Search found 5398 matches

by another_commander
Mon Mar 19, 2007 5:05 pm
Forum: Discussion
Topic: Books
Replies: 26
Views: 6925

I recently read Elizabeth Moon's "Engaging The Enemy" and I could not stop wondering whether this lady had been actually playing Elite/Oolite while writing the book. I mean, it's got everything: Space traders, orbit stations where trade takes place, hyperspace, pirates, lots of battles, you name it....
by another_commander
Sun Mar 18, 2007 5:47 pm
Forum: Discussion
Topic: It lives!
Replies: 63
Views: 35133

If svn cannot be found, it is most likely not in the current path. Without being able to test it, since my setup is quite different to what the wiki mentions as default, I would add the path to the svn/bin folder to the export PATH command. So, you may want to change the line marked below (taken fro...
by another_commander
Tue Mar 13, 2007 11:35 am
Forum: Expansion Pack
Topic: Replacement of the basic ship set - building a dream team.
Replies: 267
Views: 93185

Seriously, this is some great work taking place here. Can't wait to download when they are all done. Well done, Selezen.
by another_commander
Sun Mar 11, 2007 7:50 pm
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 15333

The Compase is on the F5 screen and sort of works. When near the Main Stations I still get the "Station Co-Ordinates Uploaded" and the square for the station appears, but \ doesn't work anymore to check beacons. No biggy, the planets look excellant. Lots of variety in colour, clouds and land! I am ...
by another_commander
Sun Mar 11, 2007 11:32 am
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 15333

Wolfwood, let me guess: You run the exe by double clicking on it immediately after copying it? If so, then you must run it using the RunOolite.bat file, in the root directory of your installation. The hint is the first three lines of your stderr. Normally GNUSTEP_SYSTEM_ROOT etc. should be set by th...
by another_commander
Sun Mar 11, 2007 9:29 am
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 15333

OK, I made a test installation of Oolite v1.65 and tried to update to 1.67. I found out that indeed it does not run and the problem is that Oolite v1.65 comes with SDL.dll version 1.2.9, while my executable is meant to link with SDL.dll version 1.2.11. I have emailed Ahruman the dll file, which shou...
by another_commander
Sun Mar 11, 2007 8:24 am
Forum: Oolite-PC
Topic: Oolite test release 1.67 (extra unofficial)
Replies: 19
Views: 15333

Wolfwood Can you please post a screenshot of your oolite.app folder? I would like to check that all required dlls - and versions expected by this test exe - are there. Please make sure that you have set Explorer View menu to Details, so the properties list of files are visible. Also, is there any er...
by another_commander
Mon Mar 05, 2007 10:31 am
Forum: Testing and Bug reports
Topic: Advanced Navigational Array - Progress
Replies: 22
Views: 12017

if you select your destination, does it automatically lock your hyperdrive onto the next step of the chain when you come out of Witchspace? Not really. That could on one hand be nice, but, on the other hand, I fear it could interfere with the way the player wants to plan his trip. IMHO, it should b...
by another_commander
Mon Mar 05, 2007 5:20 am
Forum: Testing and Bug reports
Topic: Advanced Navigational Array - Progress
Replies: 22
Views: 12017

I sent also the equipmenty bit to dajt a little earlier. I will have to take a short break for a few days, as I have to be away for work, but, with the last changes sent, we should be in sync now.
by another_commander
Sun Mar 04, 2007 11:31 am
Forum: Testing and Bug reports
Topic: Advanced Navigational Array - Progress
Replies: 22
Views: 12017

I noticed that the route for the 3rd map is the shortest distance, but not the shortest time. You are absolutely right there, I had only considered minimum jump number when I was referring to shortest route. So, this goes in the todo list and thanks for bringing this to my attention. For now, it ha...
by another_commander
Sat Mar 03, 2007 5:27 pm
Forum: Testing and Bug reports
Topic: Advanced Navigational Array - Progress
Replies: 22
Views: 12017

Advanced Navigational Array - Progress

More good news on the AdvNav. It is in a working state now and can instruct the commander on the fastest route to any reachable destination. See the screenshots to get an idea of what this is about: 1. When you press '!' on the Galactic Chart, all available routes flash up. If you have not selected ...
by another_commander
Wed Feb 28, 2007 1:04 pm
Forum: Testing and Bug reports
Topic: Can't dump galactic chart
Replies: 12
Views: 6314

Thanks for the welcome guys. I am almost certain that it cannot be done with simple OXPing. The thing is, the original code to draw connectivity lines exists in a function called starChartDump, which is called only at one place in the code, when you press '!' or whatever key is defined as key_map_du...
by another_commander
Wed Feb 28, 2007 8:21 am
Forum: Testing and Bug reports
Topic: Can't dump galactic chart
Replies: 12
Views: 6314

I still hope to get the option to buy the Advanced Navigational Array someday. Maybe I can give some good news on that front. I have recently discovered Oolite and have had some good times with it. The Advanced Navigational Array discussions caught my interest a few days ago and thought I'd have a ...