Search found 101 matches

by jacksy
Fri Dec 07, 2012 3:08 pm
Forum: Outworld
Topic: A New Hope for the Obama Administration?
Replies: 16
Views: 3441

Re: A New Hope for the Obama Administration?

Smivs wrote:
jacksy wrote: you think we should tell em about exhaust vents?
Nah! :twisted:
we could inform possible future rebel forces????
North Korea
China
any Arab nation with oil reserves
by jacksy
Fri Dec 07, 2012 3:03 pm
Forum: Outworld
Topic: A New Hope for the Obama Administration?
Replies: 16
Views: 3441

Re: A New Hope for the Obama Administration?

CaptSolo wrote:This is, as the Brits say, Bollocks!
Selezen wrote:You wacky Americans.
Yes, we are.

it's the dogs bollox(translation=brilliant)

you think we should tell em about exhaust vents?
by jacksy
Fri Dec 07, 2012 2:55 pm
Forum: Outworld
Topic: A New Hope for the Obama Administration?
Replies: 16
Views: 3441

Re: A New Hope for the Obama Administration?

signed:emperor palpatine :lol:

ugh how come we don't have one in oolite?
by jacksy
Tue Dec 04, 2012 4:31 pm
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

It would be quite simple (note your fuel level just prior to jump and then just after jump and subtract the two to give distance). The issue is that the effect would essentially be displayed in front of the player ship for the extra time, and it would block out everything else visible. Hence for up...
by jacksy
Tue Dec 04, 2012 4:10 pm
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

Just so that I am clear, the timing cannot be flexible and dependant on distance to be travelled?It is has to be a set time each and every time? With the current state of the next version, the time between "enter new system" and "regain flight control" is fixed. You can make the tunnel effect last ...
by jacksy
Tue Dec 04, 2012 1:10 pm
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

Well that sounds more promising and so my little wish is not out of the question. You mention redrawing of the witchspace tunnel, does the tunnel have to be drawn? can a video fx be used by the player to replace the drawing in the next version? If by videos you mean playing a separate video file, n...
by jacksy
Tue Dec 04, 2012 11:06 am
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

Not easily with how things currently work (at least, not for that long a sequence). Currently the sequence is as follows: Countdown completes, final checks made, flight controls locked, player exits old system ( shipWillEnterWitchspace ) Move player to new system, add initial population of new syst...
by jacksy
Tue Dec 04, 2012 11:02 am
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

Anyway, is it possible to create an OXP that could calculate after I inputted my destination. I am travelling from A to B, which is say a distance of 5LY. Then depending on the time paramaters set in the script e.g. 1Ly=5secs, correctly calculate that I should be in hyspespace for 25secs and then e...
by jacksy
Tue Dec 04, 2012 10:27 am
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

Anyway, is it possible to create an OXP that could calculate after I inputted my destination. I am travelling from A to B, which is say a distance of 5LY. Then depending on the time paramaters set in the script e.g. 1Ly=5secs, correctly calculate that I should be in hyspespace for 25secs and then ex...
by jacksy
Mon Dec 03, 2012 8:39 pm
Forum: Oolite-PC
Topic: Joystick recommendation for Windows 7 64-bit
Replies: 37
Views: 30015

Re: Joystick recommendation for Windows 7 64-bit

Shipbuilder wrote:Jacksy - I have just sent you a PM with details of my joystick config.

Hope that this helps. :wink:

you are a sweetheart Shipbuilder :wink:

ta very much :D
by jacksy
Mon Dec 03, 2012 8:39 pm
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

In a old thread were we were discussing "Hyperspace: Time of flight" I came up with some handwavium physics backed up with a little bit of maths. You can read it here and here . Following my posts my suggestion of using 3/4 time for mid point misjump was used. To summarise that idea was that you mo...
by jacksy
Mon Dec 03, 2012 3:01 pm
Forum: Oolite-PC
Topic: Joystick recommendation for Windows 7 64-bit
Replies: 37
Views: 30015

Re: Joystick recommendation for Windows 7 64-bit

Shipbuilder wrote:Jacksy – If nobody has done so before I get home later tonight I’ll have a look at my set up and get back to you.
I would really appreciate that Shipbuilder :D
by jacksy
Mon Dec 03, 2012 12:51 pm
Forum: Oolite-PC
Topic: Joystick recommendation for Windows 7 64-bit
Replies: 37
Views: 30015

Re: Joystick recommendation for Windows 7 64-bit

Right fellas, got my Logitech Extreme 3D Pro. Anyone who has the same joystick able to tell me their key mapping set-up please?
by jacksy
Sat Dec 01, 2012 8:30 pm
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

All I am asking for is the time to learn to use the light sabre, get up to speed about the Emperor, Vader and the Rebellion. Not to mention breaking up a riotous robotic game of space chess.
by jacksy
Sat Dec 01, 2012 8:06 pm
Forum: Suggestion Box
Topic: Hyperspave travel
Replies: 64
Views: 14819

Re: Hyperspave travel

For those of us in the dark( me ) about what you guys are talking about. It sounds( I might be wrong) like you may agree with me??? there needs to be some time between jumps in hyperspace itself Sorry, Jacksy - we've gone off talking about the game that happens in our heads (and our fiction), not w...