Search found 5465 matches

by another_commander
Thu Mar 05, 2020 12:50 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

Some more with normal+spec-gloss maps. Maybe there will be an OXP when all ships are done, even with these very basic examples. An artist could do wonders with this.

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by another_commander
Wed Mar 04, 2020 9:11 am
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

And here are a few more. Here we are using the same CMk3 normal and specular+gloss maps as before. When a spec/gloss map is in use, the shipdata gloss value works as a multiplier to adjust whatever comes in as input from the gloss map. In the pairs shown below, the top is with gloss multiplier 0.622...
by another_commander
Wed Mar 04, 2020 7:45 am
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

The two screenies below show the new material system in action. These standard 1.88 Cobra Mk3 and Krait have received a normal map and a specular-gloss map each. Notice how there are alternating rough and glossy areas throughout the ships and how the rust and wear can be seen (although the effect sh...
by another_commander
Fri Feb 28, 2020 10:46 am
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

gsagostinho wrote:
Fri Feb 28, 2020 10:33 am
Very nice shots! Are these Povray planets?
Yes they are, except for the Iguana one.
by another_commander
Fri Feb 28, 2020 9:15 am
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

Image

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by another_commander
Wed Feb 26, 2020 7:25 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

Image

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Image
by another_commander
Mon Feb 24, 2020 9:35 pm
Forum: Discussion
Topic: Default or Griff textures
Replies: 7
Views: 1126

Re: Default or Griff textures

Well, one thing to keep in mind is that since v1.88 there is a new ligthing model, as well as a new shaders set for all the default ships. Griff's ships, amazing as they are, come with their own set of shaders, which do not use the new lighting model. Because of this, for my current default ship set...
by another_commander
Wed Feb 19, 2020 6:11 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 387334

Re: Scripters cove

I think the main issue with enabling TAF unconditionally was that we could not guarantee that AI routines, especially ones like attacking, docking and sun-skimming, would continue to function exactly as expected at high time accelerations. Having said that, I think that most work fine up to a TAF of...
by another_commander
Mon Feb 10, 2020 6:06 am
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

How did you get so many asteroids to spawn so close together, and so close to the planet? I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy. This can be done by script. I use the debug console to execute the command: system.addShips("a...
by another_commander
Sat Feb 08, 2020 5:10 pm
Forum: Discussion
Topic: Coordinates
Replies: 5
Views: 530

Re: Coordinates

You are right. You see only FPS if using the Deployment Release version of the game. You must update it to the Test Release one and then Shift-F will give you FPS + coordinates.
by another_commander
Sat Feb 08, 2020 4:43 pm
Forum: Discussion
Topic: Coordinates
Replies: 5
Views: 530

Re: Coordinates

Yup! It is Shift-F.
by another_commander
Sat Feb 08, 2020 4:38 pm
Forum: Discussion
Topic: Planet land colours.
Replies: 3
Views: 506

Re: Planet land colours.

Looks nice. BTW, have you tried the latest nightly builds? Lave has been retouched to look more like a rainforest kind of planet. See pic for what it looks like now out of the box:

Image
by another_commander
Mon Feb 03, 2020 8:06 am
Forum: Oolite-Mac
Topic: Audio fails
Replies: 17
Views: 10866

Re: Audio fails

Not a Mac user, but hopefully this can get you started. The source sound files you can take a look at are: OOOpenALController.m OOMusicController.m OOSoundSource.m OOSoundSourcePool.m OOALMusic.m OOALSound.m OOALSoundChannel.m OOALSoundMixer.m OOALSoundDecoder.m OOALBufferedSound.m OOALStreamedSound...
by another_commander
Sat Feb 01, 2020 2:22 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033263

Re: Screenshots

Image
by another_commander
Sat Jan 25, 2020 3:25 pm
Forum: Oolite-PC
Topic: Can I invert my mouse controls..?
Replies: 3
Views: 1829

Re: Can I invert my mouse controls..?

Not in 1.88, but if you can build the game executable from source, then the post linked below may be of interest:
http://oolite.aegidian.org/bb/viewtopic ... 12#p140812