Search found 63 matches

by metatheurgist
Mon Oct 21, 2013 3:31 pm
Forum: Expansion Pack
Topic: [RELEASE] Energy Bomb OXP
Replies: 4
Views: 2550

Re: [RELEASE] Energy Bomb OXP

And probably there should be a 1/500 change that an npc has this bomb on board instead of a missile. Only available to the player wouldn't be fair. :mrgreen: What's fair got to do with it? They get to travel in packs and I'm just one guy. They also get to hit me with 5 ecm hardened missiles at the ...
by metatheurgist
Tue Oct 15, 2013 10:57 am
Forum: Expansion Pack
Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
Replies: 131
Views: 32504

Re: [Release] GalNavy additions (was Adck's Behemoths Redux)

The controllers themselves are neither tough nor armed, but are sneaky. They're armed, at least the ones in my game are. If they weren't I wouldn't find them so annoying. Sometimes I'll miss one and discover it's been tearing through the local viper fleet and accrued a bounty of 1000C. I dispatch t...
by metatheurgist
Tue Oct 15, 2013 2:23 am
Forum: Expansion Pack
Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
Replies: 131
Views: 32504

Re: [Release] GalNavy additions (was Adck's Behemoths Redux)

I keep meaning to ask about Thargoid controllers...surely those things aren't working as intended? They are seriously annoying.
by metatheurgist
Sun Sep 29, 2013 3:30 pm
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 492653

Re: Progress

cim wrote:
Diziet Sma wrote:Or, to use its' full name [...]
For reference, that's definitely too long to use in Oolite.
It's...It's, some kind of low tech attack on ship's visual systems. Like a buffer overrun...it must be...it makes no sense otherwise!
by metatheurgist
Sun Sep 29, 2013 2:04 am
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 492653

Re: Progress

Looking really good! Although I think the increased chatter might make HUDs that reduce message texts and/or display them to one side more popular. what's with all the (sometimes very) long ship names? The really, really long name – We Haven't Met Yet But You're a Great Fan of Mine - is from a list...
by metatheurgist
Fri Aug 30, 2013 3:29 pm
Forum: Discussion
Topic: About in-game music
Replies: 14
Views: 3058

Re: About in-game music

Maybe he could release the framework with some kind of interface that would let players attach whatever music they have on their hard-drives to play on an event. So he's just releasing the skeleton and people can hang whatever they like on it. Legality or otherwise would not then be the responsibili...
by metatheurgist
Wed Aug 21, 2013 3:34 pm
Forum: Discussion
Topic: Can It Be Done?
Replies: 10
Views: 2956

Re: Can It Be Done?

It's not possible to travel without witchspace, but you don't have to use your engine to do it. You can hitchhike by flying through someone else's wormhole. 'course if you want to know where you're headed you'll need to buy a wormhole scanner.
by metatheurgist
Wed Aug 14, 2013 3:30 pm
Forum: Discussion
Topic: The Oolite NPC ecosystem (and other questions)
Replies: 299
Views: 45199

Re: The Oolite NPC ecosystem (and other questions)

... determining whether the player should be treated as a trader or a bounty hunter at a particular moment. If the player instigates an attack (lands the first hit?) on a pirate, then the player should be treated as a bounty-hunter. So I can't pirate other pirates? Pirates have loot too. No honor a...
by metatheurgist
Thu Aug 08, 2013 11:03 am
Forum: Expansion Pack
Topic: Deposed mission
Replies: 24
Views: 9073

Re: Deposed mission

It looks like the code didn't acknowledge your YES|NO selection. You can try setting {mission_depask} to DRILE and {mission_deposed} to PART1_4. That should set it back to the point before you're asked to visit GALCOP, you may need to fly around a bit to activate it, the script only activates on a p...
by metatheurgist
Mon Aug 05, 2013 5:44 am
Forum: Discussion
Topic: The Oolite NPC ecosystem (and other questions)
Replies: 299
Views: 45199

Re: The Oolite NPC ecosystem (and other questions)

One of my friends had a pirated version of FOFT (Federation of Free Traders). He didn't have the instructions and he didn't know how to play the game so the only thing he had access to was the stock market. I noticed when I watched him playing around that virtually every transaction he made on the s...
by metatheurgist
Sat Aug 03, 2013 10:37 am
Forum: Expansion Pack
Topic: [Release] RandomHits 1.7.1
Replies: 188
Views: 43973

Re: [WIP] RandomHits 1.5.1 (was facelift)

I'll check out those resources, but I'm pretty sure I've hit the limit of what I can do. All I really wanted was to fly a Supercobra that didn't look so depressingly plain when I had your textures applied. It's good enough for me at the moment. I'll look forward to someone actually building a better...
by metatheurgist
Wed Jul 31, 2013 11:39 am
Forum: Expansion Pack
Topic: [Release] RandomHits 1.7.1
Replies: 188
Views: 43973

Re: [WIP] RandomHits 1.5 (was facelift)

* SuperCobra could be remodeled by retexturizing Captain Solo's Cobra 3-XT. I re-textured my Supercobra by snapshotting a Griff Cobra and using the pictures to replace the default Supercobra textures. Doesn't look anywhere near as good as a Griff cobra since that's a higher detailed model 'n all bu...
by metatheurgist
Tue Jul 30, 2013 3:21 pm
Forum: Discussion
Topic: The Oolite NPC ecosystem (and other questions)
Replies: 299
Views: 45199

Re: Where do pirates come from?

Wyvern Mommy wrote:As if the real life police would always know (or care) who the real instigator in an alley fight is.
They might not care about a fist fight but I'd hope they'd care about a gun fight.
by metatheurgist
Mon Jul 29, 2013 5:34 am
Forum: Expansion Pack
Topic: [RELEASE]ParadoxV1.0
Replies: 14
Views: 4423

Re: [RELEASE]ParadoxV1.0

mandoman wrote:Oh THAT "The Last Startfighter". I've seen that. Doesn't that ship spin super fast, while firing energy bolts, and therefore (supposedly) destroy a whole fleet with one fighter. That's a cool ship, no doubt. :)
Death Blossom. 'nuff said.
by metatheurgist
Sat Jul 27, 2013 10:28 am
Forum: Discussion
Topic: The Oolite NPC ecosystem (and other questions)
Replies: 299
Views: 45199

Re: Where do pirates come from?

So...I throw a Q mine at the approaching Thargoid armada and when I cruise into the station, instead of a ticker-tape parade, I'm slapped in cuffs and thrown in jail? :!: