Search found 253 matches

by montana05
Tue Jun 25, 2019 2:03 pm
Forum: Expansion Pack
Topic: Installing old OXPs
Replies: 6
Views: 74

Re: Installing old OXPs

How about ships? Can I safely install all those old ships? I used to love flying about in the terrapin. Most ship OXP's I checked are still working, you might face some graphic display problems (strange look) and once in a while a wrong assigned laser but except 4 or 5 which are broken everything e...
by montana05
Tue Jun 25, 2019 12:54 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1462
Views: 344693

Re: Scripters cove

This version is tested and works, I just pasted parts of the code so you can see how I solved this problem. Thanks montana 05, I'll give that a try... I just recognized that my code could be a bit confusing. I am sure you figured it out yourself, the basic idea is that EquipmentInfo.infoForKey("you...
by montana05
Tue Jun 25, 2019 12:46 pm
Forum: Expansion Pack
Topic: Installing old OXPs
Replies: 6
Views: 74

Re: Installing old OXPs

But what about things like the awesome Galactic Navy OXP, where you flew with a squadron of Navy ships to battle Thargoids and Pirates? Would that still work? I *really* miss that one. Welcome back, Galactic Navy is still there and while there are some minor bugs the OXP is still working. I would r...
by montana05
Tue Jun 25, 2019 12:43 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 128
Views: 67029

Re: Commies.oxp (v2.07)

My best guess today would be that the ship was originally intended as a pirate close to the sun (role in combination with AI). The texture is a little sloppy but you will not see this in the game and if you need some variation I did a small modification for my own WIP's I will be happy to send you.
by montana05
Tue Jun 25, 2019 6:40 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 128
Views: 67029

Re: Commies.oxp (v2.07)

I am not sure for what this ship was originally intended for, since it got an pirate AI maybe as enemy of the government. Perhaps Rustem could translate us whats written on the hulk (my Russian is close to not existent) ? However, for my personal opinion any new roles fitting to the OXP idea would do.
by montana05
Tue Jun 25, 2019 2:05 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 128
Views: 67029

Re: Commies.oxp (v2.07)

Version 2.17 of Commies has just been released. Apart from suppressing those debug messages, a couple of spawning issues have been addressed for Commisar Limousines and Giant Ray's. As a bonus, you can now save your game at Astro Factories and Collective SLAPU stations. I was always wondering if it...
by montana05
Sun Jun 16, 2019 11:23 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1462
Views: 344693

Re: Scripters cove

if(!worldScripts["new_lasers"]) { var HiradLaser = EquipmentInfo.infoForKey("EQ_WEAPON_HIRAD_LASER"); var StarLaser = EquipmentInfo.infoForKey("EQ_WEAPON_STAR_LASER"); var EmilitaryLaser = EquipmentInfo.infoForKey("EQ_WEAPON_EMILITARY_LASER"); var AssaultLaser = EquipmentInfo.infoForKey("EQ_WEAPON_...
by montana05
Mon Jun 10, 2019 9:28 am
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 926118

Re: Screenshots

Even Coriolis Stations couldn't be trusted nowadays What model Coriolis is that? PS. (just in case you didn't know) To avoid the Windows frame and accoutrements, you could press "shift-8" (ie "*") to take a screenshot that ends up in the "snapshots" folder in your save game folder. Thanks, I didn't...
by montana05
Sun Jun 09, 2019 11:49 am
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 926118

Re: Screenshots

Image

Seriously ? :o Even Coriolis Stations couldn't be trusted nowadays :lol:
by montana05
Sun May 05, 2019 12:32 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1462
Views: 344693

Re: Scripters cove

I never saw it before and I never thought its possible until recently I was proofed wrong, thanks to a copy & past glitch. It is possible to assign a subentity to a subentity, for example a flasher to a gun. The catch is that the coordinates are the one from the main entity, same as with other certa...
by montana05
Mon Apr 01, 2019 1:34 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 4828
Views: 530718

Re: Science Fiction Trivia

Is anything still moving here ? Its awfully silent for a while :|
by montana05
Mon Apr 01, 2019 1:32 pm
Forum: Discussion
Topic: Diplomatic Corps Ships
Replies: 18
Views: 4275

Re: Diplomatic Corps Ships

spara wrote:
Fri Mar 29, 2019 5:34 am
:mrgreen: Flying veggie?
You could get that impression :D

I am currently using Krita, an open-source painting program (https://krita.org/en/). While I miss photoshop this one is better than expected, just will need some time to get more used to it.
by montana05
Mon Apr 01, 2019 1:29 pm
Forum: Discussion
Topic: Diplomatic Corps Ships
Replies: 18
Views: 4275

Re: Diplomatic Corps Ships

Day wrote:
Fri Mar 29, 2019 10:49 am
Yes, and the performances of the sport version were quite right for the courier I was :p
480 for the standard version is already more than enough :D, I trimmed it down in exchange for some more lasers ;)
by montana05
Fri Mar 29, 2019 5:27 am
Forum: Discussion
Topic: Diplomatic Corps Ships
Replies: 18
Views: 4275

Re: Diplomatic Corps Ships

For the richest systems, the Sport Edition of the Veloce E Appuntita: http://wiki.alioth.net/index.php/Mvm_veloceeappuntita It's one of my prefered ships :p https://i.postimg.cc/fLTHb0VF/Veloce-e-Appuntita.png Something like that ? Inspired by the great golden Mussurana's from cbr and a_c :wink:
by montana05
Wed Mar 27, 2019 10:00 am
Forum: Discussion
Topic: Diplomatic Corps Ships
Replies: 18
Views: 4275

Re: Diplomatic Corps Ships

Rescue of the escape pod of a diplomat, works a bit different than the common insurance. Depending on the origin and the location you drop him various scenarios can happen: https://i.postimg.cc/8kKK77wQ/message-01.png A communist commissar in a communist system https://i.postimg.cc/pr6q4SyX/message-...