Search found 46 matches

by GearsNSuch
Fri Apr 03, 2020 11:13 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033407

Re: Screenshots

Image
Image

Progress.
by GearsNSuch
Tue Mar 31, 2020 6:20 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 630
Views: 193329

Re: Split: Re-scaling experiment

Just curious, by how much are you scaling things? I played with scaling freighters and stations a while ago and found that 2.5 (I think) worked well for the stations, Boas, and the Anaconda while 2 worked for the Python.

Looking forward to seeing the product!
by GearsNSuch
Tue Mar 17, 2020 10:07 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033407

Re: Screenshots

I was doing a test run of a new HUD / kinda just messing around in G3 on my main save. It'd been a while since I had played normally. While flying a passenger contract, I ran in to these blokes: https://i.imgur.com/nweoBoB.png I haven't bothered to count, but seems like that's a whole lot of ships.....
by GearsNSuch
Sat Mar 14, 2020 1:57 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 5018

Re: Why was the difficulty of pirates set so high?

Even closing the distance with a group of pirates usually reduces my shields to zero, then I lose my cargo and start taking damage. I forgot to mention, fuel injectors are the key here. They allow you to close that distance really quickly, and, oddly enough, close quarters fighting is often a more ...
by GearsNSuch
Fri Mar 13, 2020 2:26 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 5018

Re: Why was the difficulty of pirates set so high?

Cody wrote:
Fri Mar 13, 2020 2:22 pm
Yaw? <chortles>
It's actually quite useful, yaw hear?
by GearsNSuch
Fri Mar 13, 2020 2:13 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 5018

Re: Why was the difficulty of pirates set so high?

Welcome aboard, Commander! Combat in Oolite is no walk in the park, even for experienced commanders. The enemies hit hard, are capable pilots and, like you mentioned, tend to spawn in big groups. Some things I have found helpful are: • Equipment. The Advanced Targeting System will help you see where...
by GearsNSuch
Sat Mar 07, 2020 5:35 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033407

Re: Screenshots

While testing a new HUD, I noticed that you can get quite close to the planet if you try hard enough... https://i.imgur.com/YmqF6nx.png The picture isn't very clear, but the laser's end is where it intersects the planet, to give a sense of distance. I got a bit closer than that, even, but didn't get...
by GearsNSuch
Fri Mar 06, 2020 12:17 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033407

Re: Screenshots

another_commander wrote:
Fri Mar 06, 2020 12:02 pm
With normal maps, the ones found in Griff's packages.
Thank you! All the different maps really blend together smoothly for a great look.
by GearsNSuch
Fri Mar 06, 2020 11:59 am
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033407

Re: Screenshots

Wow, that really adds a lot of depth to the detail! Are those with or without normal-maps?
by GearsNSuch
Wed Mar 04, 2020 11:55 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 222
Views: 103239

Re: (Release) Ship Configuration

Both the heat sinks and the UI work perfectly now. Thank you!
by GearsNSuch
Fri Feb 28, 2020 3:14 pm
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 222
Views: 103239

Re: (Release) Ship Configuration

I have a couple of rather minor but interesting bug reports. All are on a Mac running the latest versions of Oolite and Ship Configuration. First of all, the game crashes when the last heat sink is jettisoned. All other heat sink deployment works as expected, but when the final one is ejected, manua...
by GearsNSuch
Fri Feb 28, 2020 2:57 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5262
Views: 666573

Re: Science Fiction Trivia

How 'bout 2001's Monolith?
by GearsNSuch
Fri Feb 14, 2020 2:50 pm
Forum: Discussion
Topic: Most-Flown Ships
Replies: 5
Views: 832

Re: Most-Flown Ships

Agreed - the Adder's one of my favorites as well. There's something to be said for its simplicity and maneuverability: it really forces you to think about what you need. And how thin a line separates you from death.
by GearsNSuch
Fri Feb 14, 2020 12:04 pm
Forum: Discussion
Topic: Most-Flown Ships
Replies: 5
Views: 832

Most-Flown Ships

Nothing will ever beat the Cobra Mk. III in popularity or utility. There are, however, many other great ships out there, and each fits a different preference or playstyle.
So, other than the Cobra III, what ship do you fly the most? Why do you enjoy it?
by GearsNSuch
Sat Feb 01, 2020 8:14 pm
Forum: Expansion Pack
Topic: JB WIP thread: several ships
Replies: 94
Views: 43633

Re: JB WIP thread: several ships

@jackiebean

Sorry there’s been so much exhausting / frustrating chaos. I’d be happy to review the ships, do the conversions, and put the ships in to the game if you can send me the .blend or .obj files.