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The trouble with the C64 for this sort of game was it was a 6510 running at 1MHz whereas the Spectrum used a Z80 at 3.5MHz, though I lost many, many hours playing this superb version regardless. I never played the Spectrum version but I hear it was a sod to get past the "Lenslok" copy protection bef...
Now it's been a long time since I did any real programming but back in the 8 bit days I used to poll the keyboard with interrupts rather than between frames, so the keyboard could be read regardless of other actions taking place. Does the development platform allow for this? It would make fine movem...
- Thu May 04, 2006 8:21 pm
- Forum: Testing and Bug reports
- Topic: Sound tinkering
- Replies: 19
- Views: 11941
I know, I'm prepared to put up with it because it's mainly a server, but I wish they'd at least make some progession with KDE, its datedness is causing many other compilation dependency problems.
Using r493 and it's almost unplayable. Can't get very far without a segmentation fault. Here's the last one: 2006-04-25 14:46:22.662 oolite File NSUserDefaults.m: 561. In [NSUserDefaults +standardUserDefaults] Improper installation: No language locale found 2006-04-25 14:46:22.664 oolite[1919...