Search found 1481 matches

by Redspear
Sat May 09, 2020 10:41 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 157
Views: 93246

Re: Commies.oxp (v2.07)

Loved that you used an actual asteroid 8)
GearsNSuch wrote:
Thu May 07, 2020 7:06 pm
Image
by Redspear
Sat May 09, 2020 10:36 pm
Forum: Discussion
Topic: Screenshots
Replies: 5614
Views: 1043335

Re: Screenshots

Rescaling's nearly done for 1.89 and IMHO (as a completely impartial and not at all invested observer :wink:) it's the best version of the experiment by some distance. Leesti, one of the smaller planets still manages to truly dwarf it's orbiting station (in the crosshairs). https://i.postimg.cc/QtHh...
by Redspear
Sat May 09, 2020 10:14 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 713
Views: 198915

Re: Split: Re-scaling experiment

Getting very close now... https://i.postimg.cc/BZPJFS62/scaling-comparison.png Only real issue with making one build instead of two is the compulsory alteration to the scanner (from an effective 25.6km to 20km). I think it's worth it however as it contributes to halved masslock times with the sugges...
by Redspear
Wed May 06, 2020 6:54 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 713
Views: 198915

Re: Split: Re-scaling experiment

Only on my PC at present. Lots of chopping and changing while I work things out, so it's a bit premature for posting code. Having said that, if no more probems emerge then I'd expect to be in a position to post my changes some time this month. By then they should be at least sufficiently robust to e...
by Redspear
Wed May 06, 2020 4:48 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 713
Views: 198915

Re: Split: Re-scaling experiment

Seems that the problem was that once you scale stations above x3 then docking goes a bit wobbly. Rather than recalculate the docking code, I think setting stations at x3 is easier. Also, the issues at speeds x2 seem to be avoidable (thus far) at speeds x1.5. Consequently there remains just enough ro...
by Redspear
Tue May 05, 2020 7:40 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 713
Views: 198915

Re: Split: Re-scaling experiment

Ok, so it turns out that the speed x2 builds are fun but a little buggy. A shame but still useful in terms of understanding scale. Tried a compromise build to see if any of it's advantages could be maintained (speed at 1.5 and scanner at 0.75) and it seems to work great. One perennial issue however,...
by Redspear
Sun May 03, 2020 2:06 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 954

Re: [Split] Planet City Lights

Disembodied wrote:
Sun May 03, 2020 1:35 pm
It's increasingly obvious that one or other of us is a sockpuppet account, and I've got a horrible feeling that it might be me …
:lol:
by Redspear
Sun May 03, 2020 12:22 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 954

Re: Progress

I think the question shouldn't be "what would happen?" so much as "how can the differences between planets - e.g. population, technology, and economy, which tend to be intertwined - be signalled visually to the player?" The complication here, I would argue, is that because it's implicit rather than...
by Redspear
Sat May 02, 2020 7:58 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 954

Re: Progress

True, the amount of lights would tail off at a certain tech point - although a planet's TL isn't universal: our own nominally TL7 planet still has places where the local TL is closer to 4 or 5. Maybe a really high TL planet represents one where the technology for city lights is much more widespread...
by Redspear
Fri May 01, 2020 5:46 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 954

Re: Progress

high-tech world with its nightside continents ablaze, as compared to a low-tech backwater with only a few (if any) prickles of light, would make those differences immediately obvious. That's what I was getting at, except I'm not convinced that higher tech = more lights. Higher population, yes, but ...
by Redspear
Fri May 01, 2020 9:25 am
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 954

Re: Progress

Population seems fairly obvious but are you imagining a tech level 12 having more or less lights than a tech level 8, for example? Yellow might be the common colour today but we've been moving towards white for some time now. White is less distinct from a starfield background however. Maybe differen...
by Redspear
Fri May 01, 2020 12:30 am
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 954

Re: Progress

Perhaps a more sane approach to Povray would be to create substantially fewer than 2048 unique planets, but on a high enough number that repetitions are not evident. Possibly 256 planets so that they are all unique within a single galaxy. This could allow for higher-resolution textures to That make...
by Redspear
Mon Apr 27, 2020 9:23 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 15452

Re: Laser Combat Reimagined OXZ

You are right... I didn't stop to cross-check the numbers and didn't realize your final numbers where for 0.1s, my bad :oops: No problem :) Maths is pretty unforgiving in terms of even the simplest mistakes. The only point that could spoil it is if it overheats before wearing the shield down in a s...
by Redspear
Mon Apr 27, 2020 8:10 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 15452

Re: Laser Combat Reimagined OXZ

I'm not sure it came across as I intended, so let me re-write: I think I got/get it and rather it might be my reply that was sloppy... The proposed starting player laser at 5 damage units/s means that for each 10s (10x2=20 units of shield recharge) of dogfight the player has to hit during more than...
by Redspear
Mon Apr 27, 2020 5:56 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 15452

Re: Laser Combat Reimagined OXZ

It would be interesting to also add damage before overheat and/or time to overheat (assuming every shot hits) to the graphs... You're correct that such data is significant however I intend to tweak (where necessary) in order for the graphs displayed recently to be sufficiently representative. My fe...