Search found 1159 matches

by montana05
Wed Oct 26, 2022 1:45 am
Forum: Expansion Pack
Topic: Save In Flight OXP v1.0.0
Replies: 8
Views: 1371

Re: Save In Flight OXP v1.0.0

Unintended consequence of this OXP: a taxi contract offer for 190135cr to take a passenger from the main station to the station at the end of the universe. Well, the cost of living has gone up recently... :wink: Still pretty cheap considering that the journey to the end of the universe could take a...
by montana05
Sun Oct 23, 2022 12:17 pm
Forum: Testing and Bug reports
Topic: Mining
Replies: 8
Views: 800

Re: Mining

Well, possibility 3 seems to be wrong, possibility 2 feels wrong, resetting your defined cargo to default minerals shouldn't be what original was intended. We are just down to another bug in the core-game, but I am still waiting for conformation. BTW I still don't know why NPC's hardly are using the...
by montana05
Sun Oct 23, 2022 11:14 am
Forum: Expansion Pack
Topic: [RELEASE] Icesteroids V2
Replies: 74
Views: 25504

Re: Icesteroids

I think that both this one - and Griff's original - produce ice-boulders, ice-splinters and occasional chunks of alloy. I didn't have a look at both OXP's, so now I am just guessing. I do believe that the splinters will provide minerals, nothing else. To spawn water, you will need to add more splin...
by montana05
Sun Oct 23, 2022 2:33 am
Forum: Expansion Pack
Topic: [RELEASE] Icesteroids V2
Replies: 74
Views: 25504

Re: Icesteroids

2) SW Economy This oxp introduces water as a commodity. Could scooped icesteroids count - or would they need melting and distilling? And how would one include this in the game? Some sort of code in SW Economics, maybe? If you want to keep it simple, just include a simple script to this OXP: Check t...
by montana05
Sun Oct 23, 2022 2:27 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 318
Views: 229708

Re: Recovering "Lost" OXPs

Hathor Trade Station - beautiful! Just beautiful! And the docking experience (oooh!) But needs finishing (markets ''etc''.) Hathor Trade Station is in the queue, I just need to find the time to test the individual shipyard. Remember, it's a first at Oolite (to my knowledge) that this feature will b...
by montana05
Sat Oct 22, 2022 3:10 am
Forum: Expansion Pack
Topic: [RELEASE] Icesteroids V2
Replies: 74
Views: 25504

Re: Icesteroids

2) SW Economy This oxp introduces water as a commodity. Could scooped icesteroids count - or would they need melting and distilling? And how would one include this in the game? Some sort of code in SW Economics, maybe? If you want to keep it simple, just include a simple script to this OXP: Check t...
by montana05
Sun Oct 16, 2022 2:29 am
Forum: Expansion Pack
Topic: OXPs - Strategic thinking!
Replies: 72
Views: 10642

Re: OXPs - Strategic thinking!

I don't see the ships in the Ship's Library, either... You can't, the shiplibrary.plist is a copy from the Holy Witchspace Guard WIP and not adapted to the ships of this OXP. Please keep in mind that the entire package is unfinished and still a WIP. I probably will separate it in 3 – 4 smaller OXP'...
by montana05
Sat Oct 15, 2022 2:14 am
Forum: Expansion Pack
Topic: OXPs - Strategic thinking!
Replies: 72
Views: 10642

Re: OXPs - Strategic thinking!

Sorry to be a pain: - Do I need any other oxp's to be loaded? (Aquatics? Dictators? Church of the Holy Witchspace Guard?) - Do I need to be at any particular system? (a dictatorship?) Lots of error messages on my AppleMac (hahaha! Surprised?) Not a pain at all, so let's see: GalNavXT-ship_script.js...
by montana05
Fri Oct 14, 2022 12:41 pm
Forum: Expansion Pack
Topic: OXPs - Strategic thinking!
Replies: 72
Views: 10642

Re: OXPs - Strategic thinking!

One of my (lot) WIP's include a small fleet attacking the main planet, admiral orders, drop shuttles and bombardment included before the entire fleet is going down on the planet. The entire scenario is tested and is working. If you like, I can upload the OXP for you so that you can have a look. War...
by montana05
Fri Oct 14, 2022 12:18 pm
Forum: Expansion Pack
Topic: OXPs - Strategic thinking!
Replies: 72
Views: 10642

Re: OXPs - Strategic thinking!

Going back to Managing Battles . One of my (lot) WIP's include a small fleet attacking the main planet, admiral orders, drop shuttles and bombardment included before the entire fleet is going down on the planet. The entire scenario is tested and is working. If you like, I can upload the OXP for you...
by montana05
Mon Oct 03, 2022 10:03 am
Forum: Discussion
Topic: Eye Candy OXP's
Replies: 26
Views: 8804

Re: Eye Candy OXP's

Cholmondely wrote: Mon Oct 03, 2022 9:08 am I presume that this led to Z_U's explosions...
Explosions are nowadays very much changeable. Color, style, time ... you name it.
by montana05
Sun Oct 02, 2022 2:54 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1651
Views: 643512

Re: Scripters cove

I just started playing with equipment and condition scripts. Out of convenience (or maybe it's laziness), I wrote the elements of these two right in my main script. It's working just fine as far as I can tell. Is it OK to do this (keep everything in one file) or is it considered a bad practice? Per...
by montana05
Mon Sep 26, 2022 1:36 am
Forum: Expansion Pack
Topic: [Release] ADCK's Bulk Haulers
Replies: 133
Views: 34999

Re: [Release] ADCK's Bulk Haulers

And not Jormundgad? Both the original and Murgh's retexture are dockable... My bad, you are correct. The Jormundgad is dockable as well. :oops: If this means what I think it does, super! If we can allow super-sized ships to dock at Nuit, then we can start emulating such scenarios as those of CJ Che...
by montana05
Sun Sep 25, 2022 12:38 pm
Forum: Testing and Bug reports
Topic: Mining
Replies: 8
Views: 800

Re: Mining

Switeck wrote: Sun Sep 25, 2022 5:36 am No clue sadly here.
No worries, I will wait for Admiral phkb's return, I am pretty sure he will be able to help.
by montana05
Sun Sep 25, 2022 12:35 pm
Forum: Expansion Pack
Topic: [Release] ADCK's Bulk Haulers
Replies: 133
Views: 34999

Re: [Release] ADCK's Bulk Haulers

ADCK's Bulk Haulers are now available on the expansion manager. Warning !!! This is the original version from 2010 so don't expect the markets to work. If they're all dockables, should they not be categorised as such? And you could grab Murgh's Trade-goods.plist for his Jormungand (Iron Ass Vol 5) ...