Search found 821 matches

by Tricky
Wed Dec 10, 2014 6:20 pm
Forum: Testing and Bug reports
Topic: Docking Problems
Replies: 21
Views: 9497

Re: Docking Problems

I agree that sloppy docking should be penalised. My only issue is with the death penalty. Be glad you're not playing ED.. loitering whilst docking attracts a death penalty.. :mrgreen: Trying to manoeuvre around a Type 9 that has got itself stuck in the docking bay can also get you killed, along wit...
by Tricky
Mon Dec 08, 2014 7:08 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 224423

Re: BGS - The BackgroundSet

spud42 wrote:thanks Tricky, hope your Mum is recovering quickly...
She is a lot better thank you.

Edit: BTW, if anyone one wants to checkout (literally) the current progress of BGS-A, it is on GitHub...
BGS-A on GitHub
by Tricky
Mon Dec 08, 2014 12:48 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 224423

Re: BGS - The BackgroundSet

Small fix for new torus speeds over the old maximum of 32 * max ship speed.

Download 1.10.7 from the in game OXZ update manager or from:
by Tricky
Wed Dec 03, 2014 1:04 am
Forum: Discussion
Topic: Progress
Replies: 2017
Views: 473312

Re: Progress

Does this interfere with track_contacts in shipdata?
by Tricky
Wed Dec 03, 2014 12:52 am
Forum: Outworld
Topic: Quote of the week!
Replies: 617
Views: 216763

Re: Quote of the week!

Still probably in use in a whole load of legacy applications for much the same reasons, and also gets used (still) for research data processing by physicists, astronomers, etc. - though the younger ones will probably use something more modern nowadays (C and Python seem fairly popular with astrophy...
by Tricky
Sun Nov 30, 2014 6:12 am
Forum: Outworld
Topic: Quote of the week!
Replies: 617
Views: 216763

Re: Quote of the week!

In 1997, the Gartner Group reported that 80% of the world's business ran on COBOL with over 200 billion lines of code and 5 billion lines more being written annually. thats 17 years ago! surely its mostly dead and gone by now??? Try this link for an explanation to COBOL's longevity. http://programm...
by Tricky
Sun Nov 30, 2014 6:05 am
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 424371

Re: David Braben's Elite: Dangerous

After starting up in solo mode in the Founder's System I hopped over to Lave. Wasn't a Coriolis station but an Orbis... http://s8.postimg.org/wzxhfd42p/High_Res_Screen_Shot_2014_11_28_22_01_00.jpg Click for fullsize (I took the screenshot with ALT+F10 that gives HD resolution - 5120 x 2880) The leve...
by Tricky
Fri Nov 28, 2014 3:07 am
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 424371

Re: David Braben's Elite: Dangerous

Babul on FD forum wrote:- if you are into the starmap, use it, and let it show you the economical routes, *not* the fastest ones. a jump 2x that far, takes approx 4x fuel. its worth 1 extra jump to save some tons of fuel.
Sounds familiar. :D
by Tricky
Fri Nov 28, 2014 1:21 am
Forum: Outworld
Topic: Quote of the week!
Replies: 617
Views: 216763

Re: Quote of the week!

Fatleaf wrote:from what I am reading here about the FD forums I am glad I have stayed away. For me Cody summed most of the posts in one word that still has me chuckling ... "commentards"!
To be fair, Cody has said that about El Reg commenters. :lol:
by Tricky
Thu Nov 27, 2014 6:28 pm
Forum: Outworld
Topic: Quote of the week!
Replies: 617
Views: 216763

Re: Quote of the week!

Amen! And there's the issue of scale, too: the chance that the arrival of one shipload of stuff would affect the planetary market price is pretty slim. In Oolite where the minimum planet population is still most of a billion, possibly. In Elite Dangerous where the minimum measurable system populati...
by Tricky
Thu Nov 27, 2014 6:21 pm
Forum: Discussion
Topic: newbie questions
Replies: 45
Views: 15158

Re: newbie questions

The Q-bomb kills do not count as kills, do they? Anything hit by the original sphere will be credited to your kill count (and if applicable legal status). Anything hit by cascade spheres will be posthumously credited to the count of the pilot of the ship at the centre of that sphere. That's a nice ...
by Tricky
Thu Nov 27, 2014 6:16 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 424371

Re: David Braben's Elite: Dangerous

I agree with you 100%, it wasn't a personal attack at you. I think you may have been spending too much time in forums that are not the friendliest this side of Riedquat. :D I've no idea how any of the above posts could even remotely be construed as personal attacks. You're right. Knee jerk reaction...
by Tricky
Thu Nov 27, 2014 2:32 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 424371

Re: David Braben's Elite: Dangerous

Fair enough. I still think the wording is bad; It's quite easy to get the point across without saying "we're gonna do whatever we want, and there's nothing you can do about it" – repeatedly. When you've invited people to have their say, it's common courtesy to at least leave them with the illusion ...
by Tricky
Thu Nov 27, 2014 1:02 am
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 424371

Re: David Braben's Elite: Dangerous

Those who understand the big picture and those who believe they own the game and have a right to all the features they could dream of. For a Kickstarter based game I find it a bit worrying when the designers use phrases like "It's our game". I don't like the vibe it gives off. In fact, it makes me ...
by Tricky
Wed Nov 26, 2014 10:15 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 424371

Re: David Braben's Elite: Dangerous

Quick cim, implement Moisture Farming. :lol: The thread that quote came from, FD designer admits "bare minimum" to core feature. what else is bare minimum? , quickly devolved into 2 camps. Those who understand the big picture and those who believe they own the game and have a right to all the featur...