Search found 2553 matches

by spara
Mon Nov 05, 2018 3:17 pm
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 124
Views: 62888

Re: [Release] Stations for Extra Planets

I haven't played Oolite in a couple years but I just realized that, since people don't like the Constores because they make the game too easy by their location at the witchpoint, perhaps they could be incorporated into SFEP. Who does not like Constores? Shame on them. :mrgreen: SFEP already has tha...
by spara
Sun Oct 28, 2018 4:04 pm
Forum: Discussion
Topic: Screenshots
Replies: 5528
Views: 977876

Re: Screenshots

How cool is that 8) You could have ads in front of the docking bay :mrgreen:
by spara
Sun Oct 28, 2018 3:52 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 251217

Re: Random Hits OXP

Nice :D . That's a bug you've discovered. I'll check there aren't others like that lurking around and fix it asap. Edit: And oxp updated with the fix. Well, another one probably still lurking around is [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Random_Hits 1.11.3): Err...
by spara
Sun Oct 28, 2018 2:06 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 251217

Re: Random Hits OXP

Nice :D . That's a bug you've discovered. I'll check there aren't others like that lurking around and fix it asap. Edit: And oxp updated with the fix. Well, another one probably still lurking around is [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Random_Hits 1.11.3): Err...
by spara
Sun Oct 28, 2018 2:06 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 251217

Re: Random Hits OXP

Maybe the occasional attacks on the Seedy Space Bar (criminals and Thargoids) Its presented in the main script? I know that there are no special offers now. But on the basis of other OXP, sometime may be expanded the mission with different alternative endings for player with high rank: - after the ...
by spara
Sun Oct 28, 2018 1:29 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 251217

Re: Random Hits OXP

I found a simple solution: added the escape_pod_model for random_hits_mark_vamppurg in the shipdata.plist "random_hits_mark_vamppurg" = { ... "escape_pod_model" = random_hits_pod1; ... "script_info" = { ... podType = "random_hits_pod1"; ... }; }; Nice :D . That's a bug you've discovered. I'll check...
by spara
Fri Oct 19, 2018 2:41 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 366966

Re: Scripters cove

No luck. Can get the gauge to appear where desired in the HUD but cannot get it to update at all. Not sure why. The combatSLBar does have its own data set as follows: this.$setData("combatSLBar", (player.ship.serviceLevel-75)/25); Perhaps Norby is the person to contact as he created the combatmfd.o...
by spara
Thu Oct 18, 2018 7:19 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 366966

Re: Scripters cove

Let's see if I can be of some assistance. First you need to define the custom dial in hud.plist. Something like this in the dials section: { ... "selector" = "drawCustomBar:"; "data_source" = "customDialExample"; ... } Then you need to define that custom dial value (the one referenced with data_sour...
by spara
Sat Oct 06, 2018 1:33 pm
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 232
Views: 69057

Re: [RELEASE] WildShips OXP

A tiny bug fix. Svengali spotted a call to a non existent function and that's now been remedied in version 1.11.3.
by spara
Sat Sep 29, 2018 9:08 pm
Forum: Discussion
Topic: Speed Matching
Replies: 7
Views: 2150

Re: Speed Matching

It was a standard feature of X-Wing games. I remember it being a very essential feature in dog fighting, since you had so many other things to worry, like energy distribution between shields, weapons and engines.
by spara
Tue Jul 17, 2018 4:45 pm
Forum: Fiction
Topic: Free stuff
Replies: 1
Views: 1689

Re: Free stuff

Thanks for this. Looking forward to reading it :D
by spara
Tue May 01, 2018 8:48 am
Forum: Discussion
Topic: Behemoth OXP
Replies: 3
Views: 1644

Re: Behemoth OXP

WhiteKnight30 wrote:
Tue May 01, 2018 2:31 am
Hey, I was curious, how do Behemoths spawn?
Is it an RNG thing or are they at specific system?
Many thanks for any answer.
I't an RNG thing weighted with the government value.
by spara
Sun Apr 15, 2018 11:11 am
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2020
Views: 352854

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

"Nice one, that's a cool idea!"
Can't agree more :lol:
by spara
Sat Mar 10, 2018 2:57 pm
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 78
Views: 32379

Re: [Release] AlmostAlmostDefault HUD 1.1.4

Thanks, fixed. Not a very popular HUD, I suppose, since it's probably been "incompatible" for quite some time :lol:
by spara
Thu Mar 08, 2018 12:04 pm
Forum: Expansion Pack
Topic: [Release] Station Ads
Replies: 118
Views: 41529

Re: [Release] Station Ads

Good points. This type of thing wears off pretty easily and just becomes annoying. That colour coding is an interesting idea though. There could be an Ooniversal standard, that red means the station is temporarily locked. I'm also thinking that flashing the screens to green could signal that a Tharg...