Search found 299 matches

by dybal
Wed Sep 30, 2020 2:56 pm
Forum: Expansion Pack
Topic: [Release] Rock Hermit Beacons v1.1
Replies: 9
Views: 608

[Release] Rock Hermit Beacons v1.3

[EliteWiki] Rock Hermit Beacons OXP v1.2 is available on the Expansion Manager and here.

Changes:
  • Doesn't add beacons to Astromines (they replace Rock Hermits in Communist systems if Commies OXP is installed, and already have an unlimited beacon).
by dybal
Tue Sep 29, 2020 7:04 pm
Forum: Expansion Pack
Topic: [RELEASE] Barrel Roll v1.0
Replies: 4
Views: 164

Re: [RELEASE] Barrel Roll v1.0

... an Adder start, got a parcel contract in Lave to deliver a package at Begeabi for 465Cr +bonuses In a stock Cobra III, that parcel contract is what I would call challenging! But it's a good start, if you can make it through! I did, with two or three "press space, Commander" along the way... mos...
by dybal
Tue Sep 29, 2020 4:39 pm
Forum: Testing and Bug reports
Topic: misterious equipmentDestroyed event
Replies: 0
Views: 29

misterious equipmentDestroyed event

Excerpts from Latest.log: Opening log for Oolite development version 1.91.0.7287-200902-c4df27a (x86-64 test release) under Linux 5.4.0-47-generic at 2020 -09-20 10:03:31 -0300. Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 8 processors detected. Build options: OpenAL, new planets, JavaScript console supp...
by dybal
Tue Sep 29, 2020 2:08 pm
Forum: Expansion Pack
Topic: [RELEASE] Barrel Roll v1.0
Replies: 4
Views: 164

Re: [RELEASE] Barrel Roll v1.0

I started a new commander, an Adder start, got a parcel contract in Lave to deliver a package at Begeabi for 465Cr +bonuses, with the expected sting in the tail of assassins after every jump and after every launch. After evading 32+ hostiles (couldn't really count them and ship.checkScanner returns ...
by dybal
Sat Sep 26, 2020 5:57 pm
Forum: Expansion Pack
Topic: Shield Cycler NEXT 1.12.2
Replies: 91
Views: 56049

[RELEASE]Shield Cycler NEXT 2.0

Shield Cycler Next v2.0 is avalilable on the Expansion Manager and here . Changes Adds functions for other OXPs to award and remove Shield Cycler equipments to NPC ships. Higher level function to be used by other OXPs to adjust shields through Shield Cycler. Feeds Shield Capacitors energy into the s...
by dybal
Fri Sep 25, 2020 7:57 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.108
Replies: 198
Views: 97447

Re: [RELEASE] Towbar OXP v0.108

As it is now you only get to put credits towards getting your Salvager's License while towing a ship and docking at a system's Main Station. My proposal would be that docking while towing a ship at any GalCop affiliated station would put credits towards getting your Salvager's License. Specifically...
by dybal
Fri Sep 25, 2020 1:47 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.108
Replies: 198
Views: 97447

Re: [RELEASE] Towbar OXP v0.108

I was towing a derelict pirate and my injectors kept on breaking as I had to let go while being attacked by others. This happened 3 times. Each time the self repair system (Repair Bots .oxp) started trying to fix them and it used up 2 charges doing so (the bots were interrupted the third time). I'm...
by dybal
Fri Sep 25, 2020 12:33 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.108
Replies: 198
Views: 97447

Re: [RELEASE] Towbar OXP v0.108

Am I correct in assuming that the game software does not allow the injectors to be classified as disabled but that they can only be re-classified as broken ? (With attendant consequences for automated repairs whilst towing...). If so, should this go on the list of desired changes for version 1.92? ...
by dybal
Thu Sep 24, 2020 11:30 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.108
Replies: 198
Views: 97447

Re: [RELEASE] Towbar OXP v0.108

With the logic you describe for all the scenarios where the injectors are disabled then re-enabled, does it account for OXP injectors? I'm thinking of ShipConfig in particular here. Towbar alters EQ_FUEL_INJECTION status from EQUIPMENT_OK to EQUIPMENT_DAMAGED and vice-versa, it doesn't look at Equi...
by dybal
Thu Sep 24, 2020 8:47 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.108
Replies: 198
Views: 97447

Re: [RELEASE] Towbar OXP v0.108

Well, I didn't use a wormhole but my injectors are not re-enabled after towing that first ship, right after buying the towbar equipment. I did some more tests, and it happens every time I try it. But I can remember that a few weeks back it used to work just fine. But as I took a break from Oolite f...
by dybal
Thu Sep 24, 2020 7:25 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.108
Replies: 198
Views: 97447

Re: [RELEASE] Towbar OXP v0.108

I just looked at the code: When locking to a ship with Towbar (that is, attaching to it for towing), if the player's ship doesn't have the Towbar Compatible Injectors, its injectors (if any) are disabled. When docking, if injectors were disabled by Towbar, it enables them again, so the injectors sho...
by dybal
Thu Sep 24, 2020 6:44 pm
Forum: Expansion Pack
Topic: [WIP] Diplomacy OXP
Replies: 71
Views: 34020

Re: [WIP] Diplomacy OXP

I tried this OXP when I was new to Oolite. I saw two problems with the visa scheme: - the visas being offered for system A in the neighbour system B were often for less time than the travel time from B to A; - no way to get a visa for the system your are in. After several times that I got to a syste...
by dybal
Thu Sep 24, 2020 12:33 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.108
Replies: 198
Views: 97447

Re: [RELEASE] Towbar OXP v0.108

I will have to check the code, but if memory serves the injectors are damaged while your are towing, but they should become functional again when you release the towed ship (or after docking).

If that isn't happening, let me know and I will deal with it.
by dybal
Wed Sep 23, 2020 3:52 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2469

Re: Recovering "Lost" OXPs

Btw, I did assign some multiple lasers as well, not sure so if this should be added to a fix (maybe as an alternative ship) or in an entirely new package. Do you have a user for oolite.org to add manifests to the Expansion Manager? If you do and want to add it to the fix, we can ask phkb to transfe...
by dybal
Fri Sep 18, 2020 5:09 pm
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 28
Views: 474

Re: Fireball-1.01.oxp

Fix OXPs available on the Expansion Manager