Search found 5397 matches

by another_commander
Wed Mar 13, 2019 1:56 pm
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 3528

Re: Test Win64 executable - 16bpcc

Awesome! Your GTX770 is totally up to it.
by another_commander
Wed Mar 13, 2019 1:44 pm
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 3528

Re: Test Win64 executable - 16bpcc

Sorry for giving you more work, but you need to enable the display.initGL class in logcontrol.plist (it was mentioned in the first post). Whenever you can, no rush and many thanks.

Edit: Put the log in quote tags rather than code tags; this corrects the formatting.
by another_commander
Wed Mar 13, 2019 1:39 pm
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 3528

Re: Test Win64 executable - 16bpcc

Thanks Cody. Can I have the log please? Need to be sure what color and Z-buffer depth is being reported.
by another_commander
Wed Mar 13, 2019 12:20 pm
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 3528

Re: Test Win64 executable - 16bpcc

The image below has been processed to slightly exaggerate the situation for viewing purposes, but you can see the difference between what it looks like with the current nightly (left), compared to the 16bpcc color (right, when the card supports it). Note that most recent cards should have no problem...
by another_commander
Wed Mar 13, 2019 8:25 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 3528

Test Win64 executable - 16bpcc

This is a test for Windows 64-bit users who have experienced color banding issues, especially close to planets and particularly evident with the latest trunk shaders. The objective of the test is to determine whether the game's start-up and execution is affected by applying the easiest fix in the bo...
by another_commander
Sat Mar 09, 2019 1:33 pm
Forum: Discussion
Topic: Screenshots
Replies: 5528
Views: 976487

Re: Screenshots

Image
Image
by another_commander
Fri Mar 08, 2019 6:37 am
Forum: Discussion
Topic: Screenshots
Replies: 5528
Views: 976487

Re: Screenshots

Image
by another_commander
Wed Mar 06, 2019 7:32 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12322

Re: New Jameson here, some initial feedback

The dynamic nature of the world, with stuff happening irrespective of my presence, is a joy to behold. <nods> Many's the time I've sat in the middle of a firefight, simply watching! Hey, I often spawn huge battles with the console. Watching those is deeply relaxing, if I may say so. EDIT: Does the ...
by another_commander
Wed Mar 06, 2019 12:08 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12322

Re: New Jameson here, some initial feedback

Yes, I meant that I can't see the enemies because they are too small. Apparently, I am not too small for them. Fine, I will move closer when I want to fight, but it is still a weird design decision. On the other hand, I read that some commanders snipe with the military laser. It blows my mind that ...
by another_commander
Tue Mar 05, 2019 8:17 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12322

Re: New Jameson here, some initial feedback

That said, having to change ships is definitely within the spirit of the game, since a core part of gameplay is gathering money to do upgrades. I think that if the creator of Oolite had built it that way then it would have been largely accepted but he didn't. For some elite verterans the chance to ...
by another_commander
Mon Mar 04, 2019 1:01 pm
Forum: Testing and Bug reports
Topic: Ajax - XMLHttpRequest in Oolite
Replies: 2
Views: 830

Re: Ajax - XMLHttpRequest in Oolite

From this link at Mozilla Developer Network : The word JavaScript may bring to mind features such as event handlers (like onclick), DOM objects, window.open, and XMLHttpRequest. But in Mozilla, all of these features are actually provided by other components, not the SpiderMonkey engine itself. Sorry...
by another_commander
Sun Mar 03, 2019 8:46 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12322

Re: New Jameson here, some initial feedback

Welcome to Oolite! It would be extremely cool if there are little secrets hidden in various sectors, hopefully there are. Oh boy, you have no idea what's coming your way... [/spoilers] ;-) Right On, Commander! Edit: In the OXP list you can select an OXP and press "i" to display some more detailed in...
by another_commander
Sat Mar 02, 2019 1:10 pm
Forum: Discussion
Topic: Oooops ... how far can I go?
Replies: 8
Views: 2431

Re: Oooops ... how far can I go?

If I remember right (and I may well not do) then some weird things happen when you are very far from the station due to rounding errors and pretty much all the ships in the system crash into each other. This isnt an overflow as such of course. This had been the case before the introduction of doubl...
by another_commander
Fri Mar 01, 2019 4:44 pm
Forum: Discussion
Topic: Screenshots
Replies: 5528
Views: 976487

Re: Screenshots

Image
Image
Image
Image
by another_commander
Thu Feb 28, 2019 8:16 am
Forum: Discussion
Topic: Oooops ... how far can I go?
Replies: 8
Views: 2431

Re: Oooops ... how far can I go?

RockDoctor wrote:
Thu Feb 28, 2019 1:33 am
* how far out can you go from the star before something overflows
According to the IEEE 754-1985 standard, the max double precision value is ±1.80e308. I believe this will provide you with many many real time years of torus cruising before anything overflows.