Search found 54 matches

by JeX
Tue Feb 26, 2013 3:13 am
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 205
Views: 83704

Re: [Release] marketObserver 1.9.1

About your problem. If all is well, it's already fixed in the newest version, but just to make sure... Were you at the main station or some oxp station and do you have Commodity Markets OXP installed? The only time this oxp touches the actual prices should be when Commodity Markets is istalled and ...
by JeX
Tue Feb 26, 2013 3:09 am
Forum: Expansion Pack
Topic: [Release] In System Trader OXP 1.40!
Replies: 60
Views: 29439

Re: [Release] In System Trader OXP 1.0!

Version 1.10 Has bee released with some important changes (original post on this thread edited to reflect this) in short: 1. You will now only get a new "menu" of sale items if it has been over an hour (game time) since you last got a fresh "menu" from a particular mainStation. 2. Pirate ambushes h...
by JeX
Mon Feb 25, 2013 2:21 am
Forum: Expansion Pack
Topic: Aliens OXZ
Replies: 58
Views: 25462

Re: [RELEASE] Aliens OXP

I ran into an alien very close to the sun, but as my ship was badly damaged,leaked witchdrive fuel, I had a fugitive status and hadn't saved since 5 systems away, I cowardly decided not to engage it and simply reloaded my fuel tanks through scooping and leaving the system instead... :)
by JeX
Mon Feb 25, 2013 1:58 am
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 205
Views: 83704

Re: [Release] marketObserver 1.8

New version (1.8 ). Now I have filled the screen with numbers giving more or less useful trading information :D. That probably means that this OXP is somewhat finished, feature wise. But you never know. :mrgreen: * Contents of the HyperCargo system are added to the market screen. (If that oxp is in...
by JeX
Mon Feb 25, 2013 1:54 am
Forum: Expansion Pack
Topic: [Release] In System Trader OXP 1.40!
Replies: 60
Views: 29439

Re: [Release] In System Trader OXP 1.0!

Version 1.10 Has bee released with some important changes (original post on this thread edited to reflect this) in short: 1. You will now only get a new "menu" of sale items if it has been over an hour (game time) since you last got a fresh "menu" from a particular mainStation. 2. Pirate ambushes h...
by JeX
Fri Feb 22, 2013 7:40 pm
Forum: Expansion Pack
Topic: [Release] Satellites OXP
Replies: 46
Views: 28928

Re: [Release] Satellites OXP

Seriously, with this speed of OXPs being released, Oolite is soon going to be the most superior spacesims ever. I thought it already was? 8) Bleh, obviously. :? I think I meant that if potential newcomers would simply look at the ambience of the game with those OXPs they will realise just how amazi...
by JeX
Fri Feb 22, 2013 7:39 pm
Forum: Expansion Pack
Topic: [Release] In System Trader OXP 1.40!
Replies: 60
Views: 29439

Re: [Release] In System Trader OXP 1.0!

I really like this idea. However, will I not be able to exploit it heavily if I want to restock my Boa with 175 tonnes of computers for an easy buck by simply launching and redocking 4-5 times at the main station? If so, it really should be made a little more advanced in terms of how much cargo is r...
by JeX
Thu Feb 21, 2013 5:14 pm
Forum: Discussion
Topic: Strange bug with station
Replies: 13
Views: 2369

Re: Strange bug with station

On a related note, my 1.77 version on Windows 7 64-bit has begun bugging out a bit when docking with stations. When I enter half-way through the docking bay, the outside of the station disappears, making it really difficult to figure out its rotation in flight. I haven't noticed this until a couple ...
by JeX
Thu Feb 21, 2013 5:03 pm
Forum: Expansion Pack
Topic: [Release] Satellites OXP
Replies: 46
Views: 28928

Re: [Release] Satellites OXP

Yum!

Seriously, with this speed of OXPs being released, Oolite is soon going to be the most superior spacesims ever.
by JeX
Wed Feb 13, 2013 6:40 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 205
Views: 83704

Re: [Release] marketObserver 1.6.1

I can also confirm that the "stuck HUD" persists on MarketObserver 1.6.1 with the newest AI trading assistant installed (not sure this is what affects it as the stuck HUD has occurred before I played with AI T assistant). It was reproducable simply by reloading a game, then pressing F8 and then F4. ...
by JeX
Wed Feb 13, 2013 6:35 pm
Forum: Expansion Pack
Topic: Laser Booster OXP
Replies: 19
Views: 8024

Re: Laser Booster OXP

Thargoid wrote:Kinda like discussing one OXP in the thread of another one... :twisted:
WHAT! WHERE!?? :mrgreen:
by JeX
Wed Feb 13, 2013 6:33 pm
Forum: Expansion Pack
Topic: TAF in v1.77
Replies: 23
Views: 5176

Re: TAF in v1.77

Commander McLane wrote:Alternative suggestion: for a blissful fast forward you could speed your ship up instead of accelerating time.
Although this would completely kill the balance of the game since so much relies on deadlines and contracts. It would basically be a cheat rather than a gameplay enhancer.
by JeX
Wed Feb 13, 2013 6:30 pm
Forum: Expansion Pack
Topic: ZygoUgo's OXPs!
Replies: 148
Views: 85187

Re: Zygoroids up for grabs

Holy Smoly they are beautiful! :shock:

Any chance of this OXP not being taxing on the graphics card?
by JeX
Wed Feb 13, 2013 12:05 am
Forum: Expansion Pack
Topic: Laser Booster OXP
Replies: 19
Views: 8024

Re: Laser Booster OXP

Yes, I had the Griff Krait installed at that time. Found it so weird that it kept attacking me so I removed it later.

I will try the laser booster again and see if I notice any weirdness with it.
by JeX
Sun Feb 10, 2013 6:51 pm
Forum: Expansion Pack
Topic: Laser Booster OXP
Replies: 19
Views: 8024

Re: Laser Booster OXP

After having tried out this OXP I realised that, without having bought the equipment, my less than stellar pulse laser on my tine little used Adder would constantly break. It was really weird since first of all I never bought the Laser Booster (I had just started a new game to test the "start choice...