Search found 345 matches

by Tichy
Mon Oct 20, 2014 9:19 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 174
Views: 119367

Re: [Wip] No shaders Griff's extra and alternative ships...

I can't download Noshader Griff's extra ships from the expansion manager.
Looking in Latest.log:

23:14:48.867 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
by Tichy
Wed Oct 08, 2014 6:29 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 199668

Re: Split: Re-scaling experiment

1.80 rescaling (both for systems and ships) is essentially done. Just got to tweak the thargoid scanner (nearly forgot... :oops: ) Any chance of a patch against current trunk or (maybe even better) a pull request on github when this is all officially complete? It would be really cool if your change...
by Tichy
Tue Sep 02, 2014 2:40 pm
Forum: Expansion Pack
Topic: Moar Rocks 1.0
Replies: 24
Views: 13424

Re: Moar Rocks 1.0

How fast!!
I was going to do it by myself, but since you came first... Thanks :D
by Tichy
Tue Sep 02, 2014 12:20 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1044707

Re: Screenshots

Some postcards :)
This is an old one.
Image

And these are fresh.
Image Image
by Tichy
Tue Sep 02, 2014 12:18 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 426157

Re: Griff's normalmapped ship remakes

Thanks to both :)
I'll try to understand from the OXPs how to increase the number of asteroids.
At the moment, I'm playing with graphical enhancements OXPs only (Griff shipset, Povray Planets and a modded Realistic Stars that leaves the suns untouched).
by Tichy
Tue Sep 02, 2014 10:21 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 426157

Re: Griff's normalmapped ship remakes

I don't know if this is OT... Is there a way to populate the system with more asteroids?
by Tichy
Sat Aug 30, 2014 7:32 pm
Forum: Discussion
Topic: [Solved] Rotating ship in F5 screen. How?
Replies: 4
Views: 2637

Re: Rotating ship in F5 screen. How?

I did it in a slightly different way. I added to my ~/GNUstep/Defaults/oolite.plist

Code: Select all

<key>show-ship-model-in-status-screen</key>
<integer>1</integer>
by Tichy
Fri Aug 29, 2014 7:43 am
Forum: Discussion
Topic: [Solved] Rotating ship in F5 screen. How?
Replies: 4
Views: 2637

Re: Rotating ship in F5 screen. How?

Thank you! :)
by Tichy
Fri Aug 29, 2014 6:03 am
Forum: Discussion
Topic: [Solved] Rotating ship in F5 screen. How?
Replies: 4
Views: 2637

[Solved] Rotating ship in F5 screen. How?

In some screenshots I saw the image of the player ship in the F5 screen. How do I enable it?
by Tichy
Thu Aug 07, 2014 8:38 am
Forum: Oolite-Linux
Topic: Quick batch png convertion (fix texture issues and warnings)
Replies: 20
Views: 16728

Re: Quick batch png convertion (fix texture issues and warni

Though, it's only a warning, not an error, so perhaps the answer is to do nothing and let OXP writers sort it out. If the log entries are getting in the way of other things, set texture.load.png.warning = no; in logcontrol.plist to suppress them. I agree. This is not an oolite, nor libpng problem. ...
by Tichy
Wed Jul 09, 2014 9:56 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 426157

Re: Griff's normalmapped ship remakes

Thank you :)
by Tichy
Wed Jul 09, 2014 7:45 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 426157

Re: Griff's normalmapped ship remakes

I just installed all the coreships for 1.80 and found that the Moray is rendered almost completely black. In my log I have this error repeated many times. 21:38:41.436 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for griff_morayMED_player.fragment: >>>>> GLSL log: 0...
by Tichy
Thu Jul 03, 2014 7:05 pm
Forum: Discussion
Topic: 1.80 Joystick Axis Profiles - a HOWTO Guide
Replies: 33
Views: 15247

Re: 1.80 Joystick Axis Profiles - a HOWTO Guide

That's odd - it's supposed to automatically create that if it doesn't exist. I moved mine out of the way, ran Oolite, downloaded an OXZ, and it recreated the folder and put the OXZ in it. In my setup I removed the whole GNUstep directory. When I first launched Oolite, he created everything except A...
by Tichy
Thu Jul 03, 2014 6:21 pm
Forum: Discussion
Topic: 1.80 Joystick Axis Profiles - a HOWTO Guide
Replies: 33
Views: 15247

Re: 1.80 Joystick Axis Profiles - a HOWTO Guide

Now that oolite 1.80 is in arch linux repositories One problem I've noticed with the Arch version so far.. it fails to create the ~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns folder, so all attempts to install OXZs fail. You may have to create it yourself. Yes. I noticed that. Maybe is...
by Tichy
Wed Jul 02, 2014 2:42 pm
Forum: Discussion
Topic: 1.80 Joystick Axis Profiles - a HOWTO Guide
Replies: 33
Views: 15247

Re: 1.80 Joystick Axis Profiles - a HOWTO Guide

Thank you for this guide. Is it alredy on the wiki? I think it deserves it.
Now that oolite 1.80 is in arch linux repositories, I'll try it very soon! :)