Search found 9520 matches

by Commander McLane
Mon Jan 06, 2014 8:54 am
Forum: Expansion Pack
Topic: Personalities.oxp
Replies: 176
Views: 34891

Re: Personalities.oxp

Yes, submissions are accepted at any time. And thanks for yours, Diziet! :wink:
by Commander McLane
Thu Jan 02, 2014 3:04 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 208
Views: 115445

Re: Oolite Multiplayer? Please read

A system changing its' government or tech level. By the way: this reminds me of a very old idea of mine: a dynamic Ooniverse OXP, which would change the government or tech level of selected planets every once in a while. Original thread here: http://www.aegidian.org/bb/viewtopic.php?f=6&t=3043 It p...
by Commander McLane
Thu Jan 02, 2014 2:31 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 208
Views: 115445

Re: Oolite Multiplayer? Please read

The closest I see Oolite ever coming to multiplayer would be some sort of a database similar to Noctis 's GUIDE which would store some sort of timed events in a persistent universe. For example, for the first month the Old Worlds enjoy Navy/police protection. Then every month something could happen...
by Commander McLane
Tue Dec 31, 2013 2:32 pm
Forum: Outworld
Topic: Fantastic Books Kickstarter
Replies: 17
Views: 5666

Re: Fantastic Books Kickstarter

I didn't do it! When I looked at it yesterday, it was at about £33.750. But when my pledge was managed, it had already gone over £34.000. As it's not too much over the amount even now, it seems there was a small competition for being the backer to make it funded. And I was just a little too late. Co...
by Commander McLane
Mon Dec 30, 2013 5:35 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 332557

Re: Tales from the spacelanes...

Ranthe wrote:... oh, did I mention that Cevera is a Anarchy? (TL10, Rich Agricultural, home of a race of black furry humanoids).
I'm using my magic skills as a seer to declare that you have Ionics OXP installed. :wink:

Players who don't use this OXP will have a different experience of the Cevera system.
by Commander McLane
Sun Dec 29, 2013 12:48 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 597
Views: 183822

Re: Split: Re-scaling experiment

My impression is that Paradox was coming at it from more of a modeller's perspective. Yes, that's my impression as well. And there is nothing wrong with coming from a (ship) modeller's perspective. However, in the game, what ultimately counts is the player's perspective, under which all other persp...
by Commander McLane
Sat Dec 28, 2013 11:58 pm
Forum: Discussion
Topic: Shipyard
Replies: 9
Views: 1975

Re: Shipyard

The content of the shipyard changes over time. But it's not happening overnight. Pilots don't tend to buy a new ship on impulse, thus most ships will spend a considerable time in the show room before being bought. But it does change. One of the devs would have to say how long you'll have to wait, th...
by Commander McLane
Sat Dec 28, 2013 11:35 pm
Forum: Expansion Pack
Topic: Personalities.oxp
Replies: 176
Views: 34891

Re: Personalities.oxp

I'm halfway through converting the various comms messages from plist-style to directly embedding them in JS.

Other than that, I still have to add some of the personalities mailed to me, and tweak some parts of the code.

So yes, I'm still at it, and it will be fully released one day.
by Commander McLane
Sat Dec 28, 2013 11:23 pm
Forum: Outworld
Topic: Limit Theory
Replies: 99
Views: 39088

Re: Limit Theory

I read somewhere that it's third-person view only - is that correct? Don't think so :| , he just seems to use it a lot in his update videos :) Even in the videos there's a lot of switching between third-person and first-person view, similar to if you alternate pressing F1 and V in Oolite. It is cor...
by Commander McLane
Sat Dec 28, 2013 10:59 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 597
Views: 183822

Re: Split: Re-scaling experiment

I was referring to the scale... the scale that says that one predefined unit = another predefined unit . In this particular case, the first unit I refer to is the one all modeling programs use. Most will actually refer to it as a "unit" rather than "foot" or "meter" or whatever. The second unit I r...
by Commander McLane
Sat Dec 28, 2013 8:35 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 597
Views: 183822

Re: Split: Re-scaling experiment

All ships are to scale , and everything works as it was originally intended to. Maybe I'm already too late to the party, but still: I think that Paradox misinterprets what the problem is. In order to illustrate this, I'd like to ask a simple question regarding the emphasized part of the quote: To w...
by Commander McLane
Mon Dec 23, 2013 6:39 pm
Forum: Expansion Pack
Topic: Engine trails OXP [proof of concept] now for NPCs too
Replies: 16
Views: 10397

Re: Engine trails [proof-of-concept]

Zireael wrote:This time, the trail around the Lave Coriolis looks much better
Which trail? I only see some randomly distributed blue dots.
by Commander McLane
Sat Dec 21, 2013 5:02 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1009
Views: 299361

Re: Trunk nightly

Oh, incidentally, a shorter and more future-proof way than checking for each role individually would be the test Ship.isInRoleCategory(ship.primaryRole,"oolite-assassin") (the capital S on the first Ship is intentional) Similar tests can be written for other role categories I was wondering if somet...
by Commander McLane
Sat Dec 21, 2013 1:21 pm
Forum: Discussion
Topic: Split: Difficulty for new players
Replies: 306
Views: 37956

Re: Split: Difficulty for new players

A random idea on how to limit players torusing out of WP lane. Spawn some asteroid fields similar to the 1.79 tutorial one beyond the lane randomly as the player is out of lane You mean, in front of the player, as some kind of fence, guiding the player back into the corridor? Interesting idea, but ...
by Commander McLane
Sat Dec 21, 2013 1:09 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1009
Views: 299361

Re: Trunk nightly

Cody wrote:
cim wrote:"assassin-light", "assassin-medium", and "assassin-heavy".
Thanks, Admiral - I wanted to be certain.
Which means that you have to make two more additions. I'm sure you see the pattern. :wink: