Search found 831 matches

by wackyman465
Mon Nov 17, 2008 9:57 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

By editing the game's files itself, you could make a sniper laser w/range + power! :twisted: :twisted: :P
by wackyman465
Sun Nov 16, 2008 10:00 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

I'm not sure the scripting would be possible - you would just end up with a slow ship that turned relatively quickly and had a lousy cargo ship - I don't think it could be scripted to give a high laser power but slow recharge for a player ship.
by wackyman465
Sun Nov 16, 2008 6:12 pm
Forum: Expansion Pack
Topic: Griff_Boa.oxp
Replies: 41
Views: 19153

Scoop cam is a nice touch... This is quite a premium ship!
It's also beautiful!
by wackyman465
Sat Nov 15, 2008 7:54 pm
Forum: Expansion Pack
Topic: Griff_Boa.oxp
Replies: 41
Views: 19153

Under 1.72, will the turrets fire if it's a player ship?
by wackyman465
Sat Nov 15, 2008 3:22 pm
Forum: Expansion Pack
Topic: Griff_Boa.oxp
Replies: 41
Views: 19153

That's an amazing ship...... where do I get one for my house?

:D
by wackyman465
Fri Nov 14, 2008 10:17 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

Sorry for the double post - does dyson sphere even exist asides from on the forums? and isn't it not a ship, but a station?

Thanks, now I have to come up with a new witty signature!
by wackyman465
Fri Nov 14, 2008 10:15 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

Back on topic... what kind of range does a mining laser have?

And if I make a sniper python, do you promise not to include it in RS as a player ship? Please? cuz it would just miss the point
by wackyman465
Thu Nov 13, 2008 10:57 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

Doesn't weapon_energy change the cooldown/heatup rate too?

if not, you could make some nasty ships that way, and no player uber-ship could beat them in terms of lasers. :) :twisted:
by wackyman465
Thu Nov 13, 2008 9:59 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

Well i've done some research. I can't make it as a laser for player ships, but perhaps I could create a slow ship that maneuvers fast and has a very powerful laser - maybe twice that of a mining laser and equal range to a mil laser - you have to kill the ship before it can reload, or its second shot...
by wackyman465
Wed Nov 12, 2008 10:54 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

But can it be used effectively at long range against other ships?
by wackyman465
Wed Nov 12, 2008 10:06 pm
Forum: Expansion Pack
Topic: Sniper Laser
Replies: 29
Views: 7043

Sniper Laser

Should a "sniper laser" with incredibly high (2-3 hit kill) damage but with super-long cooldown time be created? I.E. you could shoot it once, but it immediately overheats...
by wackyman465
Wed Nov 12, 2008 9:58 pm
Forum: Expansion Pack
Topic: Achenar Empire OXP?
Replies: 33
Views: 7240

Selezen - Apparently you are the storyline/ missions fitting in master. Can I run an idea for an Achenar mission set? The player is sent on a spying mission and finds out about an Imperial Courier successor that if it is constructed by the empire, they will be able to overthrow GalCop completely. Th...
by wackyman465
Wed Nov 12, 2008 1:17 am
Forum: Expansion Pack
Topic: Achenar Empire OXP?
Replies: 33
Views: 7240

I never really watched any star trek. :D
by wackyman465
Wed Nov 12, 2008 1:00 am
Forum: Expansion Pack
Topic: Achenar Empire OXP?
Replies: 33
Views: 7240

Sorry if this seems pushy, but would my idea fit in the timeline?

And who's Jim?
by wackyman465
Tue Nov 11, 2008 11:58 pm
Forum: Expansion Pack
Topic: Achenar Empire OXP?
Replies: 33
Views: 7240

I think I might be able to patch together a fairly decent storyline. That is, if it makes sense that a ship could have been held secretly by the empire for 158 years before being announced.... unless there is some other major broken part of the story line. Perhaps GalCop has some nasty people runnin...