Search found 141 matches

by stranger
Tue Apr 23, 2019 8:21 am
Forum: Expansion Pack
Topic: Sun Gear
Replies: 28
Views: 7683

Re: Sun Gear

Sun Gear 4.2.0 Tweaking runaway greenhouse trigger in PlanetEngine - effect leading to transition Earth-like planets onto hellish Venus like planets with superdense overheated atmospheres. Runaway greenhouse effect is never realized for main planet, but it has influence on appearance and properties ...
by stranger
Sat Apr 20, 2019 11:06 pm
Forum: Expansion Pack
Topic: Hard Way
Replies: 1
Views: 3024

Re: Hard Way

Hard Way version 2.4.0 - fixed bug with invalid reference to undefined player.ship.position in case of ejection, generating error messages in log.
Seems it is not just fixed cosmetic issue - now several days are added to player clock after ejection, not only one.
by stranger
Thu Apr 18, 2019 12:05 am
Forum: Expansion Pack
Topic: Here be Dragons
Replies: 5
Views: 2366

Re: Here be Dragons

@private_lock You are right, there are three groups of systems. A. Already visited and recorded in Explorers’s Club database. B. Transient systems in 7 LY vicinity C. Yet unknown systems beyond 7 LY horizon. There are also two chart mods. Docked mod – you have all systems plotted on chart, but witho...
by stranger
Wed Apr 17, 2019 1:07 pm
Forum: Expansion Pack
Topic: PopulationControl.oxz
Replies: 33
Views: 1946

Re: Too many pirates...

Tweaking population rules based on system government / TL / maybe GNP seems most logical solution. We have already such dependencies in vanilla populator, so you can just enhance its magnitudes. Tweaking AI (parameter accuracy) is another approach and it was realized in Skilled NPCs. It really works...
by stranger
Wed Apr 17, 2019 10:11 am
Forum: Expansion Pack
Topic: Here be Dragons
Replies: 5
Views: 2366

Re: Here be Dragons

@private_lock

Thank you for feedback. I need some time to comprehend your considerations.
by stranger
Wed Apr 17, 2019 10:06 am
Forum: Expansion Pack
Topic: Sun Gear
Replies: 28
Views: 7683

Re: Sun Gear

Sun Gear 4.1.0

Improved function of rough calculation of main planet temperature (still have some discrepancy with more complex calculation of planet temperature by Planet Engine).
Really not critical improvement - rough formula is used only to select main planet texture in my OXP not presented yet.
by stranger
Wed Apr 17, 2019 9:48 am
Forum: Expansion Pack
Topic: Planet Forests and Oceans
Replies: 2
Views: 442

Re: Planet Forests and Oceans

Really nice idea, phkb! I'm using another approach with texture smart selection by script. Planet textures in png format seems obsolete now and I doubt is it reasonable to present this project. Didn't analyzing your OXPs yet. Are you using any other marker words besides "forest" and "ocean"? If you ...
by stranger
Thu Mar 14, 2019 11:14 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 4703

Re: New Jameson here, some initial feedback

Re: using hyperspace to escape trouble... That worked in elite (no wormholes) and worked well because it was often a desperate move with consequences (goods might not make a profit here, system may be no safer, back to the 'witchpoint'). In Oolite however, don't you find that they tend to pursue yo...
by stranger
Thu Mar 14, 2019 3:02 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 4703

Re: New Jameson here, some initial feedback

IMHO the main cause for frustrated experience with Oolite for green Jameson is not lack of must-have equipment nor too hard rules of game world but lack of situation awareness. Observe. Evaluate threats. Plan actions. Act. Green Jameson too often decides to engage combat without any evaluation and p...
by stranger
Wed Mar 13, 2019 3:36 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 4703

Re: New Jameson here, some initial feedback

@Grindalf Technically "Galaxy 0" is already exists - numbers of sectors are in range 0...7 in internal notation. Seems it is still impossible to add extra sector without editing source code. Alas, default economic scale from Poor Agricultural to Rich Industrial IMHO seems logically flawed. What does...
by stranger
Mon Mar 11, 2019 10:01 pm
Forum: Expansion Pack
Topic: Hard Eject
Replies: 6
Views: 3171

Re: Hard Eject

@Nicksta
Thanks, it seems reasonable. 50% insurance coverage in form of direct payout was one of alternative options in my initial concept. I need some time to refresh reasons to reject this solution. Maybe I'll try to implement it.
by stranger
Fri Mar 08, 2019 2:32 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 4703

Re: New Jameson here, some initial feedback

Really intersting discussion, gentlemen :D Oolite is a Darwinian world like real reality. Nobody cares if you have only pulse laser and almost useless missiles starting game. It is your problem if you haven't adequate survival skills. We have no difficulty slider in Oolite from Kindergarden to Insan...
by stranger
Fri Mar 01, 2019 11:58 am
Forum: Expansion Pack
Topic: Energy Rebalance
Replies: 10
Views: 4078

Re: Energy Rebalance

@Redspear

Are you using Ship Configuration? It will be nice to have feedback for Energy Rebalance SCC too.
by stranger
Thu Feb 28, 2019 11:48 pm
Forum: Expansion Pack
Topic: Energy Rebalance
Replies: 10
Views: 4078

Re: Energy Rebalance

Extract from latest.log demonstrating how it works. Modelled situation. Launched from Coriolis and open fire to nav beacon. You all know following events :mrgreen: Having laser fire from six o'clock. Without Energy Rebalance Taking aft shield damage 06:19:44.251 [LogEvents]: attacked by GalCop Viper...
by stranger
Thu Feb 28, 2019 10:08 pm
Forum: Expansion Pack
Topic: Energy Rebalance
Replies: 10
Views: 4078

Re: Energy Rebalance

In both versions of Energy Rebalance added new feature. If energy level drops below critical 32 unit level, energy transfer switches back from remaining shields to energy banks. Just for clarity: Energy Rebalance compensates only energy damage (laser hits and missile blasts). It will not compensate ...