Search found 2296 matches

by Griff
Sun Mar 17, 2019 11:21 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 2314

Re: Test Win64 executable - 16bpcc

Happy to report Oolite ran fine, no frame drops or anything, I don't think my 460GTS video card could quite manage enough bits as there was some banding on the planets but game still looks amazing anyway! Opening log for Oolite version 1.89 (x86-64 test release) under Windows 10.0.17763.379 64-bit a...
by Griff
Wed Dec 19, 2018 4:12 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 425
Views: 230018

Re: Shaders’ Outpost

that looks really nice, it really helps brings out the colour in that lovely planet texture. fab metallic sheen on the cobra3 as well - Oolite is looking really awesome - stunning work A_C :)
by Griff
Wed Dec 19, 2018 4:02 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 407829

Re: Elite: Dangerous - and the return

I've got stuck in a loop with EliteD, in that I don't play it often so I try an re-learn the keys by playing through the training missions writing down what keys do what on a bit of paper , then give up when i get to the combat one where they introduce missiles- it's just too hard and for me and tak...
by Griff
Wed Dec 19, 2018 3:57 pm
Forum: Outworld
Topic: Winter Sun
Replies: 8
Views: 1902

Re: Winter Sun

oo that does look a bit cold, hope they had the central heating on indoors cody :) That coastline looks awesome
by Griff
Wed Dec 19, 2018 3:54 pm
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 935365

Re: Screenshots

Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones :)
by Griff
Sat Oct 20, 2018 8:16 pm
Forum: Suggestion Box
Topic: star trek ships?
Replies: 44
Views: 9114

Re: star trek ships?

It can be very daunting getting your first ship in game but it really is a lot of fun once you getting it working, for placing lasers etc i found loading the object into wings3d and placing a vertex at the point where you want the laser/turret/subentity to be placed and making a note of the vertex c...
by Griff
Sun Oct 07, 2018 5:41 pm
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 935365

Re: Screenshots

stunning screenshots! the alpha tranparency in the rings/visual effects shader is gorgeous, massive well done to everyone involved in the coding and oxp work i'm not clued up on oolites visual effects system but could this be used to put a semi tranparent polygon in the station docking bay to simula...
by Griff
Sun Oct 07, 2018 5:29 pm
Forum: Expansion Pack
Topic: [Release] System Features: Rings
Replies: 173
Views: 44115

Re: [Release] System Features: Rings

wow, just saw this posted in the screenshots, smashing work guys, these look really amazing, nearly every week i pop into the screenshots thread and there some new fantastic thing just invented :D
by Griff
Wed Sep 19, 2018 1:56 pm
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 935365

Re: Screenshots

that looks awesome, does it ripple like liquid? if so, mixed in faintly over a regular texture would make a cool effect for alien ships like the Thargoids or one of the other oxp organic ships types
by Griff
Sun Sep 09, 2018 10:37 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 425
Views: 230018

Re: Shaders’ Outpost

thanks a_c, i'll update those lines, i'm blown away with how great the default shaders look and want to try and match the lighting as closely as possible, i'll check that link out too, hope its not too maths heavy :)
edit: argh yes it is lol
by Griff
Sun Sep 09, 2018 10:05 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 425
Views: 230018

Re: Shaders’ Outpost

yeah i'm struggling to get the awesome lighting 'sheen' as seen in the examples in the screenshots thread happening in these shaders, think i'm feeding the shader some duff glossmaps and shinyness levels. tweaking stuff in rendermonkey is a bit tougher as it seems to set the gl_ variable stuff diffe...
by Griff
Sun Sep 09, 2018 8:29 pm
Forum: Expansion Pack
Topic: Z-GrOovY Variety Pack 2.0
Replies: 1
Views: 2373

Re: Z-GrOovY Variety Pack 2.0

these look awesome, a fantastic bit of restoration work phkb :D
by Griff
Sun Sep 09, 2018 6:35 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 425
Views: 230018

Re: Shaders’ Outpost

shader test with lighting code taken from the uIOR version of the oolite shaders I'm trying out storing paint colours in an array, means that the shader needs opengl version 120 minimum to work. player and NPC versions, in oxp format https://app.box.com/s/6dcsmkwkvaq9lzd3dpeilhnt2jlktjc2 edit: no uI...
by Griff
Fri Sep 07, 2018 5:10 pm
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 935365

Re: Screenshots

stunning photo work as usual a_c, the colourful planet atmospheres and the new lighting are gorgeous. really amazing work devs
by Griff
Sun Aug 26, 2018 1:27 pm
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 935365

Re: Screenshots

@Cody, I've had a go at trying to put the new specular code into the oxp https://app.box.com/s/daotrj9kwmbofrfoqh8x9yepr8bx8rwx it's shaders only though for the moment, i'm not quite sure how to do the materials stuff that A_C is using in these amazing examples https://s8.postimg.cc/wcbjctntx/silver...