Search found 1346 matches

by Redspear
Sun May 05, 2019 2:29 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 11951

Re: Laser Combat Reimagined OXZ

Ready for update soon, just needs some testing. Meanwhile, I thought I'd attempt a more visual explanation of what this oxp is trying to achieve. Nature of ranged combat : When an opponent is both faster and has longer ranged weapons they can control much of combat https://i.postimg.cc/52Df7hky/lase...
by Redspear
Thu Apr 18, 2019 12:54 pm
Forum: Expansion Pack
Topic: PopulationControl.oxz
Replies: 33
Views: 9140

Re: Too many pirates...

A general question - should this limitation on the size of pirate packs in safer systems have an expiry? eg when the player reaches a certain score? After a certain number of in-game days has passed? Or just keep it in place permanently? As others have said, I don't think it needs an expiry and wou...
by Redspear
Wed Apr 17, 2019 11:16 am
Forum: Expansion Pack
Topic: PopulationControl.oxz
Replies: 33
Views: 9140

Re: Too many pirates...

wouldn't it make sense that they were also found in rich safe systems How rich, do you think? Greater than 20000 MCr? Not sure. It depends how much it would alter the staus quo but I'm happy to give that threshold a try. Due to the nature of this tweak, it's hard to gauge it's impact on a single ru...
by Redspear
Tue Apr 16, 2019 10:13 pm
Forum: Expansion Pack
Topic: PopulationControl.oxz
Replies: 33
Views: 9140

Re: Too many pirates...

I think - and this would preserve the non-player-centric nature of things - that it might be better to change the populator by government type rather than by player rank. That's a good idea. I'll have another play with the code and look to get an update out tomorrow. Thanks Disembodied! Agreed! As ...
by Redspear
Tue Apr 16, 2019 9:47 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 26
Views: 11267

Re: Weapon Laws OXZ

phkb wrote: Small bug:
Thanks phkb, I should be updating this one and the laser combat oxp fairly soon (fingers crossed).
by Redspear
Thu Mar 28, 2019 8:23 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1084
Views: 296680

Re: Introduce Yourself.

RogerSena wrote:Greetings pilots!
Welcome RogerSena! :)

mike1six wrote: Hello all! Old member here, used to go by Rese249er. Been a while, but I am back.
And welcome back Rese... er, mike1six :)
by Redspear
Thu Mar 28, 2019 8:18 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 11951

Re: Laser Combat Reimagined OXZ

The middle bit (pretty much all of it), I heard this in my head as it tried to follow what was going on https://www.youtube.com/watch?v=BUdbZ9QY5VU :lol: I'm pretty sure that there are lots of people on this board who will understand what you are talking about, if you want to avoid disappointment p...
by Redspear
Thu Mar 28, 2019 9:18 am
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 11951

Re: Laser Combat Reimagined OXZ

I've remembered my 'solution' but haven't tested it yet. It should work for equipment items generally but weapons may be a special case. Suppose there is an equipment item "EQ_X" and oxp A wants to change its properties while oxp B wants to change its availability. Both oxps would either require ove...
by Redspear
Wed Mar 27, 2019 6:37 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 11951

Re: Laser Combat Reimagined OXZ

Damocles Edge wrote: I believe I may have just inadvertently found the cause of this issue.
You've been doing a great job of bughunting my oxps, thanks! :D

Now I did have a theoretical solution for these kind of equipment conflicts but didnt write it down... I'll look into it.
by Redspear
Mon Mar 25, 2019 5:35 pm
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1010056

Re: Screenshots

another_commander wrote:
Mon Mar 25, 2019 3:39 pm
Image
Auric Goldtrader 8)
by Redspear
Sun Mar 24, 2019 12:40 am
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 11951

Re: Laser Combat Reimagined OXZ

I should point out that the "Beam Laser" was bought at a main station and not an astro / zero g station. Also at present I have yet to see the "Dual 22-18" beam laser offered anywhere (main stations & oxp) I am only seeing "Beam Laser", "Ingram 1928 A2" and "Ergon BX47" options. Ah, OK that does so...
by Redspear
Sat Mar 23, 2019 4:11 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 11951

Re: Laser Combat Reimagined OXZ

It was at this point that the penny dropped and I realised that the "Beam Laser" must be residual from the standard game laser offering and not a laser generated by this oxp. Based on your description I thought exactly the same and so I went to the code to check... ( 4, 10000, "Dual 22-18 Beam Lase...
by Redspear
Wed Mar 20, 2019 9:13 pm
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 13408

Re: Masslock Compensator OXZ

v 1.4 available Should now play nicely with power To engines oxp Capped the bonus (not the base speed) at a rather generous 0.9LM Removed some instances of speed recalculation that were probably unnecessary and possibly buggy Hopefully the last point will make general oxp interaction work more smoot...
by Redspear
Wed Mar 20, 2019 12:11 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 11951

Re: Laser Combat Reimagined OXZ

Just thought I'd post some feedback for this oxp following on from my decision to start playing the game from scratch Sorry for the late reply - I missed this post somehow... The bolt lasers shouldn't really be available to an adder (or even a cobra for that matter), rather they are included for te...
by Redspear
Wed Mar 20, 2019 2:08 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 14594

Re: New Jameson here, some initial feedback

Thinking some more... If the following are desirable: Minimum change Simplicity Clarity Use of pre-existing elements Maybe the 'galaxies' are the pools and the variance is provided purely by the government type. No new rating, no complex mechanic, governments influence strategic choice (re player na...