Search found 15 matches

by edgepixel
Mon Jun 30, 2014 8:34 am
Forum: Expansion Pack
Topic: [Release] Font: Dangerous v1.1
Replies: 13
Views: 11811

Re: [Release] Font: Dangerous v1.1

Hello Smiv, glad that you like the font. That misalignment problem is not a font design issue. It's a HUD design issue (which I'm unfamiliar with). If the HUD coding supports text center-alignment, it would be an easy task to use the center-alignment setting for text you need to be displayed centere...
by edgepixel
Wed Jun 18, 2014 5:02 pm
Forum: Porting to other platforms
Topic: Open Pandora Oolite
Replies: 36
Views: 36768

Re: Open Pandora Oolite

I think I can tackle the font legibility problem for Ooolite on the Pandora. More info on the Pandora forum >>> here <<<.
by edgepixel
Wed Jun 18, 2014 8:18 am
Forum: Expansion Pack
Topic: [Release] Font: Dangerous: Square v1.1
Replies: 26
Views: 23438

Re: [Release] Font: Dangerous: Square v1.1

I take it those are all 1.8 screenshots? No, that's just my 1.77 Oolite install, with the BGS .oxp added, whose background images I then changed to my own liking, using some "Elite: Dangerous" screenshots and concept art from the internet. might make a good font for the Pandora What is Pandora? is ...
by edgepixel
Wed Jun 18, 2014 1:33 am
Forum: Expansion Pack
Topic: [Release] Font: Dangerous: Square v1.1
Replies: 26
Views: 23438

Re: [Release] Font: Dangerous: Square v1.1

New version available. 1. Fixed the alignment problems. 2. Reversed the credit symbol to the older version. 3. Uh... You can see from the images that I changed the images from the BGS oxp to some more to my liking, fitting the Elite: Dangerous itch I have, of which the fonts are just a part. I could...
by edgepixel
Fri Jun 13, 2014 7:51 am
Forum: Expansion Pack
Topic: Eagle transporter [Release] and Mulga MkII[WIP]
Replies: 185
Views: 87059

Re: My Space 1999 homage to the Eagle transporter [WIP]

Some dude from Frontier Developments has a model of the Eagle on his desk :)

Image
by edgepixel
Thu Jun 12, 2014 3:57 pm
Forum: Expansion Pack
Topic: [Release] Font: Dangerous: Square v1.1
Replies: 26
Views: 23438

Re: [Release] Font: Dangerous: Square v1

I think the superscript "CR" for credits looks a bit too much like ™ Well yes, the credits symbol was precisely inspired from the TM symbol :) , I wanted to see how a more minimal solution would look, but I don't like it. It was subject to change anyway. I am not overly attached to any of the credi...
by edgepixel
Thu Jun 12, 2014 2:18 pm
Forum: Expansion Pack
Topic: [Release] Font: Dangerous: Square v1.1
Replies: 26
Views: 23438

Re: [Release] Font: Dangerous: Square v1

A bit of a problem though. In columns, numbers with one digit get shifted a bit to the left from numbers with two digits. Not sure if I messed-up somewhere (The figures are monospaced. I checked all files) or if it's the product of how the display code works: See how "4", "6", "8" are well behaved i...
by edgepixel
Thu Jun 12, 2014 2:09 pm
Forum: Expansion Pack
Topic: [Release] Font: Dangerous: Square v1.1
Replies: 26
Views: 23438

[Release] Font: Dangerous: Square v1.1

Hi. This OXP brings yet another font from Elite: Dangerous into Oolite: the modern squarish one (or at least something sufficiently similar to it). Improved icons over my previous font . Latest version: 1.1 >> DOWNLOAD << PICS (The backgrounds are not part of the .oxp, only the font. I prefer to pla...
by edgepixel
Tue Jun 10, 2014 7:04 pm
Forum: Expansion Pack
Topic: [Release] Font: Dangerous v1.1
Replies: 13
Views: 11811

Re: [Release] Font: Dangerous v1.1

Updated.

So, how do you guys like the font? Do you think it should be added to the OXP list on the wiki?
by edgepixel
Thu Jun 05, 2014 9:55 pm
Forum: Expansion Pack
Topic: [Release] Font: Dangerous v1.1
Replies: 13
Views: 11811

Re: [Release] Font: Dangerous v1.0

New release. (Check the first post) Previous problems fixed (I'd say) New Credits symbol. It would probably need to be a mode switch for the player-written mission screens, though Not sure I understood correctly the problem you raised here, but here's my thinking: I see no difference between having ...
by edgepixel
Thu Jun 05, 2014 7:45 pm
Forum: Expansion Pack
Topic: [Release] Font: Dangerous v1.1
Replies: 13
Views: 11811

Re: [WIP] Font: Dangerous - a new font for Oolite

The numbers have to be monospaced to make the F8 screen work, so it then adjusts them back on this screen so the kerning doesn't look terrible for TL 11 systems. Easy solutions: 1. Let the oolite-font.plist specify two values for the width of figure "1", for both tabular and text block display. Thu...
by edgepixel
Tue Jun 03, 2014 9:12 pm
Forum: Expansion Pack
Topic: [Release] Font: Dangerous v1.1
Replies: 13
Views: 11811

[Release] Font: Dangerous v1.1

Seeing all those juicy Elite: Dangerous videos made me think that the skinny futuristic font (Dosis, a Google Webfont) it uses in the menus would be a nice addition to Oolite. Font choice is, after all, a cornerstone of visual identity. It's a critical part of the overall atmosphere. This is where y...
by edgepixel
Fri May 30, 2014 2:26 pm
Forum: Expansion Pack
Topic: How to generate oolite-font.png?
Replies: 5
Views: 2365

Re: How to generate oolite-font.png?

1. As a person interested in typography who wants to make a font for Oolite, I know what an em is, but "advances of the glyphs" sound a little bit nebulous. What does it measure exactly, point-A-to-point-B-style? 2. I guess the ₢ symbol be changed to something else, say a newly-designed icon, like t...
by edgepixel
Thu Oct 21, 2010 7:09 am
Forum: Expansion Pack
Topic: Making HUDs
Replies: 9
Views: 1544

Some questions:

Is it possible to replace the icons? : The "S" for station, or the status indicator - the green/yellow/red circle? And the fuel scoop?

The proportions (width/height) of the compass are fixed, or they can be changed?

Should I make different HUDs for different screen resolutions?
by edgepixel
Wed Oct 20, 2010 3:12 pm
Forum: Expansion Pack
Topic: Making HUDs
Replies: 9
Views: 1544

Making HUDs

Hi everybody. Been checking things around for a while and it seems I can't do this on my own. Need to ask for help. What I want to do is making a HUD. One that perfectly balances functionality and simplicity with beautiful design. I know how to do this part, I work as a graphic designer. What I don'...