Search found 114 matches
- Sat Jul 13, 2019 12:20 pm
- Forum: Discussion
- Topic: Oolite Combat
- Replies: 19
- Views: 6208
Re: Oolite Combat
Yeah, I'm getting more used to it now I've played a few hours. Just treating it as a completely different game to Elite. Nice one, and once you add some cool oxp/z's of your choice it gives the game longevity as well as opening the game up a little more. There are so many to choose from, i'm curren...
- Sat Jul 13, 2019 8:16 am
- Forum: Discussion
- Topic: Oolite Combat
- Replies: 19
- Views: 6208
Re: Oolite Combat
I think I've discovered what the main problem is. I've put the Military Laser power up to the level it was on original Elite - so it can take out a Krait in 3-4 hits rather than well over 10. But, the Laser barely ever hits from 10,000k+ distance, despite the fact ALL of the enemy lasers hit me alm...
- Fri Jul 12, 2019 6:47 am
- Forum: Discussion
- Topic: Oolite Combat
- Replies: 19
- Views: 6208
Re: Oolite Combat
Are you dedicated to sticking with the vanilla game or are you are willing to modify it with OXZ's and OXP's? The mod route will solve this problem rather quickly with just a few additions like New Lasers, Multiple Lasers and Separated Lasers, Eco Lasers, Laser Cannons, you get the idea. The majori...
- Thu Jul 04, 2019 11:10 am
- Forum: Discussion
- Topic: How much to buy a Rock Hermit
- Replies: 6
- Views: 3099
Re: How much to buy a Rock Hermit
Grabbing numbers out of the air... Initial purchase price: 5 million Operating costs: variable (see Big D's post) Optional: Refurbishment costs: 1 million Upgrade of shipyard: 3-5 million Disclaimer: I have oodles of cash, and need a money-sink. Yeah i'm somewhere around this amount, but i think i'...
- Thu Jul 04, 2019 10:49 am
- Forum: Expansion Pack
- Topic: (WIP) GalCop's Most wanted
- Replies: 51
- Views: 30361
Re: (WIP) GalCop's Most wanted
Version 0.13 has been released. In this version: Made more compatible with OXP's that change the system.concealment property. Improvements to ship group generation code. Protection for ship name generation process, in case randomshipnames doesn't return a ship name when asked. Thanks for that phkb,...
- Mon Jun 17, 2019 7:23 pm
- Forum: Expansion Pack
- Topic: [RELEASE] LinkG7 Mission
- Replies: 22
- Views: 16477
Re: [RELEASE] LinkG7 Mission
No problem, glad i could help. And welcome to the friendliest forum this side of ???Cmd Domino wrote: ↑Mon Jun 17, 2019 6:54 pmHas come up with the mission now hope all works okChanged as you dir...
Thanks

- Mon Jun 17, 2019 1:20 pm
- Forum: Expansion Pack
- Topic: [RELEASE] LinkG7 Mission
- Replies: 22
- Views: 16477
Re: [RELEASE] LinkG7 Mission
Hi getting Not Compatible with Oolite v1.86 red text on start up screen... :( It's because the requires.plist says { version = "1.75.0"; max_version = "1.75.99"; }. You could always change the max version to 1.88 or something and i'm sure it'll still work. Don't quote me though. :D I just changed i...
- Sun Jun 02, 2019 7:30 am
- Forum: Expansion Pack
- Topic: Escape Pod Slave Fix
- Replies: 6
- Views: 5364
Re: Escape Pod Slave Fix
It’s on my todo list to add it to the manager though. The OXP, I mean, not core code. Core doesn't need to be added to the manager. And adding it to the manager would likely cause the Internet to fold in on itself the first time someone tried to download something, initiating an infinite recursion ...
- Sat Jun 01, 2019 3:48 pm
- Forum: Expansion Pack
- Topic: Escape Pod Slave Fix
- Replies: 6
- Views: 5364
Re: Escape Pod Slave Fix
Hi phkb
I know this is a few months old but i was going through your addon list adding any i don't have, yeah i'm a phkb addon addict. Is this still relevant as in has it been fixed in later Oolite versions? If not i'll add it to my list.
I know this is a few months old but i was going through your addon list adding any i don't have, yeah i'm a phkb addon addict. Is this still relevant as in has it been fixed in later Oolite versions? If not i'll add it to my list.

- Mon Dec 21, 2015 8:51 am
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 173
- Views: 97383
Re: Xenon UI OXP
It works fine, thanks again, really appreciate the time and effort mate.phkb wrote:If you can confirm this I'll post the Xenon UI fix later today.

- Sat Dec 19, 2015 11:33 am
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 173
- Views: 97383
Re: Xenon UI OXP
I'm using Trunk 1.83 nightly builds x64 Ah, in that case, can you change line 271 in xenonui.js, from this: if (oolite.compareVersion("1.83") < 0) { to this if (oolite.compareVersion("1.83") <= 0) { and see if that makes a difference? I'm using nearly all your addons, very cool mate! That's wonderf...
- Fri Dec 18, 2015 10:11 pm
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 173
- Views: 97383
Re: Xenon UI OXP
Although if you said you use a customised Coluber HUD where the allow_big_gui was set to true, then that will be the problem if you're using 1.82. The ability to check the current hud for that setting only comes in 1.83/4, so my routine checks an array of known huds that have it set to true. I'm us...
- Fri Dec 18, 2015 3:18 pm
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 173
- Views: 97383
Re: Xenon UI OXP
@NorthenderPNE: There are HUDs around (for example Xenon HUD) that are kind of disabled during docking, so they don't occupy space. Hi Fritz The HUD i'm using is captain beatnik's coluber hud ch01 slightly modified. I also changed the setting from allow_big_gui = yes; to allow_big_gui = no; which s...
- Fri Dec 18, 2015 7:48 am
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 173
- Views: 97383
Re: Xenon UI OXP
@NorthenderPNE: Now, to override the background images in Escort Contracts, and keep the Xenon UI look and feel, edit the "xenonui.js" file and remove the comment marks from line 114. Let me know if it doesn't work! Yepp it works! :wink: Hope you didn't read my previous, it didn't work post, i load...
- Thu Dec 17, 2015 10:19 pm
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 173
- Views: 97383
Re: Xenon UI OXP
But I found a (very little) bug: If I leave the ship specifications screen, the higher central frame remains until switch pages again. I solved that by swapping out the relevant png file with another. Because i purchased loads of equipment it would overlap the smaller box when docked. Switching sol...