OXZ to (try and) modify the f2 file under \oolite.app\Resources\espeak-data\voices\!v folder. I created a cool robo-voice that is very (to me) atmospheric. Doesn't work. Is that espeak stuff even accessible via OXZ'S? Can it be made to be? There's nothing wrong from what I can se...
by ihaveamo
Sun Nov 18, 2018 11:33 am
Forum: Suggestion Box
Topic: Select group of OXP/OXZ from download view..
Replies: 0
Views: 2719

Select group of OXP/OXZ from download view..

I'm sure it's come up before - but multi OXP/OXZ download would be useful from the in-game I know a few people who have spent many (many!) hours downloading one OXP at a time... besides some "collections" which makes it a bit easier.. how hard would it be to have a download checkbox beside the ones ...
by ihaveamo
Sun Nov 18, 2018 11:23 am
Forum: Testing and Bug reports
Topic: Infinite money bug with Multiple lasers OXP
Replies: 8
Views: 2480

Re: Infinite money bug with Multiple lasers OXP

Good catch. Should be fixed in 079444e . Edit: Actually, I messed up the commit (and made phkb put in extra work and time into it as a result). Sorry! Correct fix should be now in 5cbf9c8 . Thanks, another_commander .. yes I saw it in the nightly build github before seeing it here... Now that's wha...
by ihaveamo
Thu Nov 15, 2018 3:04 pm
Forum: Testing and Bug reports
Topic: Infinite money bug with Multiple lasers OXP
Replies: 8
Views: 2480

Infinite money bug with Multiple lasers OXP

Hi all! (especially Norby, in this case) Found an infinite money bug: If you attempt to add lasers you could a afford on a "single slot" ,but can't afford in a multi slot ... if you press enter on the "multi slot" to mount the laser, it doesn't register that you have added (because you can't afford ...
by ihaveamo
Wed Nov 14, 2018 12:44 pm
Forum: Discussion
Topic: Easy fix to FPS lag and frame rate issues
Replies: 5
Views: 2350

Re: Easy fix to FPS lag and frame rate issues

About CustomShields.oxz there is a line in Scripts/customshields.js where you can turn off the effects and keep the functionality: this.customshieldsdamageeffects = "sparks"; //choices: "damage" , "blownpanels" , "sparks" , "off" Thanks, Norby - I'll give it a go when I have a spare moment, and see...
by ihaveamo
Mon Nov 12, 2018 11:13 pm
Forum: Discussion
Topic: Easy fix to FPS lag and frame rate issues
Replies: 5
Views: 2350

Re: Easy fix to FPS lag and frame rate issues

About CustomShields.oxz there is a line in Scripts/customshields.js where you can turn off the effects and keep the functionality: this.customshieldsdamageeffects = "sparks"; //choices: "damage" , "blownpanels" , "sparks" , "off" Thanks, Norby - I'll give it a go when I have a spare moment, and see...
by ihaveamo
Mon Nov 12, 2018 11:10 pm
Forum: Discussion
Topic: Easy fix to FPS lag and frame rate issues
Replies: 5
Views: 2350

Re: Easy fix to FPS lag and frame rate issues

My question to the devs - should known bad laggy expansion packs that are many years old with no updates start to be REMOVED from the list? Having crashy/laggy OXPS will put a lot of newbies off playing the game. I came close to giving up. OXPs are not under the developers' control. We do not norma...
by ihaveamo
Mon Nov 12, 2018 12:15 pm
Forum: Discussion
Topic: Easy fix to FPS lag and frame rate issues
Replies: 5
Views: 2350

Easy fix to FPS lag and frame rate issues

So I've been playing OOLITE on and off for years, with bad lag. Put it down to poor PC, video card etc. I was very wrong. Call me a newbie, but I only just realized the LATEST.LOG file under the logs folder is your best friend to find issues. Any OXP that's causing bad lag is clearly shown there... ...
by ihaveamo
Sun Feb 14, 2016 8:14 am
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 59
Views: 27279

Re: [Release] Trails v1.6

Thanks, Norby!

Trails are looking better and better!
by ihaveamo
Sat Feb 06, 2016 11:04 am
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 59
Views: 27279

Re: [Release] Trails v1.5

Yes, 1.5 has fixed the explosion slowdowns for me. Thanks, Norby!
by ihaveamo
Sat Feb 06, 2016 10:57 am
Forum: Suggestion Box
Topic: Engine Trails and explosions .. possible fix
Replies: 5
Views: 2975

Re: Engine Trails and explosions .. possible fix

Reporting back as planned - You have fixed it :D

It's a seriously beautiful thing to see engine trails, big explosions and no FPS slowdowns. A dream come true.
by ihaveamo
Sat Feb 06, 2016 10:37 am
Forum: Suggestion Box
Topic: Engine Trails and explosions .. possible fix
Replies: 5
Views: 2975

Re: Engine Trails and explosions .. possible fix

Thanks, Norby :D

Great community where fixes like this are implemented so fast :)

FPS may well be impacted by the interaction of TRAILS and some other wreckage-producing addons, as you suggested.

Downloading the new trails 1.5 OXZ now and giving it a go. Will report back !